The idea, taken from many other games could (potentially) improve alot teamplay.
For those who do not know what a “VGS” command is, it is a sequence of keys that outputs a command/voice command. In Tribes, for example, pressing “V” key would open a small window that showed the types of command for each key (“A” key for attack command, for example) and for each type of command there were several commands (for example, “VAT” was “Attack the enemy turrets”).
Here’s a tree of vgs commands that would be fine for this game:
V
-VA
–VAA: “Attack ‘A’ beacon”
–VAB: “Attack ‘B’ beacon”
–VAC: “Attack ‘C’ beacon”
-VD
–VDA: “Defend ‘A’ beacon”
–VDB: “Defend ‘B’ beacon”
–VDC: “Defend ‘C’ beacon”
-VH
–VHM: “Follow me”/“I need help” (Idea: could mark you for all the allies within the range of your command module)
-VE
–VEI: “Enemy interceptor in sight”
–VEA: “Enemy fighter in sight”
–VEF: “Enemy frigate in sight”
–VES: “Enemy sniper!” (idea: if used when a ship with desintegrator is within the range of your sensors, that ship gets marked even for allies too far to see it normally)
And so on… (didn’t cout taunts, those could be added if the VGS system is successful)
If you have any suggestion, you’re free to write it