T5 mark V blueprint design - add remaining 6 missing weapon variants

I am asking the developers to include 6 of the missing mark V weapon variants for T4 and T5 in the workshop.

If this is intentional, then they should at least only give us T5 mark V weapon variants.

 

T5 is a top tier and since the ships are based on alien tech, we should be able to upgrade them all.

This time I am only asking for the weapons. I would also ask for the modules, but I think it’s better that you focus on your “major update”.

 

 

Missing mark V weapon variants: 6

 

Gravi-Beamer

Kinetic Supercharger

Eclipse Launcher

Phaser

Scatter Gun

Destructor

 

 

 

With respect,  Koromac

I completely agree. My only exception is the Phaser, because it is pretty OP in it’s current state, but if it is balanced, mk5 kits should be available for all of the weapons.

We discussed about this subject.

I am asking the developers to include 6 of the missing mark V weapon variants for T4 and T5 in the workshop.

If this is intentional, then they should at least only give us T5 mark V weapon variants.

T5 is a top tier and since the ships are based on alien tech, we should be able to upgrade them all.

This time I am only asking for the weapons. I would also ask for the modules, but I think it’s better that you focus on your “major update”.

Missing mark V weapon variants: 6

Gravi-Beamer

Kinetic Supercharger

Eclipse Launcher

Phaser

Scatter Gun

Destructor

With respect, Koromac

all the active modules and weapons are created (t3-t4-t5) they are just not added,idk about the class restricted weapons and the passive modules.

I agree with this poll, just because they belong to a certain class of ships that doesnt mean the they have to be left out from the blueprint pile

thanks for your input - forwarded to Devs

thanks for your input - forwarded to Devs

Where are the blueprints?

We will bring justice to the universe and add the missing ones as soon as we deal with the current tasks. Thank you for the contribution in our game development.

We will bring justice to the universe and add the missing ones as soon as we deal with the current tasks. Thank you for the contribution in our game development.

It is nice to know that. I am hoping that we soon get (all Mark 5 variations - weapons, modules and equipment items) from T III to T V.

I already presented additional possibilities in multiple threads, based on the same idea how to deal with demands for Monocrystals.

My only expect is the destructor, its a bit OP and makes beacon-based gamemodes really annoying. I think it should be nerfed before introducing the MK5 variant.

My only expect is the destructor, its a bit OP and makes beacon-based gamemodes really annoying. I think it should be nerfed before introducing the MK5 variant.

No need for that imo. I think it’s pretty balanced.

Maybe some other stats needs to be tweaked, but not damage.

This thread can be closed now.