Tier 1 is failing our new players due to it being far too simplified.
Devs argue that T1 is meant to be very basic so that players learn the basics, but when I look at all the best players, the ones who still dominate and the ones who players look to for advice, they all have one thing in common; they started before T1 got nerfed.
The “basics” of this game consist of far more than just how to control the ship and which button fires. Players need to be taught a lot more than that. To that end, I propose a significant overhaul to the tier:
- No weapon restrictions. Let players try out all the different weapon types.
- All ship classes should be represented - this includes secondary roles like Jericho LRF, Fed Gunship, etc. Players should be given the chance to discover, as quickly as possible, that the same class in a different faction will have different handling, or even different abilities.
- More passive modules - all resist types available for shield and hull, hull / shield boosts, etc. This is to encourage people to begin experimenting.
- All T1 gear is Mk III by default. This means that as they move into T2, their older ships still have some value until their T2 roster is up and running.
By stripping T1 of all its content