The habitual disabling of seed chips is a game breaker

Thorkarn
Please note that this suggestion might resemble a new game experiment in the game at present, but it is unrelated and my initial suggestion to ‘support’ was before I became aware of this. However, I believe that my suggestion still presents a very valuable game development.

May 25, 2025, 12:46 GMT+3

As a creative and a past game designer (mobile) and a long time STAR CONFLICT gamer I find the habitual disabling of seed chips to be a game breaker. You are actually breaking your game and reverting back to a beta game version for the sake of appearing to have a game feature. This is a lack of creativity and a poor excuse for not doing the work.

I would suggest stopping this kind of annoying alteration of the game and coming up with a NEW FEATURE if you want to make the game more difficult on a periodic basis. For example, the game can develop further by using this annoying alteration of the game to introduce a new enemy that periodically invades open space and causes havoc.

THE IDEA: Scientist have finally discovered why there has been periodic disabling of seed chips. It was because an inter-dimensional enemy was trying to enter into our dimension. The anomalies ceased only because they have succeeded! Now pilots must be on the lookout for deadly phase shifting enemy attack space ships (New Enemy nick named Pheagals with ships called Swarmers and Deathstroyers etc) that can only be damaged with a new type of ammo (shock rounds).

Unfortunately, this type of ammo is less effective against pirates and other enemies. But the Phaegals at this time can only attack our dimension at specific times when astronomical events
coincide in both dimensional space.

I OFFER THIS GAME ADVANCING IDEA FREE TO YOUR DEVELOPMENT TEAM AND EXPECT NO COMPENSATION OF ANY KIND.

Please consider my request.

Thank you and God Bless!

Gaijin forever!

Respectfully,
Thorkarn