Static barriers, emergency barriers, kinetic resistance, etc. anything that can absorb even a little of the shot will take a huge cut out of the damage.
Just keep moving and stay close to rocks when you see one coming your way. Put lots on strafe.
I have the hardest time killing anything that has lots of volume. Resistance is is indeed generally the way to go, but for whatever reason, volume is what puts this gun under for me. It also can’t usually one-shot anything jeicho if they have half to full shields. ECM ships are my worst nightmare.
ECM, tacklers, any debuff in general : useless. It’s a gunship. Reboot.
And if reboot isn’t available, teleportation sphere.
For inties you’ll need a lot of mobility to circle them.
For frigates, go positron and a long range build, and kill it before he tries to kill you.
They’re not to hard to kill when you try properly. But you need skill.
Problem is that the players doing rampage in t5 have a family good skill so they can use thar ga to its full potential.
So you need at least as much skill to kill them.
The reason I say EB and statics is because it gives you well over a second or two to make your escape and react. The only people I’ve ever had legitimately escape me are those who used EB.
I’m also speaking specifically for the lower ranks. It’s pointless to fight a Thar’Ga in T5. Especially if piloted by a NASA killsquad.
And positron frigs are easy kills. Just charge and warp in for the kill. They are so huge that you can just charge it down to a quarter and it will still hit them. Same for destroyers, but even with the double damage, destroyers are still kinda tough to kill if all of your modules are still on CD.
It just need nerf, that dmg is a joke. Ion emitter have 2x less dmg!!! Adding op things isn’t making that game better, it making it s**t. Pls make something with it 
It just need nerf, that dmg is a joke. Ion emitter have 2x less dmg!!! Adding op things isn’t making that game better, it making it s**t. Pls make something with it 
On spec sheet it has pretty high base damage, but I can’t judge the weapon until I have reached enough xeno’s to manufacture one (ETA 1 month to go :D)
It just need nerf, that dmg is a joke. Ion emitter have 2x less dmg!!! Adding op things isn’t making that game better, it making it s**t. Pls make something with it 
And also the spread can be reduced significantly via Iridium Slugs, Thar’ga passive bonus: _Reduce Spread 40%, Increase Projectile Speed 50%, _implants and spread reduction CPU module.
Making it more deadly 
Regular gunships can also use Thar’kth Cannon, bringing even more possibilities (Don’t know if Devs intended this to happen, since Thar’gatok launcher is Thar’ga exclusive)
And also the spread can be reduced significantly via Iridium Slugs, Thar’ga passive bonus: _Reduce Spread 40%, Increase Projectile Speed 50%, _implants and spread reduction CPU module.
Making it more deadly 
Regular gunships can also use Thar’kth Cannon, bringing even more possibilities (Don’t know if Devs intended this to happen, since Thar’gatok launcher is Thar’ga exclusive)
I know. But that’s still 7.5 deg spread even with so much spread reduction.
giving this weapon curved reflector level damage at a long range, and making it kinetic was a big mistake for game balance. Combining it with a ship that can boost its own damage and warp away from danger makes it even worse.