T5 Dreadnoughts Discussion

57 minutes ago, CinnamonFake said:

Remember this blog? The plans are still with us, and will be developes with a few new implementations. Stay tuned for more news on it

 

6 months ago ^^. What what stage are we on now? I’m finding it hard to follow

1 hour ago, millanbel said:

6 months ago ^^. What what stage are we on now? I’m finding it hard to follow

Laboratory feature is there for over 1 year, if not more. Why is Laboratory feature not being released yet? Did you abandon or postpone it?

On 30.08.2016 at 2:44 PM, Koromac said:

Laboratory feature is there for over 1 year, if not more. Why is Laboratory feature not being released yet? Did you abandon or postpone it?

We’re keep it for good. Sector Conquest is getting lots of attention now, as well as upcoming destroyers ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”)

imagine the turrets as a really slow pulse laser… with the hit damage as big as one. Tbh I’m into new stuff, try new things out, counter interceptors from hiding on your dread and try to use a different tactic. Everyone can just run for it and dodge all the things on its way. With more options for dreads it will almost be like fitting a ship. You (almost) never just count one damage type or just one class (even tho tacklers aren’t really supposed to attack frigates except for lrfs) etc. fit your dread with weapons just so it becomes a balanced counter to every ship. Not too strong, but will counter for sure.

 

You know not even the damage output is anyhow important in this game, but since this game is a lot like a trench conflict recently, you should add on the suppression, so that there won’t be a spark coming from behind a rock to blitz the cap…