Old suggestion that kosty didn’t like (not unusual):
Yes, it already exists, but at the moment it is a bit too much of a “mash the button and hope you catch something” feature. I propose a way to make it more of an “active” module.
It would require locking on to a player’s ship before activating. Upon use, it would replace the user’s missile and active module slots with the target’s missiles and modules and gives the user full control to launch missiles and use modules for about 2 seconds, or only one module use. The module used or the missiles fired would be under the user’s control and benefit the user’s team.
New suggestion:
Name: Neodium Resonator
Type: Crafted Multipurpose Active Module
Ranks: 8-14
Cooldown: 45s
Energy: 250
Range: 2,500m
Projectile Speed: 950m/s
Damage: 1,500 EM
Tooltip: Fires a bolt of specially formed energy that resonates with Neodium structures. If it hits a structure made with Neodium (Destroyers), it will cause the metal to vibrate at a frequency that will cause one of its modules to fire off on its own. The resonation also desynchronises the friend-or-foe module, so the misfired module can damage the destroyer’s allies.