Tempest balance suggestion

Due to the overwhelming power of the Tempest Launcher, I suggest a simple change to make it both easier to use, and not quite as destructive towards single targets.

Change 1) Change it’s active mode from 20 missiles to 12.

Change 2) Add a passive mode where it automatically targets nearby enemies and launches one missile per 9-10 seconds or so.

Change 3) Longer cooldown on active mode.

Simple, right? ^^

So you want to make it basically like the other turrets?

Passively hits ships and stuff and actively spams as the Blaster turret does?I dunno,at least to change the dmg type to kinetic then to have them all,why not?

It should not have a passive firing ability.

No.

The tempest already has a downside by firing itself at the closest random targets in it’s cone instead the locked one or the one you’re intending to hit if it’s further away. You can waste all 20 sometimes without a single one hitting your intended target, even if the other targets are simply closer but behind obstacles and in the team’s sensor range. You can see this especially on the leviathan catacombs or the long dreadnought.

And it’s dangerous only in wide open areas.

PS: i’d still prefer it as a somewhat targeted module, not auto-firing or auto-aiming

If it actually targeted your locked target that would be amazing.

Even if it was just like 25-50% of missiles that actually locked on to them.

If it actually targeted your locked target that would be amazing.

Even if it was just like 25-50% of missiles that actually locked on to them.

Right, because 35 000 of guided explosion dmg to the target of your choice is oh so needed

Indeed.

the overwhelming power of the Tempest Launcher…

 

Isn’t that what Guards are for, with their ability to kill in an area?

Isn’t that what Guards are for, with their ability to kill in an area?

One missile shield is often not enough.

 

Also, it’s an effective destroyer killer, considering that, it’s a good mod.

It can also kill smaller crafts, but isn’t as effective at that because only 2 missiles can chase non-destroyers.

Also it seems to be rather wasteful. Even if there are plants of enemies in the cone of tracking, a good few of the missiles will still fly straight and not lock on for some reason.

Even if there are plants of enemies in the cone of tracking, a good few of the missiles will still fly straight and not lock on for some reason.

 

Because only 2 missiles can lock onto 1 target, the remainder will fly straight…

Also it seems to be rather wasteful. Even if there are plants of enemies in the cone of tracking, a good few of the missiles will still fly straight and not lock on for some reason.

you must think of them as coils (unguided explosive dmg you must lead).

I mostly see this module used to cripple or kill other Destroyers, so I don’t see any need to change it. It’s got a narrow field of fire and the missile speed is fairly low so it shouldn’t be hard for anyone not flying a housing estate to avoid it.