even a single ship can take care of it but ofc it will depend about the skill and used weapon —> guard using anomaly generator+coil mortar can kill a dest in aprox ~40 sec
This especially true in case of the smallest ship class in game: the interceptors, with the plasma acr blade they can down a destroyer giant with half its shields and hull by a chain reaction: it will destroy multiple moduiles at once and that combined damage dealt will finish the giant. It is not realistic! For the vets complaining about OP i’d like to says this: times they are a changing … and deliberately so … nuff said!
If the solution would be to deploy carrier heavy ship with guns and missiles of limited range (let’s say 5k max) it will effectively prevent spawn camping. Of course those guns and missile launchers could be disabled destroyer style. Heck, for testing purposes you can even use Cruiser ship from Fire Support
Yep! Niri, i think it was what he had in mind, too.
The true, Avarashina, is i don’t understand your suggestion. :011j:
Can you explain it?
Well ofc: I recognized, that despite space is 3D, most scenario for PvP,PvE etc, what we also call sectors are more or less build in a way of a discus shape: the discus, the ancient Greek olympionices did throw. Therefore most sectors for PvP,PvE,CO-OP are not ideal sphere-like a globus or baloon. Out of this I tried to imagine the case that the rotational axis of your rotating spawn point would be 90 deg. to the 2 main axes of the sector-discus … hope can you follow?
As a help take either of your hands make a fist, the thumb goes up now, the index goes forward like a gun, the 2nd finger goes halfway out: now you have 3 axes, each 90 deg. off each other, like in vector math.
Now: If your ship was to be spawned occasionally above every cover from rocks etc. all ships, not only LRFs would naturally try to get cover somewhere and the LRFs could find e spot of there own not threatened by to rotational spwan point.