Static Projector [Module]

Name: Static Projector

Type: Active Module for Guards

Damage: 1,750 EM per second.

Range: 2,000m

Radius: 1,000m

Energy: 300pts

Recharge: 45 seconds

Tooltip: Projects a static field in a 25deg cone at the crosshairs. Any enemies hit will be statically charged for 10 seconds. If a charged enemy comes close to a non-charhed enemy, they become charged and deal damage to each other. If charged enemies come close, they deal damage to each other and refresh their static charge.

21 hours ago, TheDarkRedFox said:

Name: Static Projector

Type: Active Module for Guards

Damage: 1,750 EM per second.

Range: 2,000m

Radius: 1,000m

Energy: 300pts

Tooltip: Projects a static field in a 25deg cone at the crosshairs. Any enemies hit will be statically charged for 10 seconds. If a charged enemy comes close to a non-charhed enemy, they become charged and deal damage to each other. If charged enemies come close, they deal damage to each other and refresh their static charge.

wow, this is beautiful, I recommend though that charged enemies shouldn’t be able to charge uncharged enemies, also the charge probably shouldn’t reset, what’s the cooldown?

17 minutes ago, evo888 said:

wow, this is beautiful, I recommend though that charged enemies shouldn’t be able to charge uncharged enemies, also the charge probably shouldn’t reset, what’s the cooldown?

Added recharge. And it’s meant to scatter enemies from eachother, so.

1 minute ago, TheDarkRedFox said:

Added recharge. And it’s meant to scatter enemies from eachother, so.

the fact that they damage eachother while nearby is already quite an incentive for them to leave one another or perish, without recharge it’s already a total of 17’500 em damage, that’ll kill an interceptor and maim a fighter easily

31 minutes ago, evo888 said:

the fact that they damage eachother while nearby is already quite an incentive for them to leave one another or perish, without recharge it’s already a total of 17’500 em damage, that’ll kill an interceptor and maim a fighter easily

True enough.