2 hours ago, Swifter43021 said:
Gauss dps doesn’t decrease with charge. More charge, more damage/crit chance or even a double shot.
Thar Kth doesn’t charge like gauss or Positron do. It just gets more range and less spread.
Anyway, the main problem is that Thar Kth is both horrible to use and extremely powerful.
Thar Kth totally lost its identity after the continuous nerfs.
I have some ideas to restore Thar Kth identity and balancing it.
I’ll post them in another thread.
all they need to do is make it em or thermal based and maybe lower time to overheat a little if it’s still very strong.
Thing about gunships is, they’re good at taking a mediocre weapon and making it strong so when you give a gunship a strong weapon it can make that weapon obscene. Blocking lockon ability doesn’t really count as a nerf either, any gunship pilot worth their weight will use dumbfire missiles and you get a predictive circle locked or not. Even if you removed the circle when unlocked, every tharga pilot will just switch to ions and trade a little damage for hitscan.
Giving a gunship covops modules is not a very intelligent design choice. Giving it the ability to warp is also not a very intelligent design choice. Giving it self sustainability based on kills would be a good design choice if the ship had to sacrifice mobility to do so, and is something more at home on a guard ship than a gunship. I say this as someone who plays gunships almost exclusively so I can tell just at a glance what’s broken. I might not even be speaking out about it if I wasn’t forced to spend money to get it, and yeah, you can argue it’s pay to convenience and not pay to win, but the question is convenience to what? That’s right. It’s doublespeak. It’s even worse when a track record for nerfing the previous when the new comes out is established, because nerfing something just as the general population grinds to it and then offering something new that’s behind a conveinence “paywall” is what boils a community down to whales only and kills off new player retention even before they’re able to participate in a player turnover model.
and there’s no real reason to use the r15 version of that gunship anyway when you get a what, 50% damage boost as a rank 10?
Anyway, On paper, aliens vs empires sounds like an interesting concept, but when you introduce it to a free to play game balance just swings in whatever direction the new sellable content is for because most companies don’t have the willpower to refrain from doing so.