Suggestion: remove jericho LRF

JPhack where are the pictures of your burning PC? >:(

 

And LRF are rarely dangerous to good inty pilots.

 

Actually, better term would be steaming. Its water cooled, and now the water is now vapor…

 

What is the point showing that LRF can’t handle duel with interceptor?? Can you read at all? LRF is OP because of its potential in realistic combat and any other combat allowing forming of fronts. If you want analogies from WoT it is su-5  in T3-5 battles with splash of T-92. It is not a problem for now because there is too small player base and metagame is immature, people tend to get more “fun” ships.

 

If you want to show that it is not OP get squad of two JLRF and guard/engi in realistic combat. Don’t overextend and just hammer ships within range. BTW mines and lasers much better on LRF for protecting against Inties and so.

 

Other thing is ILRF vs JLRF.

 

Wait, your saying its OP in realistic combat? THATS THE POINT OF THAT GAMEMODE. You choose the ship that ensures victory, its your problem you cannot stay alive long enough. Actually, If I had a LRF, I would chose one as well. CO is the way to go to counter them. I already pointed out what I did wrong and how I would/should of defeated the LRF in my inty. 

 

You want a Squad with 2 LRF and one Engy Vs Another squad in realistic? Fine, that can be arranged. You ask, you shall receive. (Now to track down volunteers, I only go in T4 ships BTW)

 

But which LRF is the problem, Jericho or Empire?

What is the point showing that LRF can’t handle duel with interceptor?? Can you read at all? LRF is OP because of its potential in realistic combat and any other combat allowing forming of fronts. It is not a problem for now because there is too small player base and metagame is immature, people tend to get more “fun” ships.

Because Ceptors ARE meant to be able to kill Frigates easily and not the other way around?.. If you’re disturbed by an LRF in CTB, grab a ceptor and kill it, or order someone in your team to do it.

 

If you want to show that it is not OP get squad of two JLRF and guard/engi in realistic combat. Don’t overextend and just hammer ships within range. BTW mines and lasers much better on LRF for protecting against Inties and so.

If you’re thinking 3v3s or something, yes, it’s OP. IFF they work together. Otherwise, they’re as useless as a rock tossed at a brick wall.

 

 

Other thing is ILRF vs JLRF.

ILRF deals a LOT more dps with the Disintegrator with the disadvantage of being visible at all times. JLRF are far more sneaky. I already posted about that.

I think we are just safe to say, that they seem to be OP ONLY when certain criteria is met. 

 

  1. Composition - 2 LRF + Engy

1A. Gamemode - Combat Recon and Realistic

  1. Squad with Communications

  2. Skill

  3. Coordination and teamwork. 

 

If you faced all that, then that team is OP, not the vessels themselves, but how the players fly there ships. 

I think we are just safe to say, that they seem to be OP ONLY when certain criteria is met. 

 

  1. Composition - 2 LRF + Engy

1A. Gamemode - Combat Recon and Realistic

  1. Squad with Communications

  2. Skill

  3. Coordination and teamwork. 

 

If you faced all that, then that team is OP, not the vessels themselves, but how the players fly there ships. 

I find "coordinated’ ECM + LRF (Empire/Jericho no matter) way more deadly, the amount of pain they can potentialy bring…

yes, That I can agree on! 

[…] You choose the ship that ensures victory […]

You make it sound like the rest of the slots are just for filling lol :smiley:

I do it the other way around many times: pick the less powerful ship in the beginning and go on through to the best one if it happens to die, so at the end most would be in their less-seasoned-with ships and i’ll be in one of my best. Good luck managing it out! :stuck_out_tongue:

Anyone else doing this?

You make it sound like the rest of the slots are just for filling lol :smiley:

I do it the other way around many times: pick the less powerful ship in the beginning and go on through to the best one if it happens to die, so at the end most would be in their less-seasoned-with ships and i’ll be in one of my best. Good luck managing it out! :stuck_out_tongue:

Anyone else doing this?

