What about the new voucher prices (and the extended hull)?
Ninja changes. Deal with it
What about the new voucher prices (and the extended hull)?
Ninja changes. Deal with it
Here is the current Leagues schedule:
Note how all 3 cycles are easily accessible by Russian AND European players, some players even capable of participating in all 3 cycles (including the one that is supposedly in peak time), and then if we look at American population, we see that there only 1 cycle that is somewhat accessible to half of the population.
Moscow has 7-pm and 10-pm time zones, that easily cover the âteenagerâ and âworking adultsâ population, giving a chance to participate to those groups in one of those times, and somewhat allow flexibility for Russian population spread over time zones (but keep in mind that population density in Russia is compressed around Moscow time zone Âą1/2 hours, while in America population way more spread on edges, aka coasts of the country, and we have 3-4 hours between us)
Are you certain those arent EUropeans playing
yep, i especially asked about this.
yep, i especially asked about this.
ok, but i cant imagine who would be possibly be playing at 4pm, in masses to call it peak of activity.
Any one from Cali, mind to explan wth are you guys doing there?
Advertising itâs not a simple thing when you just pay and receive new users. I can tell you how advertising works in Star Conflict, you pay for ad via different channels, people are coming, people are dying because of more skillful players, people deleting the game. Iâm saying that this thing is complicated and we donât want just throw valuable resources.
I do agree that kill squads full of vets should stay out from lower rankâs games (1 - 12).
But from endgame? I mean t5 (rank 13 up), I understand that 1 new player that buy a t5 premium ship is tasty, so you somehow âpreserveâ those guys from vets⌠Even in end game scenario.
But vets are always better moneywhorth. Marketing 101.
And with this boring rules you applied to end game content (t5 pvp IS eng game stuff), letting squads only able to play leagues, you are loosing players whorth money. The soon you get itâŚ
Btw, new player coming here are scared from vets mostly because this game luck of proprer info on mechanics.
Ex: try to get by yourself as eng gamer infos how resistences affects incoming damage.
Those infos are buried deep into this forum, translated from russian by people that I call: heroes. No proper info in game, neither a damn wiki in eng.
The lack of those basics info is what divide skillwise vets and nabs. The fact that some vets can sealclub people in t3 and t2 is mostly consequence of this (mostly).
That said, t5 should have no restrictions on squads. Whoever says otherwise is clueless about what he is saying.
Iâm just angered at the procrastination from the devs. I hope you all realise that these weekly missions are just a way to stall the release of Desttoyers.
Iâm just angered at the procrastination from the devs. I hope you all realise that these weekly missions are just a way to stall the release of a Hunter.
fixed it for you
fixed it for you
Omg that gave me a good laugh! xDDDD
fixed it for you
Done with style⌠:fed012:
I like the Combat Recon change, but I whish it was more obvious when the captain is âkillableâ. Maybe I missed the symbol for it, but it should be stated that the enemy captain kill now starts to count somehow more prominently.
I also like the fact, that the events have nice rewards, both the holiday one and the weekly one for the leagues. The custom screen for dailies is nice, and you still kept the ability to make people buy more if they feel like it, which is so important to the usual delusional management, which thinks it will actually increase sales. Mission well done. However most of it, wonât affect me much.
So these were the nice changes.
Not so nice is the lack of understanding, that Leagues atm. is not âthe thingâ, and further trying to lure people away from PvP, where since the lack of squadding or proper rewards, players seem to have embraced the âwell lets all go soloâ mentality anyway, keeping the exit door as wide open as always.
Leagues is just not the replacement for 4squads, in any way, and is just a torture atm. serving only third generation veterans, who wanna make a name. Itâs too small teams for that game mode to be fun, and came way too late and should have been kept a test until the next âbig influxâ of players, since it only works with a larger playerbase.
Additionally to the introduced rewards, PvP should still also stay a major focus, and get finally more endgame rewards, more stricter rules for slotting ships in T5, more opportunities to have teamplay in T5, and gradually introduced mid-rules in R9-12, which is basicly the new mid-tier. Progression until R9 should be lightning fast, and slow down gradually.
Then we can talk about a game changing patch, which is revolutionary.
And yes, I know, not everybody is a fan of PvP. But this does not excuse to treat that queue always as a buffer to try out new game modes which may or may not work or need a lot of social setup, it also needs constant attention, because loyal pvp players keep this game more alive, than all other modes.
Devs, the thing that made me want to get good at this game was seeing T3 full of Corp squads. The reason I joined a Corp was to learn how to compete in that environment. The issue for entry wasnât the vets - it was the xxxx ships you make people fly. Back in the day we could skip straight to rank 9 and full blue modules; all that held us back was ability.
You need to stop trying to âprotectâ T3 from vets and squads. As long as the rookies and vets are using equal ships and modules, all this babysitting isnât needed.
You guys still donât seem to understand. It took you ages to finally remove doomsdays from the early tiers, the tiers that people come and immediatly leave because of âveteransâ . It was your own incompetence that started the rumors of: "if you donât have that and that gear you have no chance against the vets. "
That was your own doing.
And making restrictions for squadding in low tiers for too stronk people is not really hard to think through.
Itâs like you suddenly realised that this is the only thing you could do, but you havent even tried a more moderate solution⌠always from one extreme to the next and inbetween i see once again patchnotes that fail to include all of the changes.
And stop it with those leagues. 4 wins and 1 loss and it was boring. 4v4 is a joke.
Also the times are a joke. Why should i have a timetable for just playing with my friends?!
