Understanding The Games Problems

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I hope another competent game developer is watching this forums and playing this game while he makes a decent game when compared to this. Game developers must realize that if at any given time someone anouces a game that is more solid than this one, they will lose all customers.

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The funniest part is that a game like that is already underway lol! And soon.

Guess i’ll just full-stop my grinding and play T3 while it lasts till then. WPK is the only thing keeping me here, really.

The funniest part is that a game like that is already underway lol! And soon.

Guess i’ll just full-stop my grinding and play T3 while it lasts till then. WPK is the only thing keeping me here, really.

 

Star Citizen (if thats the name of the game, dont even remeber correctly) i think it will be an entire totaly diferent game. Everybody has huge expectations, i think there will be an army of disapointed people when the game launches. Specially since the hardware requirements are simply huge when compared to this one. Star Conflict has the chance of being a hell of a fun game, but the course it is going it will hit an iceberg.

Star Citizen (if thats the name of the game, dont even remeber correctly) i think it will be an entire totaly diferent game. Everybody has huge expectations, i think there will be an army of disapointed people when the game launches. Specially since the hardware requirements are simply huge when compared to this one. Star Conflict has the chance of being a hell of a fun game, but the course it is going it will hit an iceberg.

Nope, that’s not the game Astraal is talking about. Star Citizen is an open space MMO, we’re talking about PvP MMO, one that’s already as fast and hectic as SCon, plus it looks pretty neat, it got the Greenlight in Steam too :stuck_out_tongue:

Star Citizen (if thats the name of the game, dont even remeber correctly) i think it will be an entire totaly diferent game. Everybody has huge expectations, i think there will be an army of disapointed people when the game launches. Specially since the hardware requirements are simply huge when compared to this one. Star Conflict has the chance of being a hell of a fun game, but the course it is going it will hit an iceberg.

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Nope, that’s not the game Astraal is talking about. Star Citizen is an open space MMO, we’re talking about PvP MMO, one that’s already as fast and hectic as SCon, plus it looks pretty neat, it got the Greenlight in Steam too :stuck_out_tongue:

What Der says, it’s not Star Citizen. I’ve read and learnt all i could about that game and it’s already in a failing state for my tastes. It will be just a copy-paste of X3, but with multiplayer (or of Eve, but with cockpit view and control). At least as far as the info i’ve found goes now. Not expecting much of it.

Can the downvote button please be added back now that Uhmari is back?

They should just remove the stargate metal barring surrounding them, and make them just like engineer gates. Problem solved.

And change engineer warp gates to warp you into the direction it was planted instead of the direction you enter.

And change engineer warp gates to warp you into the direction it was planted instead of the direction you enter.

That would be a good revamp for the module, will save a lot of lifes, but it also can be used to troll even more, lol.

And change engineer warp gates to warp you into the direction it was planted instead of the direction you enter.

 

Yes  in a recent combat recon game…another engineer placed a warp gate near the capt… except I am not sure he was aware of the direction it was going …   as I was chasing an attacker… as I rounded the corner and there it was warped right into a frigging rock…  great… I got a THUD Medal…  

Yes  in a recent combat recon game…another engineer placed a warp gate near the capt… except I am not sure he was aware of the direction it was going …   as I was chasing an attacker… as I rounded the corner and there it was warped right into a frigging rock…  great… I got a THUD Medal…  

 

You mean people actually use warp gates???

You mean people actually use warp gates???

You mean you haven’t experienced the “Warp Gate Troll”? It’s funny to do, it’s awful to fail for it :stuck_out_tongue:

You mean you haven’t experienced the “Warp Gate Troll”? It’s funny to do, it’s awful to fail for it :stuck_out_tongue:

 

Only back in the good old days when the cooldown was much lower. 

 

A very long time ago I accidentally trolled a Neuron Zealot. It was crawling towards a beacon, so I tailgated it and opened a warp gate. He crashed. I went through without a scratch. Behind me, a couple more people crashed. I ended up at the beacon alone.

 

 

EDIT: Offhand I recall someone suggesting a medal called Threading the Needle, awarded whenever someone successfully warps through a narrow opening.

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EDIT: Offhand I recall someone suggesting a medal called Threading the Needle, awarded whenever someone successfully warps through a narrow opening.

http://youtu.be/5zTdSPJoeNc?t=3m31s

One problem in the game is a lack of dedicated chat lobbies, for corps, groups, alliances, or even a private chat for GMs…

I work in IT and did some coding in the past, of course nothing like a game. I’m not a developer but I have to work with them and support them. Out of my experience developers see only code and what they can do in relation to programming but they rarely see the big picture and nor the whole product.
That is usually the product managers (or whatever his/hers title is) to make the connection between customer (in this case the players) and the development.
You may not like what I say but that is my opinion from my experience. No argumentation required because everyone has their opinion and experience, and you/developers already stated their opinion about things

Now back to the topic.
Before you add anything first fix what is broken. Sector Quest was introduced but that doesn’t fix anything and only added a feature and added more problems to be solved.
Don’t think about what other feature can be added, and don’t change the game to a different type of game. That doesn’t keep players nor will add players.

