Suggestion: Safe Zone around gates

I’m sorry, but all I hear is “waaah! I want to be able to spawn camp solo n00bs in my purple T6 squad! How dare you say I can’t!”

It’s almost like you’re afraid that if you don’t get an unfair advantage you can’t PvP in Invasion mode.

In fact, you don’t need tier 5 ships to kill carebears. I’m doing fine with a leonina, and a Deimon will also do the job. Or a swarm, nibelung… Anything fast

You seem to have somekind of butthurt with high end ships and modules.

Just one secret, purple modules don’t give you skill…

The only thing I see here are carebears asking for more hand helding zones to farm without care or fit for proper combat.

Not really. Not at all, in fact.

 

What I’m seeing is a fundamental difference in how most people play, and how the selfish pricks play.

 

“Dangerous” Sectors are supposedly these wild, lawless places where nobody should ever go unless they intend to get into a huge clan war. That’s one of the many excuses we hear. The fact you can means you should. But that’s not what most people are doing. PvP engagements are the exception, not the norm. They do happen, and when they happen it’s rarely a fair fight, but they are not the norm.

 

In short, most people treat Dangerous and Safe sectors the same. They just tend to respect your personal space a bit more in Dangerous because of the dangers of friendly fire.

 

And I do take issue with high level gear, because this game is pay to win and the guy with the best gear has an advantage. Invasion Mode is designed so it is entirely possible for Rank 4 ships to enter a PvP zone and then Purple T6 can happily farm them for their trouble. Do those trolls ever give a xxxx about their victim? No! Do they even acknowledge that the guy in a Rank 4 going into a PvP sector might have expected to fight ships of comparable level? No! Do they accept that they are the problem? xxxx no! Everyone else has to accept they are right and they are entitled to do whatever they want!

 

Well here’s a shocking revelation. The people playing Star Conflict have no problem with PvP. What they have a problem with is UNFAIR PvP! They want balance. They want skill to decide who wins. Not ship tier, not purple gear, not the fact they were being plasma arc’d before they’d even loaded in properly, not the fact they’ve been spawned into a mob of eight enemy ships, but SKILL!

 

Spawn Camping isn’t a skill. Nor is attacking a player who hasn’t been given control of his ship yet. Nor is attacking a PvE player a skill (and they are being forced to enter PvP sectors to complete missions, so they have a valid reason to complain about that).

 

I have nothing but contempt for people who are against this kind of change.

dangerous sectors should stay dangerous. Even if you want to pve there or have your daily mission there.

What we’re asking about, is mechanics at gates, that give you a chance to react to a dangerous situation upon spawning in a new sector and the posibility to escape back to the gate. The time to react, needs to be big enough, so that it suits even casual players, not just pros.

 

These things shouldn’t be tied to Hardware and the fact if it’s capable of loading a sector fast enough.

I’d up the spawn protection to around 30 seconds. During this time players also have the enhanced sensors the Captain gets in Combat Recon. This allows them to immediately spot ambushes by cloaked ships and the like. Firing weapons, activating modules, banking or looting disables protection.

“Dangerous” Sectors are supposedly these wild, lawless places where nobody should ever go unless they intend to get into a huge clan war. That’s one of the many excuses we hear. The fact you can means you should. But that’s not what most people are doing. PvP engagements are the exception, not the norm. They do happen, and when they happen it’s rarely a fair fight, but they are not the norm.

No, dangerous sectors are just sectors in where other players can attack you. Deal with it. If you jump in, you know the risks. If you don’t want to face the risks, stay in safe zones.

 

 

And I do take issue with high level gear, because this game is pay to win and the guy with the best gear has an advantage. Invasion Mode is designed so it is entirely possible for Rank 4 ships to enter a PvP zone and then Purple T6 can happily farm them for their trouble. Do those trolls ever give a xxxx about their victim? No! Do they even acknowledge that the guy in a Rank 4 going into a PvP sector might have expected to fight ships of comparable level? No! Do they accept that they are the problem? xxxx no! Everyone else has to accept they are right and they are entitled to do whatever they want!

I haven’t paid anything except license (more income) and I have full purple ships. So it is hardly pay to win. But hey, keep on with your whine, it is comical.

 

If you are in a rank 4 ship, all the sectors you can enter are safe zones. It seems you talk too much and play too little. If you are in a rank 4 ship and disable station protection, well… it is your problem. Invasion don’t have matchmaking, that is what PvP skirmish is.

 

And in case you could join a dangerous zone (rank 7 and rank 10 sectors) with a rank 4 ship… PvP players will be the last of your problems. Any pirate can kill you in two shots.

 

 

Well here’s a shocking revelation. The people playing Star Conflict have no problem with PvP. What they have a problem with is UNFAIR PvP! They want balance. They want skill to decide who wins. Not ship tier, not purple gear, not the fact they were being plasma arc’d before they’d even loaded in properly, not the fact they’ve been spawned into a mob of eight enemy ships, but SKILL!

That is what Skirmish is for. 1v1 a green module ship vs a purple module ship is all about skill. 5% increase on stats is nothing.

 

 

Spawn Camping isn’t a skill. Nor is attacking a player who hasn’t been given control of his ship yet. Nor is attacking a PvE player a skill (and they are being forced to enter PvP sectors to complete missions, so they have a valid reason to complain about that).

 

I have nothing but contempt for people who are against this kind of change.

If you need to enter a pvp sector to complete mission, fit your ship accordingly.

 

Give people 20 s invul and they will still whine, they are carebears, I come from the game that created that name, I know.

 

I despise people who, instead of adapting to the game, whine so the game can be changed to fit their wishes.

 

 

I’d up the spawn protection to around 30 seconds. During this time players also have the enhanced sensors the Captain gets in Combat Recon. This allows them to immediately spot ambushes by cloaked ships and the like. Firing weapons, activating modules, banking or looting disables protection.

 

Yeah, and also give them a death star wingman so they can A+move thought the sector. If you want to carebear, stay in safe zones. Don’t mess with other players fun. You have yours in blue sectors, let others have theirs in red sectors.

 

PS: when did this become eve forums?

Eviscerator, calm down.

When playing a game, it have to be funy for both side. I don’t know how spawn camping with friends to kill solo players without enough time for them to react is funy.

Yes, those map are PvP maps. But PvP don’t mean that it should be unfair. If you want to kill players, you should kill them in the middle of the map, not at spawn.

Eviscerator, calm down.

When playing a game, it have to be funy for both side. I don’t know how spawn camping with friends to kill solo players without enough time for them to react is funy.

Yes, those map are PvP maps. But PvP don’t mean that it should be unfair. If you want to kill players, you should kill them in the middle of the map, not at spawn.

Since this is becoming EvE, I will quote one of the best advices they give you there:

 

  • “If you are in a fair fight, you are doing something wrong”

When playing a game, it have to be funy for both side. I don’t know how spawn camping with friends to kill solo players without enough time for them to react is funy.

Yes, those map are PvP maps. But PvP don’t mean that it should be unfair. If you want to kill players, you should kill them in the middle of the map, not at spawn.

Before you enter these zones, do you read “fair PvP zone” or “dangerous zone”?

 

You already get invulnerability when you spawn at the gate and there’s enough time to jump back. Getting attacked near the gate is also much better than getting attacked mid-map

 

It wouldn’t be a “dangerous zone” if you could jump there and have a nice cup of coffee at the gate, safe from all enemy fire

Not really. Not at all, in fact.

 

What I’m seeing is a fundamental difference in how most people play, and how the selfish pricks play.

 

“Dangerous” Sectors are supposedly these wild, lawless places where nobody should ever go unless they intend to get into a huge clan war. That’s one of the many excuses we hear. The fact you can means you should. But that’s not what most people are doing. PvP engagements are the exception, not the norm. They do happen, and when they happen it’s rarely a fair fight, but they are not the norm.

 

In short, most people treat Dangerous and Safe sectors the same. They just tend to respect your personal space a bit more in Dangerous because of the dangers of friendly fire.

