… Well, at least I made my point.
Some of the modules on the interceptors should be shifted over to fighters, or - in that case of the electronic interference module - given back to the fighters. Specifically tacklers.
The interceptors have had way too many buffs for their own good (Cov Ops, I’m looking straight at you on this one) and as tacklers have been run into the ground by nerfs and rendered near-useless due to a shield and hull nerf (completely unnecessary) and a speed decrease (devs… Just why?!), why don’t we shift some of those buffs over to the fighters?
First, fighter buffing. Gunships should focus on debuffing their targets, flicking on the overdrive and raining hell on a single target. Fighters are meant to be interceptor killers, after all, and the ridiculous amount of buffs has left it so that
You can get 50 kills by facerolling the keyboard.
I forgot who posted that, but I agree completely.
Tacklers. You’re supposed to cloak, sneak up on your target (a sniper or a lone interceptor), decloak, activate some debuffs and again, rain hell upon those in your crosshairs. This may seem to make tacklers OP, but given the 60 second cooldown and the possibility of not killing your target it’s still down to skill (about 1 kill per minute, or 2+ if you’re really good). Shift the electronic interference module back over to fighters, make it tackler module, and make the engine suppressor drop speed to 0, but still allow rotation and have a short time span. There. Interceptors, you can still swivel, but swivel fast or you’re going to get murdered.
Command. I have no qualms about command currently, other than they should have a higher survivability than their counterparts and deal a tad less damage. They’re meant to buff teammates and help out with mopping up a beacon/killing the captain.
Interceptors can keep their phase module, but as long as target painter or something stops them from using it, I’m fine. Fighters can’t take frigates head on, but they’re not supposed to. The whole idea currently of a fighter is that they kill smaller ships that the larger ones can’t. Interceptors should attack in small groups and swamp a target before they can react, therefore requiring skill, teamwork and removing the
You can get 50 kills by facerolling the keyboard.
thing.
I’m done with my rant now.
TL;DR
Gunships: Fine as they are (sort of)
Tacklers: Awesome at killing lone targets, suck when facing organised groups.
Command: Slight damage reduction, higher shields/hull than other fighters.