Store/Armory improvements - add the amount field to Store/My Items interface

Here’s the thing!

I want to spend around 200 or more million credits on Mark 2 resources by salvaging them.

Sure, I can do that now, but there is a problem! At this rate, it will probably take an hour or two, before I am through that!

What’s the problem? Additional lost time, doing nothing else, but just purchasing, upgrading and salvaging Mark 2 regular equipment to get resources!

There is another problem, because of that. I got kicked from the servers and I got a message “Too many requests.” or something among those lines.

 

So, I am suggesting a simple, but very needed change, which should really be implemented as soon as possible. You do that and earn a big plus.

Rank 15 Mark 2 Reactor Overload salvage brings you 3 metal blanks and 2 graphite plates. 50 x 3= 150 metal blanks, 50 x 2= 100 graphite plates (time taken: 10-15 minutes)

With this suggested system, any amount of items would take only seconds, not minutes or even hours.

In my incoming Steam review, this will definitely impact the game’s score. I can tell you this in advance. Functionality of the interface is important. Should be improved as well.

 

The Store should get the “amount field”, just like in the Workshop. How you do it, it’s up to you, but let me give you just a few recommendations.

1.) Put the “amount field” somewhere in the interface, you can select any number from 1-99 range, to buy.

1.)a) If a number exceeds your balance account, such number is immediately reset, or you get the message “Insufficient funds and/or resources!”

1.)b) Example: I select “50” Rank 14s’  of the same Reactor Overload items. Then I get a summary of all those items displayed. 50 x price of 1 item = total price sum

1.)c) This method applies for Mark 1,2,3,4,5. If it’s too complicated, make it work with Mark 1 and Mark 2 only. It’s up to you how to make this improvement.

1.)d) This method should also include salvaging option and upgrade option functions.

1.)e) This method should only work, if a player used other, non-GS options! All GS (payable) options should work as they now, individually.

 

Screenshot:

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or:

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When you buy an item, you get a modifier “amount” with all the other existing options. You input the number, like 50, then you confirm, and then your price is adjusted based on your total sum.

Same goes for salvaging and upgrading with loyalty vouchers and Iridium.

There is already an option “Sell All”. I also recommend an option, Sell All Mark 2 Kits or/and Mark 4 Kits.

 

 

 

 

Yeah this would be a welcome change, but now that you’ve told them about it, they’ll shuffle the resources again… *exaggerated sigh*

57 minutes ago, TheDarkRedFox said:

Yeah this would be a welcome change, but now that you’ve told them about it, they’ll shuffle the resources again… *exaggerated sigh*

You’re paranoid. They are not that evil. But it is true, that because of salvaging mechanics, I have built all 9 Secret Project ships with 0 GS.

I spent around 750 million to 1 billion credits, if not more. Too bad that I lost my list, when I wrote my exact numbers.

I estimate, that I will have enough for all 3 Rank 14 Destroyers as well, provided that you can have 10 slots on them to equip.

Grinding credits is the most important, along with daily OS missions for monocrystals.

One person can’t change the fate of many.

30 minutes ago, Koromac said:

One person can’t change the fate of many.

Uhm I would not be 100% sure about that, at least not in this game.

10 minutes ago, OmegaFighter said:

Uhm I would not be 100% sure about that, at least not in this game.

Crap…

I remember that answer something like that recently. 

Everytime when pilot is selling or salvaging some items, the server loads is going around. All this operations are calculated there. At the current state, we have no opportunity to make selling or salvaging the amounts of items at the same time. 

1 minute ago, CinnamonFake said:

I remember that answer something like that recently. 

Everytime when pilot is selling or salvaging some items, the server loads is going around. All this operations are calculated there. At the current state, we have no opportunity to make selling or salvaging the amounts of items at the same time. 

What is problematic, is that you can spend hours just salvaging through same equipment. I mean, there must be a way to go around this?!

You will think of something, right?