Hello !
Okey first, this suggestion is not about “auction” trading. I think the dev team knows what we are thinking of it.
This topic is to discuss about something that is going into the wrong direction :
Materials.
We can clearly see that due to trading, they are creating hundred of new resources. Only for tai kin, there’s already 10+ unique materials. Add the destroyers modules, and it’s 2 materials + 1 BP per module per rank. That is a lot. In fact, I think that it is too much to have a decent trading.
Problem :
All the trading materials have one and only one use. While in itself it’s not a problem, when you add trading, it creates one : Materials with a too specific usage means that the potential players interested by this item becomes too specific too. I did not bother to count them all, but i’m pretty sure of one thing : We have more materials then the number of items we can craft with them. And it should not.
The most visible consequence is about mk5 weapons BP : Nobody cares about them. They are useless, impossible to sell.
Solution :
Make generic materials instead. We can keep one or two materials with a really unique usage (such as gargoyle/dart activator for example). But everything else should be more generic.
Example :
Why not fuse [Shrapnel mk5 12-15 bluerint] + [Plasma gun mk5 12-15 bluerint] + <insert mk5 t5 inty blueprint> into a [mk5 r12-r15 interceptor weapon blueprint] ?
Why not fusing the 20+ destroyer modules items into 5-8, and make the combinations/number of materials required vary instead ?
Monocrystal was perfect : A generic material, but rare enough to always be looking for more. Everybody wants monocrystals. If it was possible to trade them, their exchange rate would be extremely high.