1 hour ago, JasanQuinn said:
Thar’ga starts out fine, but by Rank 9 they are OP as all fuckery. They deal insane amounts of damage, and they’re also very difficult to kill compared to a regular gunship. When you get packs of R9+ Thar’ga, or Thar’ga supported by ECM, you may as well disconnect and try to dodge the Thar’ga ball’s queue.
Something about them has to give. They either need to do far less damage, or die much more easily.
the 2 most problem atm
this ship can stack huge passif bonus on shield , engine , hull , cpu with no could down / no need energy also. its likes we have a ship with 2x more implants and 2xmore active module .and no possibility to diseable all those buffs and bonus .: that’s the big issue
let’s see , an ECM use all of this taunt and CC , its not works on combats shield , matter absorber , warp gate …etc…
the 2nd funny thing , dmg output with tha’gar
you add the other active module , reboot , boost critic/ dmg and special module
finally you get a ship a bit OP , sorry its not fine
and don’t forget , this ship can go fast , same mobility as an inti .
in this case only a Tha’gar can deal with an other tha’gar ![:(](<fileStore.core_Emoticons>/emoticons/003j.png “:(”)