I always pick based on my and enemy team compositions, it is never a same order

What is the point showing that LRF can’t handle duel with interceptor??

reason 1:

To show that an interceptor (weakest class) can kill this frigate. Interceptors cannot kill the other 2 types of frigates one on one as easily.

reason 2:

Your argument extends only up to the point that guided torpedoes are an issue ie. that is what’s causing the imba. duels in that video clearly shows beyond doubt that any ship with enough acceleration can outmaneuver said torps thus rendering it absolutely useless beyond point blank self defense. tl;dr - your Guided Torp OP long range argument debunked.

 

Can you read at all? LRF is OP because of its potential in realistic combat and any other combat allowing forming of fronts.

Its’ potential is its’ job description. That’s what it was designed to do. And it is OP because it can do it well?

That makes about the same logic as saying interceptors are OP because they can fly at 600m/s and are hard to shoot at.

Its’ what they were designed to be used for.

hmmm is Engineer OP because it can drop a warp gate that other ships on his team can use and not just him? oh wow.

 

If you want to show that it is not OP get squad of two JLRF and guard/engi in realistic combat. Don’t overextend and just hammer ships within range. BTW mines and lasers much better on LRF for protecting against Inties and so.

You cannot and need not show Jerry LRFs as NOT OP beyond demonstrating that any ship can just simply dodge the hit.

Being hit by one repeatedly enough to die from it points out only one obvious fact. And its’ nothing to do with the ships but on the player instead.

Wait… people have trouble dealing with a missile that TELLS you its coming for you, is the speed demon of slow, and is bright as hell with an arc trail that tells you where it comes from?

I think we are just safe to say, that they seem to be OP ONLY when certain criteria is met. 

 

  1. Composition - 2 LRF + Engy

1A. Gamemode - Combat Recon and Realistic

 

Any combo can be countered

 

2 x LRF + Engi ? No Guard ?

 

1 ECM

1 Command

1 Recon

* one inty on plasma gun as bait

 

bait premature EM torp, Deactivate, stun, debuff, kill engineer

regroup and finish up the one sided 3 v 2 that you just created.

 

Then ofcourse people will moan that ECM is OP lol

Replace ECM with CovOps or Gunship and Diffusion Shield + Valk is OP next

Replace Command with Guard and Pulsar + Inhibitor is OP

 

Peeps will just continue to moan until only 1 ship is left in the game and ONLY IF that ship is their favourite one they fly well in lol. Please.

CO is the way to go to counter them. I already pointed out what I did wrong and how I would/should of defeated the LRF in my inty.

If it is part of ball you has only glimpse chance to do it and risk to loose one more ship. Talkimg about pub, you need no coordination to create ball with JLRF, only common metagame, but to counter it you require coordinated push.

 

You want a Squad with 2 LRF and one Engy Vs Another squad in realistic? Fine, that can be arranged. You ask, you shall receive. (Now to track down volunteers, I only go in T4 ships BTW)

 

But which LRF is the problem, Jericho or Empire?

Jericho. If you want i can participate too, i have several T4 ships and i’m available usualy around 8pm UTC. Ingame name “Isoyama”.

 

 

I think we are just safe to say, that they seem to be OP ONLY when certain criteria is met. 

 

  1. Composition - 2 LRF + Engy

1A. Gamemode - Combat Recon and Realistic

  1. Squad with Communications

  2. Skill

  3. Coordination and teamwork. 

 

If you faced all that, then that team is OP, not the vessels themselves, but how the players fly there ships.

1A: yes. The rest is no. I said about squad only to artificially create ball like structure which remove weakness of JLRF and can be formed by any non communicated players if they know how to abuse JLRF.

 

to Kine

reason 1:

To show that an interceptor (weakest class) can kill this frigate. Interceptors cannot kill the other 2 types of frigates one on one as easily.

You haven’t understanded my post and still argue about lost cause. I’ve never said that LRF is OP because it can get easy kill or can not be killed.

