Vigilant shows no sign of contest against the other t5 destroyers

okay I swear on my mum. the vigilant is disgustingly overpowered with the spacial stabilizer, 8k range+ some garbage 10kdps is stupid. I keep complaining over any forum and Im not getting any answers.

federation gets… speed and energy.

jericho gets… shield…

empire gets high hull and high damage.

this is stupid and empire is a bit too powerful

“oh but! how are they gonna heal all that hull?!” simple. they don’t need to. they sit at 8000m away from anyone and they just kill anything within seconds. nobody can get close and if they do? minelayer bye-bye pesky interceptors. and if you were to spend your life towards damaging a vigilant? too bad you only did about… 5 to 10 percent of it’s total hull before dying. which isn’t enough in a gamemode such as team deathmatch.

meanwhile the tyrant has been arguably the worst of all 3 destroyers with a lame +20% or so extra shield regen different from the other sides of conflict which doesn’t change anything considering every destroyer ever uses either the vacuum resonance laser or the halo launcher.

the isotope harvester only does so little damage and heals so little to the point where none of any tyrants I see in-game use it.

most engineers are really good at healing hull while shields are getting a little neglected, especially the brokk works all it’s life on hull so if there’s two vigilants OR one vigilant+one brokk. just give up.

“oh but its a team game” nobody has the brain capacity to focus a vigilant and especially since they sit eight thousand meters away, you’d have to take on all of their teammates first.

the only enemy of a vigilant is interceptors that receive a thousand damage for getting hit for a fraction of a second to the resonance laser, or a longrange frigate that cant hit them because of static shields. or a weak guided torpedo can’t damage them quickly enough.

the spacial stabilizer almost only benefits the vigilant with it’s no need for projectile speed laser, and the 80% extra damage is just disgustingly overpowered on the vacuum laser.

im not asking for a massive nerf. I just want to see a more balanced rework of the spacial stabilizer, either a revert of the vigilant’s empire might patch. OR a buff to the jericho and federation destroyers so they get a chance of retaliating.

I had a 1 vs 1 with a vigilant, I was in a tyrant. and it was a pretty close fight, before the empire might patch. now I basically have no chance of victory if they use static shields and I refuse to use the halo launcher. the halo launcher is stupid and shouldn’t be a destroyer’s job to counter a destroyer. give that job to gunships and covert ops. 

oh. wait. they can’t have that job. they die immediately on a smooth touch of the vacuum laser.

(for the love of god give more projectile speed to the thermoactive weapon.)

The same arguments can be used against any destroyer related with other ships.
I feel it’s better if we simply choose don’t use destroyers in PVP. Free choice ofc.

I have to agree that the vigilants primary weapon is crazy OP right now. None of the other beam weapons come close to the power of the vacuum laser. Add in the insane range, yeah it’s OP indeed.

Vigilant looks like a well balanced ship, except for the primary weapon. I hope the vacuum laser either gets A, a serious nerf or B, turns into a modified version of the heavy blaster/meson cannon.

I have seen very little number of players actually mastering a destro of rank 14, they are all equal with very VERY specific playstyles each acting like rock-paper-scissors.

It just so happens that vigilants strength is dead easy to use until u get a real challenge, then you are a flying brick. I’m also involved in heavy competitive plays and i have pretty much seen it all.

The real objective verdict here is that vigilant is easy because of point and shoot until u lose your backup, sirius is at medium difficult because u have to actually dodge something and tyrant is at the same level but you need to think ahead and that is why it’s rated the most useless by many, because “by many” i mean people with mediocre or less skill in all of the segments needed to successfully pilot a ship. #nohate

Best case scenario would be a small nerf in range and dps, fyi it got nerfed once for a nice amount in dps (3k).