Is Star Conflict my new job? Will i get payed in grain if i complete a league cycle? Would you be so kind and wash my socks?
Indeed, Long Range Frigates.
Oh right, and Guards! (Rakza :012j: )
Omeganub!!!u of all people wanting a nerf for LRF?!
I also like new version of Combat Recon much better than previous, and as far as I understand, no one is disappointed with this.
I still have a personal crusade against late join on certain game modes, but in regards to the most recent combat recon changes:
Invulnerability has no place in an arena shooter because it provides an unfair advantage though no risk high reward gameplay. Thank you for changing it in a way that allows a captain to play aggressively at the start but at their own risk.
Also, as I havenât played much recently, I have noticed the different voucher prices on equipment upgrades and am unsure how recent this change is. Iâm glad that a large number of them are significantly cheaper. With that said, expanded cargobays are like an armor plated hull without a speed reduction, which while purchasable with in-game credits undermines both armor plated hull and reinforced beams as a single slot hp buff solution/ Additionally, the cargo scanner along with an IR is superior to using two IRâs by a small amount. Itâs such a small amount I doubt it will make any significant impact, but as the scanner can only be bought with galactic standards itâs still an advantage paid for with money however slight. That also brings up the question of why premium ships have an unlisted passive energy regeneration buff.
Omeganub!!!u of all people wanting a nerf for LRF?!
Yeah, which means I have enough experience to judge the strength of these ships.
But anyways⌠Soonâ˘
Advertising itâs not a simple thing when you just pay and receive new users. I can tell you how advertising works in Star Conflict, you pay for ad via different channels, people are coming, people are dying because of more skillful players, people deleting the game. Iâm saying that this thing is complicated and we donât want just throw valuable resources.
I know, every company spends 1/3 of their income exclusively on ads if they want an impact (altough itâs mostly standing on the floating line rather than increasing). If you donât already, thatâs at least a 50% increase in your expenses from the start. Adverising by âword of mouthâ doesnât work without an organised background - without it only 1% maximum of the people talk about the game, but are mostly left discouraged because of a few 'noâs they received, without proper knowledge beforehand of what would happen and how to do it further, properly, not haphazardly.
The thing Doomb0t is telling us is that:
their advertising resources are very limited. (a lot of us suspected this)
the dev team is not confident the current game mechanics are sufficiently newb-friendly. Partly because of predatory vets.
I think a lot of people donât want to hear #2, but I can understand where theyâre coming from.
They are not going to follow our suggestions, because they have a fuller picture than we do, because they canât afford it, and because theyâre already planning something for Christmas (destroyers release probably).
So in short, I think we just need to sit back and see what happens over the next few weeks. If youâre not happy with the game currently, play something else. The devs would probably be happy to see you take a break.
In the future, expect more content that tries to separate newbs from vets. Even if you donât like it, it might work out in the end.
Advertising itâs not a simple thing when you just pay and receive new users. I can tell you how advertising works in Star Conflict, you pay for ad via different channels, people are coming, people are dying because of more skillful players, people deleting the game. Iâm saying that this thing is complicated and we donât want just throw valuable resources.
youâre never going to escape your new potential customers getting asshurt-itis about not being as good as they think they are. I encounter a lot of people who have no idea how to configure their ships, have no idea what to prioritize. These are the same people who do not bother to check the website or go out of their way to educate themselves on how to play the game. The same people who accuse people of hacking when they die because they have no other way to describe the wrecking they just received.
To be perfectly honest, your game is too intelligent for stupid people. Left to their own choices they will get dominated every time by people who know what they are doing. because of something I call shitter chaff. Think of a new player like a missile launched at a target, in this case success. But all around the success you have the countermeasures, the shiny, distracting chaff that only the smartest missiles will ignore. And so you wind up with krakens built with 3 shield, 3 hull, 1 cap cpu and engine with a torpedo launcher, mine field and mortar, engineers that use shield booster, rep kit, flares, and nanocomposite because theyâre âdrone shipsâ, jaguars that drop drones and then use their cloak to run away, t5 guardships that brazenly drive towards danger with their 50k survivability, and covops players who only get kills with the nuke. The list goes on. Not to mention that a large number of weapons are horribly inaccurate compared to other options when strafing, let alone when shooting at people using turnkeys.
One way to help mitigate this is introducing educational tools into the game, maybe some sort of interactive information database that lets people play with different build combinations in hangar or in test environment without spending vouchers or credits The test environment could also be used to set up dummy targets and obstacles to practice on. Maybe some way to set up a progression plan, a way to bookmark particular items to notify you when you have enough to upgrade them. something like that.
another thing would be to introduce incentives for not farming new players, preferrably through playing with them. Add a leaderboard for it even. Everybody these days loves to stroke their ego, what better way than to show everybody just how helpful and better you really are? Works for liberals and tumblr, it could work for star conflict too. A system that gets good players scrambling to find newbies to play with for rewards. The only real issue here is that Iâve tried playing with my new friends before and theyâve quit due to kalah squads and the like completely wrecking them over and over. A few of them even saying âI donât want to do pve to level my ship Iâm playing this to do pvp. How can I do that versus these fully leveled ships and equipment?â
you can also do stuff like separate players based on how many battles they have. If you have an idea on how many battles the typical player will play before spending money, you can use that to set a divider, people under x battles can only see other people under x battles.
additionally, and this has nothing to do with any of that, but some kind of dueling grounds with an AI ref and fight manager would be neat for open world, especially if you get rewards similar to skirmish or pve by winning the 1v1âs.