Synergy Again: What to Do With Wasted XP?

Am I alone in thinking that the way XP is used in this game is grossly un-fun?

 

For starters, and as I mentioned in another post, leveling synergy is totally unrewarding: not only do you have very little idea of what exactly is improving on your ship, you also have no control over it. I know it would take some rebalancing, but I ask again, dear devs, give us a tech tree where we have some little control over our ship’s customization as we level up.

 

But that’s not why I’m posting now…

 

What about all the xp you earn with maxed-synergy ships? Thousands and thousands of xp points you earn are wasted every time you play with your favorite ships, which are almost certainly at max synergy.

 

My question is: what can be done with this wasted xp? Suggestions:

 

  • Raise the money-cost of battle boosters and allow xp accrued on a maxed ship can be used to purchase boosters at a reduced rate. In this way, extra xp becomes a “currency” to be used to temporarily upgrade your ship.

 

  • Create a system where extra xp can be periodically exchanged for rep or loyalty - but only for the faction whose ship you’re flying (ie: I get 10k extra xp flying a Hydra 2, which I can cash in for 1k Empire rep or 500 Warden/Legion loyalty) I think this would give someone added incentive to fly ships for the faction they’re currently grinding for. RPers rejoice!

 

  •  Save up a ton of xp (200k maybe?) to purchase “bigger”, but still temporary things: upgrades to missile capacity, reduced gun overheat, 5 sec. reduced cooldown on racial, etc.

 

  • Cosmetic purchases? Not saying use extra xp in lieu of gold, just make it a) temporary and b) cost a lot xp. Stickers? Skins? Different colored laZors? Whatever…

 

Anyone else agree? Offer other suggestions? Either way, something more has to be done with synergy.

 

I think your splitting hairs.

 

Grasping for straws.

 

This is a great game man. While everything has its flaws, the game is free after all :slight_smile:

Mhh good idea rework exp. Mayby put a perk sistem tipe implant for the roles?

9 roles and 9 tree mayby smal but huge to grow.

ok i play with engy wen i reach max synergy the extra xp go in the engy perk pool with a lv 6 engy maxed easy but give less xp for battle

but  a lv 12 engy have so many lv of synergy wen maxed can give more xp to put in thi pool.

 

Is a tree were you can chose mayby 3 tipe of approch in your role offence, defence abd utility and some lv in deep

 

                                                              - exemple role engy -

 

                /–>offence lv 1 >>> Drone danage increse in 5%                                    *The choise of one of this

>lv1–I-------->utility lv lv1  >>> Drone reload reduced of 5 sec                                   denie the acces of the same lv.

         I      -->Defence lv1 >>> Drone hp  incres of 10%

         I

         I      /—>offence lv 2>>>2% speed, spread or termal overheat                        *If you have chose one of the tree category                I                                                                                                                          you have a lees xp cap

   lv2 L-------->utility lv2     >>>2 sec cooldown or  3% buff in active module               in the same tipe. exemple offence lv 1                        I                                                                                                                          chose  offence lv 2 cap is

         I       —>defence lv2>>>3% regen                                                                    reduced 5% 100k xp normal but with                          I                                                                                                                           the choise is 95k.

         I

       …

         I

         I       /—>offence final  >>> 1 turret plus                                                           * put a op things is good is very long

Endlv L-------->utility final      >>> 20% buff for active modules                                     to reach for one class.

                 —>defence final>>>  50% regen and invincibile drones

 

Make this you can custom your role in very deep and fit your style of play              

Sure people pay boost for xp and mayby can purchase the first 3 lv no other.          * A t3 ship can farm easy the first lv

 

I play all role and sure i go happy mad to stay one hour in a scrren to think is the best tree for me in one role.

Xp with this whant to be earned. Now you whanth credits loyal and xp.

 

Other fit for lvs are 1 platinum passive box ( or in another word a box of passive have double th valor of passive in), extra small, medium or large missile caried

for gunship weapon mod buff 2%

for recon some final level the microwarp with the small ecm                     *this all final op ehh :slight_smile:

The coocon can disabilite the modules

The guard have more phase defence or more buff in the absorb

 

This improve to have few player master in one role.

 

apologize for my beautifull english :stuck_out_tongue:

Mhh good idea rework exp. Mayby put a perk sistem tipe implant for the roles?

9 roles and 9 tree mayby smal but huge to grow.

ok i play with engy wen i reach max synergy the extra xp go in the engy perk pool with a lv 6 engy maxed easy but give less xp for battle

but  a lv 12 engy have so many lv of synergy wen maxed can give more xp to put in thi pool.

 

Is a tree were you can chose mayby 3 tipe of approch in your role offence, defence abd utility and some lv in deep

 

                                                              - exemple role engy -

 

                /–>offence lv 1 >>> Drone danage increse in 5%                                    *The choise of one of this

>lv1–I-------->utility lv lv1  >>> Drone reload reduced of 5 sec                                   denie the acces of the same lv.

         I      -->Defence lv1 >>> Drone hp  incres of 10%

         I

         I      /—>offence lv 2>>>2% speed, spread or termal overheat                        *If you have chose one of the tree category you have a lees xp cap

   lv2 L-------->utility lv2     >>>2 sec cooldown or  3% buff in active module               in the same tipe. exemple offence lv 1 chose offence lv 2 cap is

         I       —>defence lv2>>>3% regen                                                                     reduced 5% 100k xp normal but with the choise is 95k.

         I

       …

         I

         I       /—>offence final  >>> 1 turret plus                                                           * put a op things is not bad if the way to arrive is long and remind is

Endlv L-------->utility final      >>> 20% buff for active modules                                    for one class.

                 —>defence final>>>  50% regen and invincibile drones

 

Make this you can custom your role in very deep and fit your style of play              

Sure people pay boost for xp and mayby can purchase the first 3 lv no other.          * A t3 ship can farm easy the first lv

 

I play all role and sure i go happy mad to stay one hour in a scrren to think is the best tree for me in one role.

Xp with this whant to be earned. Now you whanth credits loyal and xp.

 

Other fit for lvs are 1 platinum passive box ( or in another word a box of passive have double th valor of passive in), extra small, medium or large missile caried

for gunship weapon mod buff 2%

for recon some final level the microwarp with the small ecm                     *this all final op ehh :slight_smile:

The coocon can disabilite the modules

The guard have more phase defence or more buff in the absorb

 

This improve to have few player master in one role.

 

apologize for my beautifull english :stuck_out_tongue:

my god genius!!!

not only do you have very little idea of what exactly is improving on your ship, you also have no control over it

Read wiki, everything is explained there

I think your splitting hairs.

 

Grasping for straws.

 

This is a great game man. While everything has its flaws, the game is free after all :slight_smile:

 

Splitting hairs would be me saying the there are too many wing like structures on spaceships or sperging about how there should be no sound in space. I’m suggesting relatively easy things that can be implemented to make the game more fun.

 

And yes, it is a free to play game, but the model is based around created a compelling game that invites people to drop real life coin. What I’m offering are ways to make the game more compelling.

 

 

Read wiki, everything is explained there

 

I realize that, and I know full well what synergy does. I’m saying for a game with RPG-elements, that magic feeling of “leveling” we all know and love is largely diminshed under the current system.