Yes, you misunderstood me, as well. The Pulsar is still your worst fear and enemy. If you’re fighting my Crus-S alone, you might stand a chance to kill me, even with 1. If you’re trying to kill my Ana-M, “trying” is all you’ll achieve.
I don’t consider myself to be a good Guard pilot. Average, at best, even with other ship roles. But I do know my weak points and try to cover them as best I can.
If you’re going to kill me while I’m flying my Guard, you have to mean it, you can’t go in and derp around. 1 Ceptor is NOT enough to kill my Guards. At all.
And thats where details have to come into discussion, if we are still talking about situation, with no other objectives than killing your guard, no time constraints (12 minutes session timer) and anything related to intsy can be used. Yourguard has ZERO chances on winning, and saying stuff like “Pulsar is your bane” looks to me as it is coming from not so experienced interceptor pilot. And 1 interceptor is more than enough to kill AnacondaM/CruseS in a setting like this. I even go further and say that it is most likely doable on every interceptor role, just gonna take painfully slow for some of them.
And thats where details have to come into discussion, if we are still talking about situation, with no other objectives than killing your guard, no time constraints (12 minutes session timer) and anything related to intsy can be used. Yourguard has ZERO chances on winning, and saying stuff like “Pulsar is your bane” looks to me as it is coming from not so experienced interceptor pilot. And 1 interceptor is more than enough to kill AnacondaM/CruseS in a setting like this. I even go further and say that it is most likely doable on every interceptor role, just gonna take painfully slow for some of them.
No, you really can’t do it alone. At all. It’s nigh-impossible to do it in a 1v1. In any Ceptor of the same Tier.
You guys should just go to custom battle and test it out.
No, you really can’t do it alone. At all. It’s nigh-impossible to do it in a 1v1. In any Ceptor of the same Tier.
It is a 1v1
Winning condition: xKostyan has to destroy Oryngtons guard, fail to do so (xKostyans ship is destroyed or both ships are still in tact by the end of the session timer) is a win for Oryngton
Dragging the fight closer to the friendly Bacon drones to receive a fire support or going for objectives is forbidden
No restrictions on implants
Ship tech is T3
Oryngton can use any Frigate of Guard role within T3 tech
xKostyan can use any interceptor within T3 tech
No restrictions on modules/ammunitions (shall we impose a restriction on modules no longer available at t3?)
All battle modules (the one for credits) are allowed (i think if the match is in Unregulated settings, those won’t work)
Game mod is capture the beacon, some map that has beacons relatively far away to not affect or produce interference in the game
all observers shall “leave the ship” at the start of a session.
Thats all i could come up with to eliminate any claims after the game from both parties
Shall it be best of 1, best of 3?
If there is anything you want to add, please do so now
Time of the duel is not settled as of yet, due to big difference in time zones.
Server region, I am ok with flying on EU or NA server
Winning condition: xKostyan has to destroy Oryngtons guard, fail to do so (xKostyans ship is destroyed or both ships are still in tact by the end of the session timer) is a win for Oryngton
Dragging the fight closer to the friendly Bacon drones to receive a fire support or going for objectives is forbidden
No restrictions on implants
Ship tech is T3
Oryngton can use any Frigate of Guard role within T3 tech
xKostyan can use any interceptor within T3 tech
No restrictions on modules/ammunitions (shall we impose a restriction on modules no longer available at t3?)
All battle modules (the one for credits) are allowed (i think if the match is in Unregulated settings, those won’t work)
Game mod is capture the beacon, some map that has beacons relatively far away to not affect or produce interference in the game
all observers shall “leave the ship” at the start of a session.
Thats all i could come up with to eliminate any claims after the game from both parties
Shall it be best of 1, best of 3?
If there is anything you want to add, please do so now
Time of the duel is not settled as of yet, due to big difference in time zones.
Winning condition: xKostyan has to destroy Oryngtons guard, fail to do so (xKostyans ship is destroyed or both ships are still in tact by the end of the session timer) is a win for Oryngton
Dragging the fight closer to the friendly Bacon drones to receive a fire support or going for objectives is forbidden
No restrictions on implants
Ship tech is T3
Oryngton can use any Frigate of Guard role within T3 tech
xKostyan can use any interceptor within T3 tech
No restrictions on modules/ammunitions (shall we impose a restriction on modules no longer available at t3?)
All battle modules (the one for credits) are allowed (i think if the match is in Unregulated settings, those won’t work)
Game mod is capture the beacon, some map that has beacons relatively far away to not affect or produce interference in the game
all observers shall “leave the ship” at the start of a session.
Thats all i could come up with to eliminate any claims after the game from both parties
Shall it be best of 1, best of 3?
If there is anything you want to add, please do so now
Time of the duel is not settled as of yet, due to big difference in time zones.
Server region, I am ok with flying on EU or NA server
I can see xKostyan totally destroying the guard with the Recon. I would bet I can do it as well. As long as Guard doesnt suicide shot the torps.