Star Conflict v.1.2.5 Discussion

Stopgame.ru were supposed to post this video only tomorrow :slight_smile:

Stopgame.ru were supposed to post this video only tomorrow :slight_smile:

I bet they messed up time zones and UTC / Moscow conversion :)))

 

link to the article

http://stopgame.ru/newsdata/26884

“Помимо прочего, «Эра Эсминцев» принесёт с собой в Star Conflict и новый тип карт, позволяющий сражаться на поверхности различных объектов. В частности, первыми из таких локаций станут космическая станция пришельцев с многоуровневым лабиринтом коридоров «Левиафан. Катакомбы», место падения гигантского дредноута «Крушение Northstar» и заброшенный завод с потайными туннелями «Амброзия-VII».”

 

The translator first just laughed at me but after some cursing it came up with something interesting… if I get this right then…

http://imgur.com/gallery/89HANHg

FIX the SPEC OPS! Really, what did you do with this mode?

Sudden lag destroys the match!

Ask Aggressor or OmegaFighter, if you want to know more!

FIX the SPEC OPS! Really, what did you do with this mode?

Sudden lag destroys the match!

Ask Aggressor or OmegaFighter, if you want to know more!

Please stick to the bug report thread.

This is a patch discussion.

 

Is “Spur” and “Destroyer” new modules? Just noticed them in the T3 battle. 

 

134832New_modules.jpg

 

 

Can someone from the dev side comment on this please? 

Seems to be some kind of bugs with text placeholder.

So i guess we still have to wait until January, right?

If so I expect not double, but triple the output from you devs! We should get all three factions’ destroyers on release! X3

So i guess we still have to wait until January, right?

:slight_smile:

 

If so I expect not double, but triple the output from you devs! We should get all three factions’ destroyers on release! X3

:))

Combat recon is much better now. The beginning of stopping the fake dread attacks are here. There are monos flying around everywhere, so whats not to like?

 

Still restricted in higher rank squadding. Weird laggy spec ops, on occasion.

So many restrictions around leagues, which for 4v4 games hardly seems worth the effort, monos or not.

 

 

Is “Spur” and “Destroyer” new modules? Just noticed them in the T3 battle. 

 

I know that spur is the speed pickup, team battle by any chance?

I would guess that destroyer is damage boost pickup.

Also my Hunter needs to be ready by then too. If not before.

Also my Hunter needs to be ready by then too. If not before.

what-part-no.gif

The “O” looks like a Donuts, can I eat it?

The “O” looks like a Donuts, can I eat it?

NO.

Also my Hunter needs to be ready by then too. If not before.

what-part-no.gif

What is “MO”?

Wait sorry I spelled that wrong. “NO”.

Never heard of it.

Combat recon is much better now. The beginning of stopping the fake dread attacks are here. There are monos flying around everywhere, so whats not to like?

 

Still restricted in higher rank squadding. Weird laggy spec ops, on occasion.

So many restrictions around leagues, which for 4v4 games hardly seems worth the effort, monos or not.

 

 

I know that spur is the speed pickup, team battle by any chance?

I would guess that destroyer is damage boost pickup.

Team battle, tourney to be precise. So are those red/green/yellow pickups?

Sure, it is, but this is a critical bug , that this patch didn’t fix or even address it.

In fact, developers don’t even want to respond to get more information from me.

Skula1975 said what he said, but the issue still exists. We all did, what we could. I got around 24-30 witnesses total!

There is 33% chance that both Spec Ops in T5 will get bugged with unplayable, horrible, rubber banding lag!

You cannot afford to let this bug slip through in 1.3.0! Please, address this as a priority!

Koro I agree that on “receiving bug reports” they have some communication issue, but when they akwnoledge the problem: let them work. It’s only matter of time.

 

 

To be perfectly honest, your game is too intelligent for stupid people

 

So true (but not just “stupid people”, hot shot kids and there are more categories of players). Also when people start to play this game they expect like aircraft fight mechanic and logic, they think they are red barons and force solo action. And all their presumptions are wrong. They get annoyed because they had been killed a lot and they delete game before they can understand it.  Vet squads speed up their decision to leave game multiple times. They think that is because this is pay to win game, cheating or something else (reviews). But no matter what they think the fact is that learning curve is very long and demanding. All of us who love this game have to make sacrifice to make their learning curve less painful. Couple of video tutorials wont change anything. And we all know there is not enough money for serious advertisement campaign. 

So true (but not just “stupid people”, hot shot kids and there are more categories of players). Also when people start to play this game they expect like aircraft fight mechanic and logic, they think they are red barons and force solo action. And all their presumptions are wrong. They get annoyed because they had been killed a lot and they delete game before they can understand it.  Vet squads speed up their decision to leave game multiple times. They think that is because this is pay to win game, cheating or something else (reviews). But no matter what they think the fact is that learning curve is very long and demanding. All of us who love this game have to make sacrifice to make their learning curve less painful. Couple of video tutorials wont change anything. And we all know there is not enough money for serious advertisement campaign.

I have to disagree, i think people are subconsciously trying to pat themselves on the back now. If this game is considered ‘‘intelligent’’ (which is quite hard for a non living thing ;P) than plenty of other games would be in the rocket science department, yet that doesn’t stop those games from becoming successful/gaining popularity.

I also have to disagree with your tutorials statement, the video tutorials are really well made, the problem imo is the fact that all of it is not located in the actual game. The basic tutorial at the start is fine, but after that the user should also have to option to delve into more advanced tutorials and then you can have the video tutorials accompany these more advanced tutorials. The video tutorials are pretty much like the lore/story aspect of the game, if it’s not in the actual game not to many people will bother with it i think, except the people who already visit the forums.