Useless LRFs

Actuall  i like the JLRF very much. It is very easy to use. You dont have to aim very much and you can still get decent kills. I have played it a lot in sniper mode and got around 600 points, around the lower middle of the skala. Therefore i think it is a great ship for some modes and just right as it is. It is not OP, and it does help your team.  

 

Buut it is rather useless in becon capture games. I tired to use it there but i think you need your team to fly very close and keep together. If that does not happen you are toast, and it is impossible to solo a game if team is bad with a lrf. Therefore in all beacon related games its good to avoid lrf. And lrf is often bad in PvE as well. 

 

This means that lrf levels very slow. And i think because of that people tend to use lrf everywhere cause they are desperate for synergy. 

Buut it is rather useless in becon capture games. I tired to use it there but i think you need your team to fly very close and keep together. If that does not happen you are toast, and it is impossible to solo a game if team is bad with a lrf. Therefore in all beacon related games its good to avoid lrf. And lrf is often bad in PvE as well.

think this is based on your team.

if you are forced to be a “lone wolf” then yes, LFR is useless here…especially when the whole rest of your team is the common inti-squad.

but if you can coordinate with your team, give them firesupport while they rush towards the beacon, and you fly behind them to place some mines - then the LFR can be usefull.

Atleast thats what i did when i could coordinate with my team. Firesupport and long range defending.

ecm + lrf = uber combo

Buut it is rather useless in becon capture games. I tired to use it there but i think you need your team to fly very close and keep together. If that does not happen you are toast, and it is impossible to solo a game if team is bad with a lrf. Therefore in all beacon related games its good to avoid lrf. And lrf is often bad in PvE as well.

Maybe for capping beacons, but if paired with an engi, makes great defense. Long range high damage weapons, minefield. Nobody can get close and it’s kept alive by the engi which can provide support fire when enemies are on more than 1 flank. *cue RennieAsh video of ultimate beacon murder*

ecm + lrf = uber combo

 

you said it.

I think a lot of you didn’t really read my original post AT ALL.

 

I clearly said LRF was not useless as a role. I refer to the pilots who sit in them at spawn, trying to snipe things from across the map, to no avail. The pilots that have 0 skill in the snipers and would be better suited flying a different role.

 

I used the phrase “useless LRFs” as the title because the only ships you see sitting in spawn being useless to the team are LRFs. 

 

Actuall  i like the JLRF very much. It is very easy to use. You dont have to aim very much and you can still get decent kills. 

 

The JLRF is easy to use, yes. But that is no excuse to sit in spawn shooting torps at the enemy. Spawn is a horrible place to be in any type of LRF, as there are far better positions elsewhere, especially for the JLRF.

 

I feel like a lot of people ignore the 6 guns the LRF has, which provide great DPS. USE THOSE GUNS. In an LRF, you have the potential to do almost as much, if not as much DPS as a gunship!! Sitting in spawn 10-12k meters away from the action is a horrible mis-use of the LRF. THAT, is my point.

I think a lot of you didn’t really read my original post AT ALL.

 

I clearly said LRF was not useless as a role. I refer to the pilots who sit in them at spawn, trying to snipe things from across the map, to no avail. The pilots that have 0 skill in the snipers and would be better suited flying a different role.

 

I used the phrase “useless LRFs” as the title because the only ships you see sitting in spawn being useless to the team are LRFs. 

 

 

The JLRF is easy to use, yes. But that is no excuse to sit in spawn shooting torps at the enemy. Spawn is a horrible place to be in any type of LRF, as there are far better positions elsewhere, especially for the JLRF.

 

I feel like a lot of people ignore the 6 guns the LRF has, which provide great DPS. USE THOSE GUNS. In an LRF, you have the potential to do almost as much, if not as much DPS as a gunship!! Sitting in spawn 10-12k meters away from the action is a horrible mis-use of the LRF. THAT, is my point.

Acid Hydra was one of my best ships, I squeezed nearly 5.4K dps out of it on green equipment. It had no trouble running through crimson haze/captured dread/blackwood/processing without a ship-change or death

ecm + lrf = uber combo

There are some corps that only play mauler + waki ae combo. Mauler with uber range and waki for stuns. They don’t even try to fly the ecm, they just keep circling while a squad of cloaked maulers with 8200 range beams and rt fire at you.

But recon + ecm is the counter to that. Do you see a pattern here? ECM is the counter to everything.

ELRF is counter to ecms

 

btw Evi how can you know? You dc from games with ecms :fed015:

But recon + ecm is the counter to that. Do you see a pattern here? ECM is the counter to everything.