9 minutes ago, ORCA1911 said:

Best case scenario would be a small nerf in range and dps, fyi it got nerfed once for a nice amount in dps (3k).

it wasn’t nerfed. only the damage has been more “displayed accurately”. all destroyer weapons seems to have lowered damage but in reality they now count their optimal damage when all their possible cannons are firing, before they were counting if ALL cannons could fire.

In any case, the problem lies in the range, it must be brought down to a level where the ship has to enter battle range. Everything else is ok as it is.

9 hours ago, Mauroghen said:

…the vigilant is disgustingly overpowered with the spacial stabilizer…

This is the only problem i see along with beacon cap denial from the laser AOE.

At least the old destructor had the redeeming factor that you could theoretically kill a guard using it in less than two minutes. Good luck even surviving long enough to getting in range of a Vigilant, especially if it’s positioned far away from any cover. If you do, have fun with the ridiculous amount of EHP, as well as the fact that there is an enemy team that includes people besides the one flying the Vigilant.

How to kill a vigi:

1-get a cov ops

2-get close using the module that take you off radar

3-plasma blade but first look witch module does he have 

4-if you see a wormhole blew it first so he can’t escape

5-try to get he’s engines as well

6-blind him and let your team mate do the rest

7-done.

How to kill a vigi in a destroyer:

1-make sure the vigi aim at someone else

2- warp

3-get even closer 

4-use a static shield(if you don’t have one you die.)

5-easy frag out.

How to kill a vigi with other ship:

1-you can’t you die.

 

Just now, EndeavSTEEL said:

How to kill a vigi:

1-get a cov ops

2-get close using the module that take you off radar

3-plasma blade but first look witch module does he have 

4-if you see a wormhole blew it first so he can’t escape

5-try to get he’s engines as well

6-blind him and let your team mate do the rest

7-done.

How to kill a vigi in a destroyer:

1-make sure the vigi aim at someone else

2- warp

3-get even closer 

4-use a static shield(if you don’t have one you die.)

5-easy frag out.

Your covert ops method is missing a few things:

Hope to god you can cover the distance in less than 20 seconds without getting noticed by anyone.

Hope to god that the Vigilant doesn’t have any turrets, because they see through adaptive camo and can alert the Vigilant to your presence, and hurt like heck on top of that. 

Have good enough ping that plasma arc doesn’t swing in a cone such that it doesn’t hit anything you just aimed it at.

Have teammates who help you kill it afterwards, because it’ll take you two or three minutes of continuous fire solo, by which time all the modules will have regenerated.

 

Your destroyer method is missing two things as well:

Pray that nobody on the enemy team shoots at you in the meantime

Hope RNGesus fills you with the power to take out the Vigilant 1v1 with its superior EHP and own host of abilities

3 hours ago, Papitas said:

This is the only problem i see along with beacon cap denial from the laser AOE.

Inb4 vacuum laser turning into fat Destructor…

Just a note: A few times such jammer/adaptive tried to kill me as LRF. Didn’t need to say they still died through my laser weapon.
So counting this as ‘method’ to fight one is just for those 2 braincell(left mouseclick/rotating mouse) guys good. Other will burn you after you come close.
The +damage and +range is just way over the top with this special module. Before it wasn’t such a thing, but now?

4 hours ago, StatueofLibroty said:

Your covert ops method is missing a few things:

Hope to god you can cover the distance in less than 20 seconds without getting noticed by anyone.

Hope to god that the Vigilant doesn’t have any turrets, because they see through adaptive camo and can alert the Vigilant to your presence, and hurt like heck on top of that. 

Have good enough ping that plasma arc doesn’t swing in a cone such that it doesn’t hit anything you just aimed it at.

Have teammates who help you kill it afterwards, because it’ll take you two or three minutes of continuous fire solo, by which time all the modules will have regenerated.

