Top Secret Project ship - It’s a technological wonder, which is made mostly, if not entirely from unique alien material.
The ship should bring more benefits in Invasion, but I am only asking just for one, which should really be made.
I got countless occasions, where my fuel got used, even if I was standing still, not using any modules, or engines and the fuel level dropped.
What’s the most annoying, is the fact that, when I was about to warp, my fuel level went to 24% and I was unable to do so.
Fuel system - fuel or energy cells, which are needed for smooth operation of the ship itself, when you use the warp gate and to keep the ship energy stable.
It makes little sense. The warp gate is a conduit, it should propel the ship on it’s own, when it enters the gate. However, this is a game and I got no issue, if you still need fuel for standard or premium ships.
Fuel should not be needed for warping. It should only be needed in case, if you want to open a wormhole, but we do not have such option or a module to do so.
It’s so primitive, that in the year 4615 there are still “i d i o t s”, who use those sources for the ship. Not even solar energy, but some sort of fosile fuel, which is supposed to be very limited and the sell price is: 1 credit!
Empire, Federation and Jericho should long abandon this concept, but I am not against it. I am ony against it, when you actually have a Top Secret Project ship, which behaves in the same manner as their primitive counterparts. There is no difference, if your ship is T1 or T5, the fuel reserve will drop at the same level, even if your ship is active or idle.
However, I will keep this plain and simple.
For pilots, which crafted one of those ships, it would be fair, that you prove, that this ship is really constructed with alien technology and that it’s got some additional benefit in Invasion.
Energy/fuel reserve should auto-recharge, since those alien monocrystals are “special”, when it comes to regenerative properties. Fuel/energy system is simply more “advanced”.
I propose a simple solution:
Whenever you use “T5” Top Secret Project ship, the main energy/fuel level should work normally, as for the rest of standard/premium ships. It should decrease with the normal rate as well.
However, there is one vital exception. It should auto-regenerate as well.
In order to accomplish this, your ship must be idle (0 speed and no rotation), without any activated active modules and it also must stay out of hostile engagements and any sort of debuffs from environment/enemy.
Regeneration options (only applies, if the ship is completely immobile, without any active modules in use and when it’s not under any form of hostile attack by environment and/or enemy debuffs)
1 point of energy/fuel capacity regenerate every second
1 point of energy/fuel capacity regenerate every 3 seconds
1 point of energy/fuel capacity regenerate every 5 seconds (I prefer this one.)
Select one of these 3 options above in the vote poll but only, if you agree.
Top Secret Project ships should have yellow/golden fuel window, which is unique visual fuel/energy indicator for Top Secret Projects, but it can also be left out. It’s optional.
The rest of the ships, such as standard and premium ships should continue to use the same fuel/energy mechanic and fuel cells are a must.
Please, vote this thread up and thank me for advice, if you feel, that it should be implemented like this.
Do not forget to vote!
Note: If you agree, vote for one of the first three options on the second question.
If you do not agree, then vote for the fourth option on the second question.