Despite what the Devs believe about 0.8.4, it’s not going to fix anything. I’ve spoken with a few players and they all say the same thing - if anything, remotely deployed heals just make Engineers an even bigger target because you have to kill them before they can deploy their drones on the beacons - if you let them get there it’s already too late.
The only way, the only way the Engineer will ever stop being a bullet sponge is if heals are so weak you can power through them solo (as a Corp-mate put it, “then nobody will bother and just suicide and respawn”) or if the heals are gone altogether.
So this is the second solution - an Engineer built not around healing, but engineering.
Special Module - Point Defense Drones:
When activated, the Engineer immediately spawns two point defense drones. These have an unlimited lifespan and function exactly as the current drones do, except they cannot heal the Engineer. It takes 30 seconds for the module to recharge.
Active Modules:
Firewall:
Tier unlocked: 1.
Type: Area effect (radius Mark-dependent).
Duration: 20-30s (Mark dependent?).
Recharge: 90s.
Whilst active, all ships within the Firewall cannot be disabled - they are immune to Stasis Field, White Noise Jammer, the Metastable Field Pulse and so on. They are not immune to Engine Inhibitors, Recon Drones or any other debuff that reduces stats rather than disabling abilities.
If a ship enters a Firewall with such an effect upon them, it ends immediately.
Warp Gate:
This is unchanged.
Energy Emitter:
This becomes a Tier 2 module, but is otherwise unchanged.
Mobile Barrier:
This is unchanged save for one attribute - it now has a limited durability. Mobile Barriers are treated as a ship with 1 hull, 8,000 shield (higher on better modules) and 15/-15/0 resistance to kinetic, em and thermal respectively.
Assault Drone:
Tier unlocked: 3.
Type: Deployed Ability.
Duration: 90-130 seconds (Mark dependent).
Recharge: 120s.
Deploys an Assault Drone at your current position. The drone seeks out and attacks the nearest enemy, essentially functioning as a conventional attack drone with unlimited range. If the parent ship dies the Assault Drone dies as well.
Unlike normal attack drones, the attack drone does not need the Engineer to target an enemy - it will begin attacking as soon as an enemy enters its weapons range. If no enemies are in range it will stop moving until a target presents itself.
That’s it! Rant away. :taunt: