Tyrant's Isotope Harvester 15 active module needs a buff!

28 minutes ago, EndeavSTEEL said:

Mines can also be pushed away with repelling beam  ![:006:](<fileStore.core_Emoticons>/emoticons/006.png “:006:”)

Yeah, push them into your allies, good idea, whats next? Use the return crystal and bring the mines next to your captain? Yeah no.

notice the damage dealt is in xxxx/second… which means, the faster the sphere flies, the less damage it deals. Increasing the drone’s speed and damage would be inefficient. What I think it does needs, is a faster reload, higher damage or slower flight time, and at least 5km range. The only 3 modules that really suck atm imo: Isotope harvester, Hybrid Missile and Repelling beam … they have low dmg and funny range FOR A DESTROYER, which is meant for long range suppression.

On 7/6/2017 at 4:34 AM, Scarecrow_1 said:

notice the damage dealt is in xxxx/second… which means, the faster the sphere flies, the less damage it deals. Increasing the drone’s speed and damage would be inefficient. What I think it does needs, is a faster reload, higher damage or slower flight time, and at least 5km range. The only 3 modules that really suck atm imo: Isotope harvester, Hybrid Missile and Repelling beam … they have low dmg and funny range FOR A DESTROYER, which is meant for long range suppression.

Well said!