If you want more players you have to do advertisement. But as indicated in several posts, Ads will only be done when the product is released.

So you are left with fixing the game as first priority! And NOTHING ELSE!

So about the theory what players want or which players want to play this game. Well I found this game by looking specifically for a space action game. I don’t want any Eve Online or game where I have to mine and research. So that is my view on what I want/expect of the game. Of course I don’t want a brainless shooter. Having roles/classes is great, that reminds me of the first shooter ever having that, Return to Castle Wolfenstein.

I’m playing this game for close to 3 weeks now.
The things that most urgently need to be changed in my opinion:
Matchmaking:

  • make the range smaller of which rank of ship will be in the match
  • mix only ranks that make sense because from some ranks to another in the same Tier are major changes
  • also dump some of the parameters like when you win several games to put you in an extremely hard game

Balance:

  • some fighter/inty in Tier1 and Tier2 are overpowered so that needs to be balanced but can only be done when similar equipped/ranked ship are in a match Rank5 vs. Rank8 is not gonna work

Grinding:
if you want to play this game free it is torture to get to the next ship in a reasonable amount of time, you have to be really patient to endure that kind of grind

  • So lower the amount of GS, credits, synergy, vouchers and artifacts your need for a new ship or upgrade by 33% that should be not too cheap and still give some incentive to spend some money to progress faster.
  • if you want to avoid player that get the DLC’s to progress to fast in higher Tiers you should limit the reputation rank they gain from the DLC because right now you get rank9 with some which gives you access to contracts with a lot of vouchers which makes is very easy to upgrade module sin Tier1 and 2.

That should achieve the goal of having more fun games and possibly longer games because players with similar skill and equipment are in the match. It is an illusion mixing weaker and stronger players in a match even if you have them equally in each team.

The next thins is the pricing for standards and DLC. DLC are way too expensive. You have to love the game to buy a DLC at the current prices. I bought a few when they were at 50%, that is the right amount of money to ask for a DLC and especially for the state the game is in right now (BETA).

After the game is fixed of what it is supposed to do now you can think of expanding in game modes and features but without losing what this game was meant to be. There is not point in mutating an orange into an apple.

That’s it for now. There are certainly a lot more bugs in the game which already have been posted here or somewhere in forum….  I’ll post more when I have something.

I work in IT and did some coding in the past, of course nothing like a game. I’m not a developer but I have to work with them and support them. Out of my experience developers see only code and what they can do in relation to programming but they rarely see the big picture and nor the whole product.

That is usually the product managers (or whatever his/hers title is) to make the connection between customer (in this case the players) and the development.

You may not like what I say but that is my opinion from my experience. No argumentation required because everyone has their opinion and experience, and you/developers already stated their opinion about things

I don’t know about everyone else, but when we talk about “devs” it’s not the programmers. Programmers have to find artful ways of implementing ideas, it’s the “devs” who decide those ideas. It could be a mix of Gaijin and Star Gem, we don’t know who to be angry at for the flaws in the game. I’m sure most people here and the devs see the flaws, they just try to make business decisions sometimes. It’s hard to argue against a management person who’s “discovered” the way to make the game profitable.

 

Now back to the topic.

Before you add anything first fix what is broken. Sector Quest was introduced but that doesn’t fix anything and only added a feature and added more problems to be solved.

Don’t think about what other feature can be added, and don’t change the game to a different type of game. That doesn’t keep players nor will add players.

If you want more players you have to do advertisement. But as indicated in several posts, Ads will only be done when the product is released.

There were rampart complaints about sectors claimed not matching a corporation’s true skill level. It was flawed and broken. The new system is theoretically better, except most of the dominant corps are all in the same faction. There are only a few dominant corps not with Empire. It was a good change to me, the flaw is in the imbalance of corps’ faction alliance. It also means players who don’t actually care about sector conquest aren’t affecting it.

 

So you are left with fixing the game as first priority! And NOTHING ELSE!

So about the theory what players want or which players want to play this game. Well I found this game by looking specifically for a space action game. I don’t want any Eve Online or game where I have to mine and research. So that is my view on what I want/expect of the game. Of course I don’t want a brainless shooter. Having roles/classes is great, that reminds me of the first shooter ever having that, Return to Castle Wolfenstein.

I found the game looking for a space combat game. The only reason I’ve stayed and succeeded(IMHO) is that it wasn’t a pure shoot them up game, and can be enjoyable if you ignore the grinding aspects. I know a lot of players would kill me on theoretically purely equal terms, but knowledge of more than that helps a lot.

