Error, I did state that simply banning people for being “too good” was unfair, but by the same token is it “fair” that only 10% of the players involved actually have a chance of winning?
There are sites I visited that held competitions for painting, where the entries were divided into novice and master. This seemed to go down well as it meant the people who were never going to stand a chance against the site’s “big three” got to compete in their own circle.
In SC terms, ESB / Nova etc would take each other on while the weaker corps / independent teams play each other.
You could have a system where the winner of the “rookie” comp and the loser of the “pro” comp swap around between competitions, so that in theory the sides would naturally settle. Though you’d have to watch for pro pilots faking and throwing games to land easy victories in the lower tier.
As others have said a good start is probably getting rid of the team deathmatch emphasis. No official game mode is about kills, so why do the tournaments focus exclusively on that aspect?
The tournament wasn’t meant to be like that. I know the people responsible for creating it and you are going to trust what I am telling you and believe me when I say you are being way too harsh and it needs to stop because it is ruining all the positives that came from this experience.
It was made with the intention of being Capture the Beacon, and an attempt at a point system to help balance. The intent was to help balance teams and allow players a diversity of comps to combat the creative challenge imposed.
When some corporations began to practice, they realized due to the restrictions imposed by this point system and more importantly the fact you only had one ship that capturing the beacons was no longer necessary to winning. Completely unintended, and hindsight is 20/20. Oh well, it happens. We all knew the rules going in, some just did the headwork ahead of time and it paid off to their advantage.
Hell, we barely practiced with our team and the creativity of their solution…just was ingenious, and we only realized it after we had played them. My team understood capping the beacons was not the most important thing to do going in, but we didn’t utilize their strategy of just going for kills until later matches. It was brilliant.
This was a double elimination tournament and was more than fair to all participants. Random seeding with a second chance through the loser’s bracket. Skill or be skilled. Is it because of the prizes feeling out of reach that you are upset? Why would you deserve the prizes if you are not able to beat the best teams? This tournament wasn’t about hand holding and letting everyone walk away with a trophy, it was about seeing who was the best. Everyone else has to lose, and that is just how tournaments are, man. You can either be bitter or happy you were able to do as well as you did and figure out how to do better. Up to you.