Tachyon is an indirect DPS active module and a Survival module packed into one. And it’s only relevant at ranges close to the limit.
Say distance to target is 9km - it’d take you over 13 seconds to take your missile there. Tachyon cuts that by half giving you:
A. 6 seconds of extra DPS from main weapons
B. 6 seconds less of vulnerability
C. 6 seconds of additional movement
I don’t spawn camp and / or shoot from range so that is why its’ of lesser value to me. But even if you did, there are bigger things going for the Jerry LRF that makes shorter missile travel time a minor advantage. In any case; and this is why I’m undecided on the module:
It’s not like the Tachyon on a Jerry LRF allows you to kill a target that is otherwise unkillable.
People might be tempted to argue that the ‘no warning’ distance gets increased but seriously? by how much? it’s intangible due to multiple externalities including ability to discern game sounds, headphone quality, soundcard, monitor size and resolution, inherent reflex time of individual pilot, health of pilot’s eyes (and possibly brain rawr) etc its’ too ridiculous to take into account. For all you know that distance probably only got extended by mere meters.
Now Tachyon on an Imperial LRF on the other hand…
That module allows a pilot to kill something that would otherwise be unkillable. Interceptors flown by good pilots.
But why isn’t it perceived as OP there? wherelse on a Jerry LRF it is ?
At 7m/s² you’d be able to move 100 meters in less than 3 seconds. That’s enough to take a partial hit instead of full damage. I haven’t measured the blast radius but I’m assuming 300m which; lets grossly generalize, translates to about 3-4k damage on shields. Hardly life threatening to a frigate. 4k damage to inties might prove fatal but inties accelerate twice faster and rarely float static all the while buzzing about at insane turn speeds well beyond the ability of a guided torp to track. Add that you lose significant turn rates on the missile at higher speeds make it even easier to evade. All this is assuming the culprit has perfect aim. Most people including me dont land deadon hits all the time. Missing by 50 meters or more is rather common.
Personally - I get hit at a rate of 1 in 6 and that’s while flying frigates. That’s also from not even caring to find out the approaching angle of the inbound torp. I just randomly GTFO of the way.
@ Thrael
Requirement to optimise specificaly against JLRF indicates that it is OP
These are the standard things you do to tank thermal/aoe damage. Sources of which are numerous and not exclusive to LRF torps
Usually you are either busy or it comes around the rock.
This here differentiates a good pilot from bad ones.