10k damage per hit? Literally Roasts Guards with phase set to EM in seconds… maybe 5 seconds Fed guard with all the other AoE spam-in-a-bag they happen to have.
A recon/covert-ops which can deny beacons on their own, then escape? That’s also blatantly broken. Another interceptor doesn’t even come close to the beacon-cap potential of this beast.
This thing is just blatantly imbalanced. The alt-fire mode is equally annoying, or whichever weapon it is that causes a constant missile launch warning… WTH?
Best inty in the game? Ooops. How’d that happen?
Plasma AI system?
Another “high fiction” weapon.
This weapon should no longer exist.
But like… if you are actually moving in a direction the spheres will never be able to hit you. I only ever have a problem with them if they catch me by surprise and I’m sitting still. (Or in a destroyer because those things are basically stationary.)
Sure they can, try flying a frigate with 300m/s speed or lower. Before you have time to accelerate, you’re already toast, or at 50% hull strength. Pretty easy with perma-cloak, or warp ability to ‘catch someone by surprise’.
Don’t even have to remain near the frigate to do damage, just spam and run away… Rinse, repeat…
Yeah I guess you’re right. Though I like the concept and function of the weapon, it just doesn’t seem like a recon weapon.
Ellydium Master Race!
Inferior human trash shall be eradicated. Your extermination is imminent. Resistance is futile!
There’s strafe too. With only r5 implant, you can be as fast as the bubbles, and nearly instantly.
Strafe on a frigate?.. Now I know you’re not serious. Muuuuch slower than foward speed, same acceleration, or even lower.
Not to mention, just lay them in their path… you just can’t outmaneuver them on a slow frigate. Nigh impossible. Crazy 10k damage spam skill.
No strafe is useless, remember that the tai’kin turn around you, a frigate can’t escape if it was at low speed… the only escape is run away but even that is useless cause the tai’kin is fast as f#
Tai’kin have 3 things that can slow down a target by a maximum of 75%. A 400m/s T-rex will be slowed down to 100m/s. Thar’Not OK beamer is homing so the ball can traval backward if enemy is behind you.
[@Milfeulle](< base_url >/index.php?/profile/236752-milfeulle/) I was wondering why sometimes I felt like I was being slowed… that explains it… but even so… kaput. :\
reducing the damage of the slow bubble mode of T’Har’Ok by at least 50% would be good.
this also ruined the destroyers, no one in pvp is using it anymore D:, I still need to kill enemy destroyers to get my combat reconstructor
Recon is good against stealth ships.
Some serious nerf is indeed needed, first the weapon should get a 25% or even 50% damage reduction, its a recon FFS not a gunship or a destroyer, it should NOT come close those their damage output, its mission is like the name says to be a recon unit, not a one ship fleet like it is atm
Its homing projectile should be affected by Guard missile shield (there is no excuse here, the energy projectile from the photon emitter IS affected by it, so energy or not it should be destroyed by it)
On 1.5.2017 at 7:58 AM, InfernalSam said:
reducing the damage of the slow bubble mode of T’Har’Ok by at least 50% would be good.
this also ruined the destroyers, no one in pvp is using it anymore D:, I still need to kill enemy destroyers to get my combat reconstructor
Man… let it be… the combat reconstructor is trash now since they completely changed it from “way too OP”
Just now, Flash0914 said:
Man… let it be… the combat reconstructor is trash now since they completely changed it from “way too OP”
Ppl still fly Thar’ga these days :P?
Yesterday I said “uh I did not played the game except taking daily xenochips for a long time and I kinda into to play a little”

Combat recon my captain died in the first 20 secs then all my teammates and I died except one pilot with a Taikin. Taikin 1v5-ed the enemy team (2 guard, 1 recon, 1 cov-op) and won.
I quit.
5 hours ago, Milfeulle said:
Ppl still fly Thar’ga these days :P?
Yes we mortals tend to play with bread crumbs from old gods 
3 hours ago, JaVi said:
Yesterday I said “uh I did not played the game except taking daily xenochips for a long time and I kinda into to play a little”

Combat recon my captain died in the first 20 secs then all my teammates and I died except one pilot with a Taikin. Taikin 1v5-ed the enemy team (2 guard, 1 recon, 1 cov-op) and won.
I quit.
LOL
Or, captains die in first 20s, one team loses all normal ships, then we get to watch Tai’kins be unkillable for 5 minutes, even enemy Tai’kins cannot kill opposing Tai’kins. Meanwhile they pick off a guard and engi while getting shot at by whole team 
Can’t wait for the covert ops!