A weapon, with rockets in it.
Shoot it, then the rockets travel about the same speed as the mortars of Coil Mortar. Once it hit the target, it goes boom and 2 mini guided missiles go after his nearest allies in a given radius. Applying DoT(damage over time) on them, and minimal resist debuff to the damage type of mini missiles, for a few secondes.
Initial rocket damage could be Kinetic then, mini missiles thermal.
You can play around with the idea and make up some things, yourselves.
I could do some research and put out some numbers, but i’m too lazy.
DoT : about the same damage as the cov op Web
Resist debuff : Pretty much like the implant or Ion emmiter
Rocket damage and speed : Averaging Coil mechanic Or Kinetic Supressor----Without their spread, you’d need pinpoint accuracy, like Command phaser but with much slower travel speed.
EDITED: You can removed the mini guided missiles, put the DoT and resist debuff On the initial target hit from the rocket.
And give it punch-through. So, the rocket would hit up to 1 or 2 more targets on it’s path. DoT and debuff only applied to first person being hit.
If DoT and resistance debuff isn’t likable, then increase damage of the rockets.