 

And I do take issue with high level gear, because this game is pay to win and the guy with the best gear has an advantage. Invasion Mode is designed so it is entirely possible for Rank 4 ships to enter a PvP zone and then Purple T6 can happily farm them for their trouble. Do those trolls ever give a xxxx about their victim? No! Do they even acknowledge that the guy in a Rank 4 going into a PvP sector might have expected to fight ships of comparable level? No! Do they accept that they are the problem? xxxx no! Everyone else has to accept they are right and they are entitled to do whatever they want!

 

Well here’s a shocking revelation. The people playing Star Conflict have no problem with PvP. What they have a problem with is UNFAIR PvP! They want balance. They want skill to decide who wins. Not ship tier, not purple gear, not the fact they were being plasma arc’d before they’d even loaded in properly, not the fact they’ve been spawned into a mob of eight enemy ships, but SKILL!

 

Spawn Camping isn’t a skill. Nor is attacking a player who hasn’t been given control of his ship yet. Nor is attacking a PvE player a skill (and they are being forced to enter PvP sectors to complete missions, so they have a valid reason to complain about that).

 

I have nothing but contempt for people who are against this kind of change.

maple story is the game you are looking for

I’d up the spawn protection to around 30 seconds.

Yes.

During this time players also have the enhanced sensors the Captain gets in Combat Recon.

No.

 

Y’know, giving everybody captain-radar for 30 seconds is just asking for people to continuously jump between sectors until they find someone who’s unprotected. Quite frankly, it’d be really, really dumb. Dangerous zones ought to at least maintain some semblance of danger, you must admit. Yeah, ten seconds of invulnerability that tends to last somewhere around five seconds in reality isn’t enough. Thirty seconds sounds reasonable, from my point of view. It might be a bit much, even. But add in nigh-on omnipotence, as well as a huge window of invulnerability upon jumping into a sector, and suddenly “dangerous zones” sound more like “Just as safe as before zones”. Federation tacklers suddenly become 100% invincible to everything sans extremely savvy recons. Similar story for covert ops.

 

I’m ambivalent about a safe zone around the gate, though. I doubt it’d be very useful for much other than making certain criminals change their flight patterns a bit. If it makes players feel better about it, then so be it.

How about add indestructible turrets on gates? They would be very weak but could give away the position of a cloaked covop or deter spawn killers. Ofc though the turrets would only attack aggressors and if griefers really wanted to they could still kill.

They very big difference between PvP and spawn camping.

 

Spawn camping is for the cowards.

 

.

 

Everyone who plays Star Conflict is here mostly for the PvP, but like and PvP based game everyone wants a fair chance.

 

Meanwhile there are always those trying to find exploits… aka spawn camping

 

I’m ambivalent about a safe zone around the gate, though. I doubt it’d be very useful for much other than making certain criminals change their flight patterns a bit. If it makes players feel better about it, then so be it.

 

that’s pretty much what the spawn campers are really afraid of, they might have to use thier brains to create a real ambush, and they might get some resistance in return for people actually fighting back… oh the horror, I mean really… people fighting back, what a terrible thought!

They very big difference between PvP and spawn camping.

 

Spawn camping is for the cowards.

 

.

 

Everyone who plays Star Conflict is here mostly for the PvP, but like and PvP based game everyone wants a fair chance.

 

Meanwhile there are always those trying to find exploits… aka spawn camping

Spawn camping is a valid tactic in a PvP game. It is up to your team to avoid that tactic.

 

Same with gate camping. It is up to you to avoid that tactic. And you can do it. I’ve never been caught in a gate camp in this game. 

 

that’s pretty much what the spawn campers are really afraid of, they might have to use thier brains to create a real ambush, and they might get some resistance in return for people actually fighting back… oh the horror, I mean really… people fighting back, what a terrible thought!

 

What if I told you, that people who actually fight back is what most PvP players want? And btw, it is up to your brain to avoid the ambush. It is easy to avoid gate camps. But you have to change your gameplay and fit… what a pity right?

Spawn camping is a valid tactic in a PvP game. It is up to your team to avoid that tactic.

