Name: The FXH-1
Type: Long Range Frigate
Shield: high
Hull: high
Speed: extremely low
Manuverability: low
LText: This ship is the result of melding together a major caliber energy cannon, a destroyer class reactor, and an engine set. This terrifying beast can take hits and dish them out, but don’t expect it to move around much. It can only use one primary wepaon, and cannot fit standardized weapons due to energy requirements. Has no secondary weapons.
Special Module: Fire
Damage: extremely high
Range: extremely high
Projectile speed: extremely high
Recharge: medium
Energy: high
Tooltip: Fires the primary cannon in the direction the ship is facing. Has a 3 degree cone where the projectile can fire at the crosshairs. After the cannon is fired, the nearby area becomes superheated and damages ships excluding the user.
Primary Weapon: PDT Cannons
(Always equipped, cannot be changed)
Damage: medium Kinetic
Range: medium-low
RoF: extremely high
Projectile speed: extremely high
Heating: none
Tooltip: Activates the PDT cannons around the ship to fire automatically at up to 4 nearby targets. Turrets will prioritize missiles, then ships, then drones. While active, consumes energy. Active while held.
Secondary Weapon: Focus
(Always equipped, cannot be changed)
Tooltip: Zooms in to the crosshairs and shows where the next shot will land if fired. Active while held.
Ship ability: Dark-side Generator
Function: Enemies outside of 3,500m cannot see the ship on radars.
Active Module: Phantom Blink
Recharge: medium
Tooltip: Blinks the user a great distance towards the crosshairs, and leaves behind a hologram for a while.
Active Module: Fusion Torpedo
Damage: high Thermal
Recharge: medium
Range: high
Tooltip: Drops a large torpedo that moves slowly towards the locked target. If the target is lost, it will pursue another locked target. Will expertly maneuver around obstacles.