Bugs are one thing, you can just take a break from the game until they’re fixed; bad system changes are a whole different matter that undermines the players’ trust in you. Aliens/bots in PvP, ridiculous MM, premium ships giving you better teams, periodical mixed tiers, or you taking weeks and months to change it all back to what it was… none of it comes close to the damage done to this game with the previous patch, in my opinion.
With just one move, you managed to discourage both the newbies and the vets, and a part of them will never come back, because things like this happen every few months here, despite our most sincere attempts at explaining to you how damaging they are.
Although, I have to agree in many things mentioned above like mm issues but there are good changes (imo) here to bring up too.
I actually liked the aliens in PvPs. I always liked it how the appearance of aliens had changed the rhythm of one battle. Sometimes it made both sides work together until the map was cleared, sometimes only one side fought against them and the other just watched but did not take advantage of the situation, and of course sometimes one side did take advantage of the extra help. Little perks like this give a game real entertainment and make it less monotone I think. Of course I understand that aliens in pvp made it impossible to compare real piloting skills.
Another thing is about keeping new players. In my corp about 1/3 or 1/2 of the members are constantly changing. We are a casually playing corp so there is no hard core team playing. Therefore, since our dread was built, we could hardly manage to bring a wing together for a single SQ in a week. Now, during the weekends, we are there at several battle times, we play tournaments and SCL is advancing for us too. What is more, one wing is often not enough during the weekend activities. We might have been lucky to pick some good newbies willing to play but I think it was mostly thanks to the recent changes.