 

Same with gate camping. It is up to you to avoid that tactic. And you can do it. I’ve never been caught in a gate camp in this game. 

 

 

Actually, every good game makes new spawn area’s safe, and camping near inpossible, some do it by having many areas to spawn, other use shielded spawns, or area’s that’s not accessible once you leave.

 

Spawn camping used to be a tactic, but it was loathed that much thats every game started to develope there own anti spawn camping methods

Actually, every good game makes new spawn area’s safe, and camping near inpossible, some do it by having many areas to spawn, other use shielded spawns, or area’s that’s not accessible once you leave.

 

Spawn camping used to be a tactic, but it was loathed that much thats every game started to develope there own anti spawn camping methods

Here you have them. It is called invulnerability on spawn. And it lasts quite a bit. But most people just go crazy guns blazing at the moment they spawn.

 

And anyway, if you have the other team in your spawn, you did something very wrong, and the game was already lost.

Safe zones by the gate would just result in everyone huddling around it and trying to bump each other off.  Just like in eve online with high sec docking games.  Those are the absolute worst and no fun at all.  Stay in station protection if you don’t like the cruel nature of humanity.  Its the wild west out there practically and piracy and thievery are oh so common.  Get in squads and stay protected, there are strength in numbers after all.  Make alliances with other corps to not shoot and try to police the open space for you and your friends.  Get connected.

 

One thing that does need to be fixed, though, is the safe logging. Safe logging out/in should put you in the same spot, and once you shoot or activate a module, your invulnerability should be gone.  I’ve seen quite a few people in CO abusing this, logging out and back in on top of the gate and attacking while invincible, then running off and repeating.  Its an exploit of the game mechanics.

well good for all you who have fully synergized ships with all purples and all your oragnes and bananas and forged weapons and ships. good for you! to everybody else can just fk-off. thats wonderfull, maybe everyone else will eventually fkoff because its just patheticly lame to attempt a mission and get instantly raped by four super pimped inties. really all congratulations to the amazing skills!! such legendary skills! killing pve fitted ships, such courage, such power! but thats ok because ppl should go out in unsafe zones if they dont want to get killed, so they can just fap on that mission. really impressive! just…wow… this game need special version where these special kind of ‘pilots’ can have their “fun”… or that maybe wouldnt be fun anymore, because you cant have much advantage anymore??

or is it probably more psychological issue? feeling weak and powerless in RL so this is the only way to get that feeling of being “something”?

 

ps: so opposite of carebears can be called molesters. seems perfectly fitting. since attacking weaker player is ‘the way’…

 

everybody, lets just deal with it ok?

Main suggestion:

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well good for all you who have fully synergized ships with all purples and all your oragnes and bananas and forged weapons and ships. good for you! to everybody else can just fk-off. thats wonderfull, maybe everyone else will eventually fkoff because its just patheticly lame to attempt a mission and get instantly raped by four super pimped inties. really all congratulations to the amazing skills!! such legendary skills! killing pve fitted ships, such courage, such power! but thats ok because ppl should go out in unsafe zones if they dont want to get killed, so they can just fap on that mission. really impressive! just…wow… this game need special version where these special kind of ‘pilots’ can have their “fun”… or that maybe wouldnt be fun anymore, because you cant have much advantage anymore??

or is it probably more psychological issue? feeling weak and powerless in RL so this is the only way to get that feeling of being “something”?

 

ps: so opposite of carebears can be called molesters. seems perfectly fitting. since attacking weaker player is ‘the way’…

 

everybody, lets just deal with it ok?

Do you know that carebears also exists in dangerous zones? By default, a carebear is a player which stay in safe zones (either safe because of the game police or in deep controlled territory) and just farm PvE in PvE fitted ships.

 

And the opposite of carebears are pvp players. And of course, carebears are wonderful preys because they don’t fly in groups, fit their ships well enough or give a xxxx about anything except firing at red crosses.

 

Oh wait, this is not eve forums!! You tricked me again!!

 

If you don’t know how to make missions in dangerous zones, then it is your problem, not ours. I already gave you a lot of advices of how you should behave in dangerous zones. Try to follow them.