Unique Kill Prompts/Notifications in battle

My hopes of getting this idea across are low, but I still think it’s a good one.

 

I was thinking that the game could be a bit more exciting if the kill prompts (that pop out whenever a ship gets destroyed) go into detail or get descriptive about a ship’s destruction.

 

I. In PvP, the description would vary according to weapon/offensive module:

i.e.

-Player1 caught Player2 in a Plasma Web.

-Player2 filled Player1 full of holes. (if Assault Railgun was used)

-Player1 flew into Player2’s mine.

-Player1 sapped Player2 of all power (if energy drain rockets were used)

-Player1 has blown Player2 completely into atoms (if Disintegrator was used)

-Player2 reached out and torched Player1 (if Guided Torpedo was used)

-Player1 sliced Player 2 into neat chunks (if Ion Emitter/Beam Cannon was used)

-Player2 turned Player1 inside out (if Singularity Cannon was used)

-Player2 tazed Player1 and left him adrift. (if Ion-warhead missiles were used)

-Player1 caused Player2 to crash and burn (if a player crashes into an object shortly after receiving enemy fire)

-Player2 glanced off Player1’s hull (if ship-to-ship collision kill).

 

II. In PvE, the description would vary according to the nature of the AI opponent.

i.e.

-capnnic got tracked down by a Hunter.

-capnnic received his sentence from the Punisher.

-capnnic was taken away by the Family Guard.

-capnnic flew over a missile turret’s airspace.

-capnnic’s ship was pillaged by a Pirate.

 

 

Good? Bad? What do you think?

I love how these sort of messages add flavor while remaining informative. 

 

67311fe4fd.png

I love how these sort of messages add flavor while remaining informative. 

 

67311fe4fd.png

 

The rest of the TF2 kill notifications are just symbols, though. Which, I guess, would still be a little informative in Star Conflict. You could even just use the same symbols as in the hangar, with a few new ones for things players can’t equip.

it might been a bit long sentences to have. 

 

since this was not annoying enough.        

 

PgDV1RP.jpg

The rest of the TF2 kill notifications are just symbols, though. Which, I guess, would still be a little informative in Star Conflict. You could even just use the same symbols as in the hangar, with a few new ones for things players can’t equip.

Was also using it to be funny, but yeah. :smiley:

My hopes of getting this idea across are low, but I still think it’s a good one.

 

I was thinking that the game could be a bit more exciting if the kill prompts (that pop out whenever a ship gets destroyed) go into detail or get descriptive about a ship’s destruction.

 

I. In PvP, the description would vary according to weapon/offensive module:

i.e.

-Player1 caught Player2 in a Plasma Web.

-Player2 filled Player1 full of holes. (if Assault Railgun was used)

-Player1 flew into Player2’s mine.

-Player1 sapped Player2 of all power (if energy drain rockets were used)

-Player1 has blown Player2 completely into atoms (if Disintegrator was used)

-Player2 reached out and torched Player1 (if Guided Torpedo was used)

-Player1 sliced Player 2 into neat chunks (if Ion Emitter/Beam Cannon was used)

-Player2 turned Player1 inside out (if Singularity Cannon was used)

-Player2 tazed Player1 and left him adrift. (if Ion-warhead missiles were used)

-Player1 caused Player2 to crash and burn (if a player crashes into an object shortly after receiving enemy fire)

-Player2 glanced off Player1’s hull (if ship-to-ship collision kill).

 

II. In PvE, the description would vary according to the nature of the AI opponent.

i.e.

-capnnic got tracked down by a Hunter.

-capnnic received his sentence from the Punisher.

-capnnic was taken away by the Family Guard.

-capnnic flew over a missile turret’s airspace.

-capnnic’s ship was pillaged by a Pirate.

 

 

Good? Bad? What do you think?

Let’s see if we can’t shrink these down a little…

 

-Player1 webbed Player 2 - plasma web.

-Player 1 mined Player 2… - mines.

-Player 1 disintegrated Player 2. - disintegrator.

-Player 1 hunted down Player 2. - guided torp.

-Player 1 cooked Player 2. - thermal weapons.

-Player 1 vaporised Player 2. - plasma weapons.

-Player 1 gunned down Player 2. - kinetic weapons.

-Player 1’s drones killed Player 2 - drone kill.

-Player 2 crashed and burned due to Player 1 - collision with object.

-Player 1 rammed Player 2.

Let’s see if we can’t shrink these down a little…

 

I like those examples for their frankness.

 

 

67311fe4fd.png

 

I was thinking of Classic Doom/Quake, though.