11 hours ago, SunnySweet said:
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We all can see that we have now R1 ships and R15 in same game, isn’t it late now to discuss this?
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What if new mm was based on bayesian learning algoriths, it would need new games to learn, that is : in learning phase you will be put in over and under battles and in a while system will learn your skills by learning from its misstakes, like email spam filter work… false positives and false negatives in the beginning - think about it, mm is learning
10 hours ago, TheDarkRedFox said:
I still say we need to bring back tiers…
with the new v1.5.0f patch came tiers: easy, medium, hard …
10 hours ago, SoulDeliverer said:
So, what is that skill based mm? Everyone commented about getting r1 in r15. So no it is not rare, devs.
Plz tell me it’s not like the guy did 1 battle, won, got 20 kills 30 assist and since it’s his first battle. Got (OP) skills. But in fact he his without experience.
see above … learning bayesian logics (probably even a bit more suffisticated)
5 hours ago, GatoGrande said:
Win rating + average kills per battle.
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no optimal, imho because win ration positively feedbacks into av kills and vice versa
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CinnamonFake (Posted 12 hours ago)
This system actually prevents the situation when expirienced player decides to go on rank 5 and fly with newbies. In this case he will be thrown to expirienced battle. Newcomers will play with newcomers only
Best thing!
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SunnySweet (Posted 10 hours ago)
R1-8 players should not be me merged with R9-15. This should be learning zone for new players.
Yes - I guess the new mm will help avoid players with skills and full set of special project ships take their r1 and battle with newbies…