From T3, interceptors get a push to win module. In 4.7 sec they can easily kill other interceptors, fighters. Get a rapid plasma with supernova and needle mods and thats all they need.
With the ion beam at leas we can dodge attacks. The Jericho aoe stun can be avoided.
In most mmo if they put a skill in that has the same effect as this one they make the target immune to everything.
My suggestion:
Leave the skill as it is now but give at least 70% damage reduction to the target too
or
only prevents flying (which case he has to use ion beam too to get a free kill, that is 2*158 energy only…)
there is one ship which can break free from any kind of ECM effects: the crown glory of the wardens medium sized fighter line - it’s special will remove all debuffs except the frigate’s ECM support modules
Currently there is no skill granting you a stun break or stun safety. Only the Special of the Warden overdrive can break stuns. There is only the T1-2 Skill from Jericho who reduces the effectiveness of Inhibition effects by 25% and reduces Weapon spread by 20%.
I think that the effectiveness of the Stun modules at all needs a slight tune down. 3 Seconds on the mk3 Statsis is more than enough and it should be longer imo.
Change it into a tackler mod where you can’t move and can’t use guns but can still use mods. That way it can be survivable and not an instant kill button at least.
“* When the “Stasis” module affects a ship, it does not stop on the spot and keeps moving inertially.
* Duration of “Stasis” has been reduced by 10%.”
So a 10% duration nerf ( almost nothing changed), and a funny side effect that u can crash your enemies with it.
Before the “nerf”:
you cant do nothing
after it: you can watch your ship flying while destroyed (i don’t think that a straight movement makes harder to hit someone)
I think it’s still OP to block everything, 10% shorter duration didn’t change it. (from 4.7 sec to 4 sec i believe, so about 15% but still way easy to kill with it)