Hopefully there’s another solution possible. (Always that error message prompt I suggested…)
Yeah, i remember about them.
Hopefully there’s another solution possible. (Always that error message prompt I suggested…)
Yeah, i remember about them.
Yes, there was a huge wall of whining on ru forums yesterday. That’s why we’ve decided to revert it today.
That’s a shame, it’s my least favorite game mode to play with strangers, followed by late joining a combat recon or detonation.
What if you allowed people to select or deselect the more controversial game modes from queue, or maybe even an opt out for late join on their end instead of it being a sweeping change? Or what if you needed x number of ships on bar to be queued for it? Have those options been explored much?
Difficulty of Fire Support mission has been decreased today. Could you please test it and tell us your feedback?
Nuuuu, my least favourite game mode returned to random que, I cri.
BUG - The icons in the hanger for the daily open space mission and A.Gage missions disappear as soon as you accept them. There is no way to recall ships from A.Gage or double check to see what your open space mission is now.
BUG - The icons in the hanger for the daily open space mission and A.Gage missions disappear as soon as you accept them. There is no way to recall ships from A.Gage or double check to see what your open space mission is now.
It works as intended
Look here
Hangar now only shows icons of characters with new or finished tasks
Means that characters icons are just like notifications now.
Yes, there was a huge wall of whining on ru forums yesterday. That’s why we’ve decided to revert it today.
Restrict people who are using only 1, 2 or 3 ships. It should be mandatory that they use 4 of the appropriate ranks!
Nothing upsets you more, than 1 person using 1 ship and then, it dies and hopes that it will get rewarded with the free loot!
Nothing upsets you more, than 1 person using 1 ship and then, it dies and hopes that it will get rewarded with the free loot!
Totally agree with you. But your solution and other suggestions are not possible now. Unfortunately.
EDIT: Just noticed, everything is in the assignments tab!! Me bad, I’m still used to it being for contracts only.
EDIT: Just noticed, everything is in the assignments tab!! Me bad, I’m still used to it being for contracts only.
Happens 
Difficulty of Fire Support mission has been decreased today. Could you please test it and tell us your feedback?
I had Mauler with Mortars and I rushed as insane. Cruiser actually moved faster in Fire Support mission than Defence Contract mission.
I proceeded to get the engines, but as usual, randoms (1 of them left), the other 2 died and I had to deal with everything.
Mission is/was too hard, because it felt that Cruiser is using its Cruise Engine 700m/s. 
I had Mauler with Mortars and I rushed as insane. Cruiser actually moved faster in Fire Support mission than Defence Contract mission.
I proceeded to get the engines, but as usual, randoms (1 of them left), the other 2 died and I had to deal with everything.
Mission is/was too hard, because it felt that Cruiser is using its Cruise Engine 700m/s.
Thank you for quick feedback. I think it’s okay that mission is hard to handle just with one random. T5 PvE should be challengable.
Before the hotfix it was possible to kill the Cruiser solo.
i don’t know what you mean by new servers but my lag is worse 
europe from 30-40 went to 70-80 russian from 90-100 went to 120-130 usa is exacly the same 180
i don’t know what you mean by new servers but my lag is worse
europe from 30-40 went to 70-80 russian from 90-100 went to 120-130 usa is exacly the same 180
We have a specialthread for this. We will be grateful if you help us with information.
Also please pay attention to this
Cruiser mission is ok now that it slows per engine killed rather than going fast even with 1 engine at 1%. Not sure if engines are weaker also but it was fine with people that knew how to take cover and not die before the cruiser appeared ;p I only did the one mission though.
Cruiser mission is ok now that it slows per engine killed rather than going fast even with 1 engine at 1%. Not sure if engines are weaker also but it was fine with people that knew how to take cover and not die before the cruiser appeared ;p I only did the one mission though.
Thanks, T5?
Yes
I agree with you, but this time we’ve listened to the opinion of a majority.
I can understand the majority wants it in T5 (I actually like the fact if its not every battle tho, until the skill level is high enough to have games, but beacon capture is part of the tier somehow), but I think a lot of them would not be too mad if T5 has a ship minimum aswell in that case. It’s like two different problems, one being what to do with capture the beacons, and what to do with one-ship-wonders in T5, to listen in here would mean to react to both concerns independently.
If having only one ship has any upside in progression, this should not exist; otherwise it is still a mystery to me, why people even queue up with a single ship. I mean, if you go one-role take at least multiple LRF.
Maybe we need an igromania about “Deck building” to show this is actually part of the game, to choose the ships; including the difference from T4 and T5 and CtB.
So people get more aware of the tactical impact of the ships you take. Given, the producers are aware of it too 
I really don’t understand that League thing. Why 4v4? Why not at least 6v6?
You can’t tell me that your maps are made for 4v4… This will result in endless recon rushing.
Let me guess, in 2 months you gonna nerf all recons in the whole game, because of this gamemode.
\o/
Anyways, I have experienced every aspect of this game and simply have no reason to ragequit, because there is nothing more for me to gain or lose, exept fun.
And that is why i play. As long as i can play with my friends.
A positive thing tho.
You completley killed my will to play anything lower than t4 ships. congrats, the eagle-b is now in the museum.
One thing for the future tho, you should really really try to be more consequent in removing items from the game.
Examples: when you removed submatter and lightweight or TTC from t3, many players had plenty of these left, for a year. Others would have a monocrystal blueprint, just like that. Don’t let this happen again, can’t take you guys serious with that kind of conduct.
And one last note: The “Dayly Missions” are not fun. You should do something about that. Use it, to get some gameplay into that mode, make people more addicted. Yep, you blowing away a chance for great content. And even if many people are doing them, i rarely hear anyone that enjoys them. Your game should be enjoyable right?