T5 Dreadnoughts Discussion

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Welcome to discuss [T5 Dreadnoughts](< base_url >/index.php?/topic/31292-t5-dreadnoughts/)!

Can you toggle up all visible items on a Dreadnought in the Corporate Shipyard on the HUD?

We used to have them all visible, without doing any friendly fire damage.

I hope that I don’t have to do a suggestion for this.

I can see new toys in that video. Good, good. Question is when or rather how much?

Btw, that video has a slightly retro feeling. Ships are somewhat unrelated in it… +1

I love how the majority of ships in the video are T3. XD

And what are those weird red things???

10 minutes ago, TheDarkRedFox said:

I love how the majority of ships in the video are T3. XD

And what are those weird red things???

LOL yea. Even some T2 I think.

I wish you guys spend some time Balancing dread mode, and those “red thingies” are not available in game.

I uh,think those are the torpedo launchers…

They’re in same place as the torpedo launchers, but I think I saw them shooting projectiles. Maybe there’s an alternative in the works? Hopefully it’s not as bad as literally all the other alternative modules in dreads so far.

35 minutes ago, StatueofLibroty said:

They’re in same place as the torpedo launchers, but I think I saw them shooting projectiles. Maybe there’s an alternative in the works? Hopefully it’s not as bad as literally all the other alternative modules in dreads so far.

Could be interesting to have alternatives for the Major Calibres or the Flak Batteries.

39 minutes ago, StatueofLibroty said:

They’re in same place as the torpedo launchers, but I think I saw them shooting projectiles. Maybe there’s an alternative in the works? Hopefully it’s not as bad as literally all the other alternative modules in dreads so far.

In the current State that dread torps are, there is no alternative to them

6 minutes ago, xKostyan said:

In the current State that dread torps are, there is no alternative to them

Maybe if it does 50 guaranteed damage per minute, rather than 100 possible damage per minute like torps. But that’s just being too lazy to balance torps correctly, and making an even more broken module to compete with them.

15 minutes ago, StatueofLibroty said:

Maybe if it does 50 guaranteed damage per minute, rather than 100 possible damage per minute like torps. But that’s just being too lazy to balance torps correctly, and making an even more broken module to compete with them.

Those things don’t shoot, or rather, they are not gunz…  ![:576a55a9bca5d_):](<fileStore.core_Emoticons>/emoticons/576a55a9bca5d_).png “:576a55a9bca5d_):”)

Well I’d like to see laser turrets as an alternative to flaks or plasmas… and why the hell is it called plasma turret when it looks exactly like kinetic one? we already have plasma turrets (crimson haze), so why not make the textures same?! it is nice to have more possibilities. And even the missile launchers should get exclusive from the list of turrets (lets say you could choose to install either plasma turrets, kinetic, or laser, but at the same time have launchers installed in a completely different section)

 

I have posted a thread with a new pve suggestion with a scetch of such a turret, too lazy to search for it again nvm was easier than I thought

Spoiler

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Just now, QACinnamonTroll said:

Well I’d like to see laser turrets as an alternative to flaks or plasmas… and why the hell is it called plasma turret when it looks exactly like kinetic one? we already have plasma turrets (crimson haze), so why not make the textures same?! it is nice to have more possibilities. And even the missile launchers should get exclusive from the list of turrets (lets say you could choose to install either plasma turrets, kinetic, or laser, but at the same time have launchers installed in a completely different section)

 

I have posted a thread with a new pve suggestion with a scetch of such a turret, too lazy to search for it again nvm was easier than I thought

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That looks a lot like the Nano Disruptor…

9 minutes ago, QACinnamonTroll said:

Well I’d like to see laser turrets as an alternative to flaks or plasmas

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Bad because aimbot

37 minutes ago, millanbel said:

Bad because aimbot

who the hell cares? give it a spread as wide as bots with lasers have and you are done… alternatively you could just nerf the damage… and violá perfectly balanced… I just like the idea man, no hard feelings

3 hours ago, QACinnamonTroll said:

who the hell cares? give it a spread as wide as bots with lasers have and you are done… alternatively you could just nerf the damage… and violá perfectly balanced… I just like the idea man, no hard feelings

damn right!

10 hours ago, QACinnamonTroll said:

who the hell cares? give it a spread as wide as bots with lasers have and you are done… alternatively you could just nerf the damage… and violá perfectly balanced… I just like the idea man, no hard feelings

Bots with lasers? You mean the things that can hit interceptors dodging as wildly as they possibly can after their shields are down? Just because the visual is behind you doesn’t mean you take no damage ![:p](<fileStore.core_Emoticons>/emoticons/004.png “:p”)

This would really improve a dreadnoughts survivability against interceptors.

I don’t have the feeling that anything can hit them on the dreadnought.

Remember this blog? The plans are still with us, and will be developes with a few new implementations. Stay tuned for more news on it