Tweaked Rocket Launcher Weapon.

A weapon, with rockets in it.

Shoot it, then the rockets travel about the same speed as the mortars of Coil Mortar. Once it hit the target, it goes boom and 2 mini guided missiles go after his nearest allies in a given radius. Applying DoT(damage over time) on them, and minimal resist debuff to the damage type of mini missiles, for a few secondes.

Initial rocket damage could be Kinetic then, mini missiles thermal.

You can play around with the idea and make up some things, yourselves.

I could do some research and put out some numbers, but i’m too lazy.

DoT : about the same damage as the cov op Web

Resist debuff : Pretty much like the implant or Ion emmiter

Rocket damage and speed : Averaging Coil mechanic Or Kinetic Supressor----Without their spread, you’d need pinpoint accuracy, like Command phaser but with much slower travel speed.

EDITED:  You can removed the mini guided missiles, put the DoT and resist debuff On the initial target hit from the rocket.

And give it punch-through. So, the rocket would hit up to 1 or 2 more targets on it’s path. DoT and debuff only applied to first person being hit.

If DoT and resistance debuff isn’t likable, then increase damage of the rockets.

Why does suggestions need to be approved? While other threads not?

It can take up to a week to get approved.

A cloaking missile - slow but dangerous- against large targets would be nice for this weapon. That would imply, player could change to equip the missile-weapon with big and slow or small and swift missiles.