I would doubt you have played War Thunder ever by that sentence if I didn’t know you.
War Thunder’s monetization is far cheaper for the player to accomplish more. With $50 in War Thunder, you can accomplish a lot more than in Star Conflict. War Thunder has a far better gold to credit conversion rate than in SC. To get enough credits to buy a T5 ship in SC will cost over $50, whereas to get enough credits to buy a T5 vehicle in War Thunder only costs $10-15.
And yes, WT patches are relatively bug free compared to SC. The main difference is SC does lots of small patches every few weeks to month, whereas WT does large updates every few months. These big updates will have bugs, yes, I’m not saying they don’t, I’m just saying the ratio of bugs over time is lower in WT than in SC. WT devs also tend to listen to their player base more and provide updates that don’t break major game features.
We could argue all day about which game has better features or w/e, but in my experience in both games (over 2.5 years in SC now, and about 1 year in WT), I can easily say WT impressed me far more than SC. Do I still find SC enjoyable? Sure, but I find WT to be a much higher-quality game, better developed, better staffed, and more fun. But that’s just me.
Well, I didn’t look at the numbers, because I think that free exp and credit monetization in any F2P game is just a waste, either it is from wargaming, Gaijin or whatever. In Star Conflict you find the most blatant example. Paying for a license will give you the same amount of credits in 1 hour doing PvE, than the credits you can buy with the same amount of GS.
And by the way, premium planes in WT are usually borderline Pay to Win.
Concerning the bugs, I would say SC is more stable that WT or WoT. You have more minor bugs, but hardly any gamebreaker, as WoT and WT usually have in their big patchs. You know what they say “never play on patch day”
Maybe it is because my problem with WT is that I don’t find the tanks that much enjoyable (I prefer the wargaming approach) and the planes joystick support is really crap. You just can’t configure your joystick, and you are in a GREAT disadvantage against mouse using players.
But they don’t want to acknowledge that, because they cater the casual mouse players. They just can’t introduce a fixed camera for the joystick! So you need to fly on cockpit mode, thus restricting the joystick players to sim and realistic battles. Which have LOOONG queue times (longer than SC)
After reading all of this, maybe I’m slightly biased towards WarThunder. But my opinion is based on my own experiences.
Finally, I will give you a point that I haven’t played WT in the last 6 months, so maybe they have improved some of those issues.
maybe, gathering feedback about it now.
Rank 11-12 is in the sweet spot, because most people flying rank 15 ships and SP won’t be paired with you, only people with rank 13 and 14 max, which is really fun to play against. I’m flying with a mix of rank 11 and rank 12 ships these days. Fun times.
But some of my friends in lower levels said that there is a new trend of “veterans” in rank 5 and rank 6 ships, full orange and purple with rank 10 and rank 11 modules, farming the low tiers. Well, the trend is not new, they are the same derptards as we had before, but now they just have even better ships.
Can you imagine what a skilled veteran in a Kalah with rank 10 and rank 11 orange modules can do in a rank 6-4 game?