 

Your destroyer method is missing two things as well:

Pray that nobody on the enemy team shoots at you in the meantime

Hope RNGesus fills you with the power to take out the Vigilant 1v1 with its superior EHP and own host of abilities

This, covert ops can deal around 40% of the vigilant’s total hull in one good plasma arc that hits all his modules but then you’re stuck getting facemelted by the resonance laser. and running away from it and its teammates. meanwhile as a tyrant with thermoactive main, I can 1v1 a vigilant fairly fine, as long as hes not getting healed or as long as im not getting shot at. which is extremely rare. only managed to pull it off once.

Well, we had a low damage, low range aoe laser on a slow and less tanky ship before. That was considered op and thus changed to energy drain.

The only logical step seems to reintroduce the same weapon with sh*ttons of damage, all of the range and mount it on one of the tankiest ships in game.

I dont see any issue with that.

Have you tried to photon such bricks? I know the recent energy cost increased, but it could be one strategy for sirius to fight it.

8 hours ago, StatueofLibroty said:

At least the old destructor had the redeeming factor that you could theoretically kill a guard using it in less than two minutes. Good luck even surviving long enough to getting in range of a Vigilant, especially if it’s positioned far away from any cover. If you do, have fun with the ridiculous amount of EHP, as well as the fact that there is an enemy team that includes people besides the one flying the Vigilant.

this guy gets it.

 

7 hours ago, StatueofLibroty said:

Your covert ops method is missing a few things:

Hope to god you can cover the distance in less than 20 seconds without getting noticed by anyone.

Hope to god that the Vigilant doesn’t have any turrets, because they see through adaptive camo and can alert the Vigilant to your presence, and hurt like heck on top of that. 

Have good enough ping that plasma arc doesn’t swing in a cone such that it doesn’t hit anything you just aimed it at.

Have teammates who help you kill it afterwards, because it’ll take you two or three minutes of continuous fire solo, by which time all the modules will have regenerated.

 

Your destroyer method is missing two things as well:

Pray that nobody on the enemy team shoots at you in the meantime

Hope RNGesus fills you with the power to take out the Vigilant 1v1 with its superior EHP and own host of abilities

man this guy is 2 for 2.

Tbf back then, also destructor guards were sitting 7000m away from beacons in the middle of their team making them unkillable (they were even dumber since all they need to do were just point and click the beacon=no capture for enemy team).

Btw guys ATM the situation vs destroyers is not that bad for small ceptors with the right fit. But I fear NY weapons will not last long enough in game. Still long range vigilants sitting in the middle of their team are a pain in the a** in beacon’s game.

3 hours ago, Mauroghen said:

This, covert ops can deal around 40% of the vigilant’s total hull in one good plasma arc 

WRONG . . . no you cannot.  Here is a video of 3 cov ops plasma arking a dessy (with half the EHP as a vigilant) at the same time. Heck in the same video there are 4 plasma arking at the same time and the t3 dessy didn’t die.

50% shield and 75% hull left when being plasma arked by two cov_ops at the same time.  Right after our plasma came back we did it again the two of us (north south) thats 4 plasma ark with 45% -50% hull left. (yes our tips touched . . . I m ok with it.)

 

At 4:40 there is 3 at the same time, with 10-15% shield remaining and 60-75% hull remaining. YOU SIR ARE WRONG.

 

Spoiler

 

You said :  " covert ops can deal around 40% of the vigilant’s total hull " “I can 1v1 a vigilant fairly fine,” in a cov ops. . . no sir you cannot you are lying.  Unless the vigilant player has both arms removed, both legs removed and smells like tuna and uses flippers because they are a f*ycking Dolphin. 

I don’t have the values of the destroyed modules of a rank 14 destroyer or the end value of vigilant, but alone from those you can say if you will deal such an amount of damage.
But if the guy fly more a volume tank, this cov tactic isn’t so strong as vs. resistance one.

Playing this Vigilant I often saw Sirius and even Antares equipped with shields could simply ignore me and provide better support for their team because of their mobility. Yes it feels Vigilant has some op dmg but if you nerf it, Vig will become totally useless - remember it can’t equip Jericho regen or Fed speed special module