How about the tackler will be fun? I mean we already have permanent invisibility. How are they gonna top that?
3 hours ago, Flash0914 said:
How are they gonna top that?
Tackler/ECM it will revers you controls and put a delay on your keyboard inputs.
On 19.6.2017 at 7:27 PM, JaVi said:
Tackler/ECM it will revers you controls and put a delay on your keyboard inputs.
But then the affected player will be confused and hacking their keyboard like mad so it will be even harder to hit 'em ”)
For me, Inhibitor Crystal with 20k damage is completely overkill. The fact that Satellite crystal speed you up by 20% and slows down enemy ships like a constant inhibitor with almost no way to hit it is unacceptable. I’m fine with all the other modules, and Thar’Ok is also fine if you guys remove homing ability and make it some sort of trick shot gun, damage can still stay same. Tai’al is just instant dead for small targets and even big ones once locked on because IR flare can’t deflect that much missiles at once and missile shields wont stop them. Virtual particle condenser is also a huge problem once you have it. Paired up with Jump crystals your ship is almost unbeatable with such regen. Camo shield deflector+return crystals=Instant death for slow captains in that mode. So yeah. Still need some changes