I’m playing this game for close to 3 weeks now.

The things that most urgently need to be changed in my opinion:

Matchmaking:

  • make the range smaller of which rank of ship will be in the match

  • mix only ranks that make sense because from some ranks to another in the same Tier are major changes

  • also dump some of the parameters like when you win several games to put you in an extremely hard game

Match making of ranks should be tweaked some. If you bring R9’s and R7’s, obviously T3, it shouldn’t pit you against R12’s yet I have that happen. I think three ranks is pushing it, and it discourages me from taking the R7. The w/l ratio of MM is horrible since it can lead to exponentially bad games even in large matches. If it’s all R9’s then maybe an R12 could be “appropriate.” There are really only four tiers in the game, R1-R4 where R4 has an advantage, R5-R7 where R7 has an advantage, R8-R11 where R11 has an advantage, and R12-R15. For R1-R4 it’s additional passives and R4’s extra active module type availability. For R5-R7 it’s additional passives and R7’s extra active module type availability. For R8-R11 it’s extra passive modules. For R12-R15 it’s primarily implants, module allocation, and ship bonuses. The same’s true of the other ranks of course, but at R12 you’ve hit the maximum number of passives and actives.

 

Balance:

  • some fighter/inty in Tier1 and Tier2 are overpowered so that needs to be balanced but can only be done when similar equipped/ranked ship are in a match Rank5 vs. Rank8 is not gonna work

Grinding:

if you want to play this game free it is torture to get to the next ship in a reasonable amount of time, you have to be really patient to endure that kind of grind

  • So lower the amount of GS, credits, synergy, vouchers and artifacts your need for a new ship or upgrade by 33% that should be not too cheap and still give some incentive to spend some money to progress faster.

  • if you want to avoid player that get the DLC’s to progress to fast in higher Tiers you should limit the reputation rank they gain from the DLC because right now you get rank9 with some which gives you access to contracts with a lot of vouchers which makes is very easy to upgrade module sin Tier1 and 2.

That should achieve the goal of having more fun games and possibly longer games because players with similar skill and equipment are in the match. It is an illusion mixing weaker and stronger players in a match even if you have them equally in each team.

The next thins is the pricing for standards and DLC. DLC are way too expensive. You have to love the game to buy a DLC at the current prices. I bought a few when they were at 50%, that is the right amount of money to ask for a DLC and especially for the state the game is in right now (BETA).

After the game is fixed of what it is supposed to do now you can think of expanding in game modes and features but without losing what this game was meant to be. There is not point in mutating an orange into an apple.

That’s it for now. There are certainly a lot more bugs in the game which already have been posted here or somewhere in forum….  I’ll post more when I have something.

A lot of the grind isn’t too bad until T3. I miss the old loyalty concept, but the synergy grind at least makes sense. A lot of the grind changes once you ignore the time and costs of grinding. The module upgrade change I think most people welcomed until we saw the loyalty prices for example.

Offtopic removed. There is no need of offensive language.

If mk3 upgrade costs were lowered the system would be perfect

One big problem with the loyalty right now is that the contracts give the same amount of vouchers as they gave of loyalty in the past, plus the cooldown is the same, but right now we don’t need to reach certain level to purchase stuff, we need a continuos amount of vouchers in order to keep upgrading stuff.

I propose 2 solutions:

A) Increase +50% (or +100%) the rewards of vouchers.
B) Reduce the cooldown for all the contracts by 50% or completely remove it.

One big problem with the loyalty right now is that the contracts give the same amount of vouchers as they gave of loyalty in the past, plus the cooldown is the same, but right now we don’t need to reach certain level to purchase stuff, we need a continuos amount of vouchers in order to keep upgrading stuff.

I propose 2 solutions:

A) Increase +50% (or +100%) the rewards of vouchers.

B) Reduce the cooldown for all the contracts by 50% or completely remove it.

 

Removing the cooldown would make someone useless compared to the others, I think that the rewards should be increased and the cooldown reduced.

 

I would also suggest some high level contracts that give you like 50k-100k Vouchers, but in order to complete them you need to do a lot of stuff like killing 20-30 enemy ships or capturing 10-15 beacons etc.

Removing the cooldown would make someone useless compared to the others, I think that the rewards should be increased and the cooldown reduced.

 

I would also suggest some high level contracts that give you like 50k-100k Vouchers, but in order to complete them you need to do a lot of stuff like killing 20-30 enemy ships or capturing 10-15 beacons etc.

The devs would just change the rate to half match other objectives.

 

The only reason for artifacts to be easier to grind than loyalty is if dreadnaughts are destructible, and they aren’t implemented yet.  It should be increasing harder to upgrade modules, not have the third rank be the hardest instead of the fourth.