 

reason 2:

Your argument extends only up to the point that guided torpedoes are an issue ie. that is what’s causing the imba.

Finally, Yes!

duels in that video clearly shows beyond doubt that any ship with enough acceleration can outmaneuver said torps thus rendering it absolutely useless beyond point blank self defense. tl;dr - your Guided Torp OP long range argument debunked.

Your spherical experiment in vacuum hardly proves anything.

 

Its’ potential is its’ job description. That’s what it was designed to do. And it is OP because it can do it well?

Because it is too hard to counter unlike ILRF for example.

That makes about the same logic as saying interceptors are OP because they can fly at 600m/s and are hard to shoot at.

Its’ what they were designed to be used for.

hmmm is Engineer OP because it can drop a warp gate that other ships on his team can use and not just him? oh wow.

Speed of Inties is matter of balancing and can be changed. Problem with torpedoes in their basic mechanic that why i’m asking to remove it, not balance. Warp gates has its potential too but it is hard too utilise in public game and doesn’t give you strait power advantage only a bit of flexibility. Like engie’s teleport in TF2.

Because it is too hard to counter unlike ILRF for example.

 

your counter is to simply move

 

when he miss, he would have wasted a few seconds of DPS that could have been allocated elsewhere.

your counter is to simply move

 

when he miss, he would have wasted a few seconds of DPS that could have been allocated elsewhere.

It feels more like an eternity than just a few seconds…

Actually, better term would be steaming. Its water cooled, and now the water is now vapor…

You said there would be pictures. I WANT THEM!

 

And I think we can agree that right now LRF are fine. Jericho LRF might need a different mechanic vs AMS, but beyond that they are fine?

You said there would be pictures. I WANT THEM!

 

And I think we can agree that right now LRF are fine. Jericho LRF might need a different mechanic vs AMS, but beyond that they are fine?

 

I couldnt, I fixed the problem right away, and now I know that you really need to clean the dust out before it becomes a fire hazard and then gets caught on fire from a faulty loose wire, making the Radiator go full blast due to the internal sensors going nuts. I nearly had catastrophic failure…But now its fixed…temporarily with duct tape…literally.

 

Pictures are not advisable. And BTW its actually my fathers PC that did all that…lol

This is true. As an LRF pilot, right before I shoot, I take a look at the radar to see for any red icons, then fire. It’s still not enough, as the Torpedo takes over 15secs to reach anywhere important and they can very well kill me in that time frame.

All you can do is look at your shield bar.  I’m constantly switching between the target and my shields when it’s a long range torpedo.

 

You make it sound like the rest of the slots are just for filling lol :smiley:

I do it the other way around many times: pick the less powerful ship in the beginning and go on through to the best one if it happens to die, so at the end most would be in their less-seasoned-with ships and i’ll be in one of my best. Good luck managing it out! :stuck_out_tongue:

Anyone else doing this?

Always pick engineer second or third.  They’re the first to die, and a lot of people take them in first.  Knowing that, don’t even worry too much about your first ship dieing.  By that time, the mood of the match is mostly set and you’re more comfortable knowing how it will probably play out.

3m 45s - LRF’s biggest advantage is it’s 6 turrets. Nicely shown on video. Notice Twiddlez’s Guided torp manually detonated early I’m assuming because JP has escaped outside of his screen and is considered a lost cause. And ofcourse the OP EM Torp and a suicidal pilot insisting on coming in melee.

I detonate a torp the instant I believe that there are no viable targets within range. Also, as a disclaimer I was in the Jericho T2 LRF. I don’t have any thing better atm.

I detonate a torp the instant I believe that there are no viable targets within range. Also, as a disclaimer I was in the Jericho T2 LRF. I don’t have any thing better atm.

 

And a dam well pilot Mr. T you are. Remember that.

I would call myself an “above average pilot” myself, but thank you.

I prefer the idea from Unreal Tournament with the Redeemer weapon: Let the missile be shot down.