Here are some various ideas I’d love to see attempted in the game. Of course, these are just ideas I’d like to see the dev team experiment with behind closed testing to see if they are fun/workable at all. If it turns out it’s fun, then it can be released into the public game
- Enemies cannot lock onto players who fly very close to terrain. This way, ships can, in a way, “take cover” using terrain. So if you have missiles coming in at you, you could hug terrain very closely and the missiles would lose their lock. You’d become untargetable. In this way you could also sneak up on enemy commanders in Recon mode.
1a. The disadvantage of hugging the terrain? Greatly increased terrain collision damage. If you scrape a rock, prepare to suffer a lot of damage!
- Make all (or most) guns auto-aim. After locking on an enemy, the guns should be able to auto aim and fire for you. No need to aim at all. Their damage should probably be greatly reduced.
2a. Make all (or most) missiles dumb fire. These are the “skill shot” weapons that are only available to fire every 5-10 seconds. The damage could probably be greatly increased to compensate for the weakened guns.
The idea is that constantly having to manually aim your low damage guns is exhausting for many players (well, mostly me, apparently). I find my eyes are constantly straining to keep track of enemies, and I swear I’ve damaged my vision playing this game. All because I’m constantly tracking tiny targets with my crosshair. In most games, guns are VERY powerful and you only need to land a few shots on an enemy before they die. So you might have to focus on a small target in a game like Battlefield, but you don’t usually need to do so for long.
So guns would be like the equivalent of an auto-attack in a game like DOTA or League of Legends. While missiles would be the “skill shot” ability that you need to have good aiming/timing to use effectively. But since they can only be shot once every 5-10 seconds, the player would not have to constantly track the enemy’s lead indicator.
I also think this lightens the work load on a player and could allow players to focus more on teamwork and strategy.