 

That’s the point of ECM, Electronic Counter-Measures. Real world ECM’s are actually just as annoying. They can jam targeting systems and EM weapons are able to release an EM pulse overloading circuits (Metastable field in conflict). One thing real-world ECM’s can do that conflict ECM’s can’t - Block missiles. Certain radar guided missiles can be confused and jammed with radar pods on hardpoints

That’s the point of ECM, Electronic Counter-Measures. Real world ECM’s are actually just as annoying. They can jam targeting systems and EM weapons are able to release an EM pulse overloading circuits (Metastable field in conflict). One thing real-world ECM’s can do that conflict ECM’s can’t - Block missiles. Certain radar guided missiles can be confused and jammed with radar pods on hardpoints

Yes, but I don’t remember any ef111 shoting down enemy fighters. Current ecm are like you have a F15 with the ef111 jamming.

Yes, but I don’t remember any ef111 shoting down enemy fighters. Current ecm are like you have a F15 with the ef111 jamming.

well, you could probably fit out an F15 to do that role. I get your point however. Real world ECM’s have jamming for defense rather than decent weaponary

well, you could probably fit out an F15 to do that role. I get your point however. Real world ECM’s have jamming for defense rather than decent weaponary

actually, on that point, perhaps ECM can be reduced in OP by having a damage nerf to all weapons and missiles?

 

It might encourage teamwork with ECM’s:

The ECM stuns and a tackler of cov ops moves in to finish them whilst the ECM provides support fire

O.K., so I tried to address the issue with bad players sitting at spawn in an LRF by suggesting turning the ship into what most players liked (the loudest and whiniest were always the minority… which is why they were changed, NOT nerfed… they have higher DPS now, is that a “nerf”?), while also fixing the mechanic that encouraged players to sit in one place… and then everybody jumps all over me for trying to change a sh*tty mechanic that does not even impact their own play style because they know how to play the LRF anyway?

 

Also no, it is a bad idea to auto-destruct players or find ways to find other creative ways to kill them for using the game mechanics as they are designed. Implement that only if you want to piss-off new players and help kill the game. Either change the mechanic or don’t get mad at players for using it. At the very least there would need to be a significantly long cooldown at the start of a match even if everything else about the ship stays the same.

 

You can’t say that “everything sucks because of other players, but don’t change anything for me!”… that’s called setting a double standard. I’m sorry your favorite class of ship is tweaked slightly in a way that you don’t like, but if it fixes the experience for everybody else (considering that I also play LRFs), then it’s fine by me.

 

Oh, and yes, I do bring one of every ship with me to battle usually. By all means, if you are one of those that does nothing but snipe the entire match, I will be more than happy to bring-out a tackler, Recon, or Cov Ops to counter you… I have absolutely no problem with YOU sitting at spawn the entire game… it’s only when they are on my team. >_>

I have absolutely no problem with YOU sitting at spawn the entire game… it’s only when they are on my team. >_>

Did somebody say double standards?

Did somebody say double standards?

 

A double-standard is when you expect to be treated differently than somebody else.

 

I expect all nerfs/tweaks suggested to impact me also.

 

You took what I said out of context. Let me rephrase what I said to this: “If you want to be a bad spawn-sitting LRF, I don’t mind getting the extra kills, because that helps my team win, and I like winning just like everybody else. It’s not an excuse for you to sit at spawn and help your team lose, I’m just stating that makes you a bad player and an easy kill.”

 

Better?

 

I know, sarcasm gets lost in the interweb half the time. No worries.

  This would require a change in game mechanics but if you either add autofiring turrets or nonhealing rotating drones like those on the engineer frigate it would raise the surviablity a tad and probably encourage more free flying for even the Newbies. 

LRF’s are brutal at tier I when everyone flies in straight lines. I would say the harpy is the most powerful tier I ship because Aces haven’t figured out how to fly evasively yet or sneak up on you. They just barrel in, where the integrator gun or the lasers can easily kill them. 

 

What I have found keeps me from staying at the spawn is I want to cover two beacons at once, so I must move closer to one side of the map and some maps have rocks right in the way of firing directly from the spawn. These two things help IMO. 

 

Like others have said though, the LRF doesn’t make that good of a standalone ship because enemies can sneak up behind you. 

Harpy sucks against frigates though, especially Guards. When I was maxing out my T1 / T2 ships I would occasionally come under fire from a low-end LRF and I’d just be like “huh, am I under attack? Let me just stay perfectly still and - oh, my shields dropped a tiny, tiny amount! I’d better slowly coast into cover or I’ll be dead in five minutes!”

Back in da day when I was maxing T3 ships.

I hated LRFs… ELRF was last line to max.

Maxing cerberus was soo boring… after some time I got back to it for lolz and everything changed!

 

point is >> I never been so wrong in my life, ELRFs are awesome!

 

@lol u must work on your positioning and sensor range coz it’s rly hard to sneak up on lrf w/o cruise tackler