Star Conflict v.1.1.9. Discussion

Would you like to know more?

 

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I’m sad that the new secret projects didn’t come  :01313:.

Here is how I imagined it

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Your vision of spaceships is outstanding! :005j:

How does the spawning of Miss Summer’s agents work exactly? I encountered two of them while on a mission in open space (a pair of cybers). I killed them, they respawned again as Summer agents, but after that I couldn’t find any agents in the area at all! Likewise, during my last PvE mission I only saw the agents in round 1, then they upped and vanished.

Some details as to how they spawn would be appreciated.

Overall I like the new update. The nyx is more than what I expected (and I like it very much, especially with the 3 shield slots  :005j: ), the new event I guess is okay but the spawn for the agents is a bit odd I think as some people managed to finish the open space mission in under 10 minutes. No weapon balances which I guess is okay since there are 3 (or 4, not sure since I’m not ingame) new weapons although I thought there would have been news on the new maps/ the destroyers and maybe some spawn changes to open space since there were numerous complaints about predators making escort missions impossible.

 

None the less, still a nice update.

JasanQuinn

The spawning of the agents is random but the situations when you can’t find any of them in the location are extremely rare.

DerpNukem

Thanks for the positive comment! Nyx totally rocks and i like the “spiky hair” :006j:

As for the predators no yet. But we have plans to raise your chances against them.

1.1.9 update review

 

 

This update pretty much brings little, nothing particularly new and some more new bugs as well.

Bugs will hopefully be fixed, so I won’t complain about them.

 

Tier V old and new blueprints, are yet again, locked behind in Invasion and are not available!

Why would people buy those GS Containers, if you don’t allow them to spend monocrystals?

The easiest and cheapest option would be, that you just unlock everything with credits or give us GS option there as well.

 

Missions in the name of Ms. Summer are time limited.

When will they end or expire? More time is needed for such insane farming. I would suggest at least 1-2 weeks.

Problem is also, that you do not get a weapon unlocked in the shop, but you just get 1 item in your armory, so if you accidentally delete it, you are out of luck!

 

1.2.0 will deserve more attention, but I suppose 1.1.9 is a pre-patch to that.

 

However, still, it is a trendy update.

[Koromac](< base_url >/index.php?/user/243485-koromac/)

Alright there is no insane farming, guys progress really fast in them. And it will be available at least till the 1.2 patch. So you have plenty of time.

The blueprints are available in Open Space…

But thank you for the positive mentioning too! :fed001:

(1) Spawn the discussion thread immediately after the patch again. I don’t care what replies you get - whatever criticism - it’s your job to go through them. What you’re doing now is denying feedback - like releasing a game on Steam and disabling feedback until a year has passed. Think about that.

 

(2) About grindiness. I’ve played 2 PVE missions for one of the new weapon quests and got only 7 agents from a total of 30 and that’s only for just one weapon. That’s after I’ve wasted my time in open space, barely finding any agents there. 

Just because some players play a whole lot more than others and progress faster does not mean your game isn’t grindy. 

[Koromac](< base_url >/index.php?/user/243485-koromac/)

Alright there is no insane farming, guys progress really fast in them. And it will be available at least till the 1.2 patch. So you have plenty of time.

The blueprints are available in Open Space…

But thank you for the positive mentioning too! :fed001:

 

Most problematic is PvP Agent raid. Why? Because I have to wait in the MM sometimes for more, that I should.

Second problem is that not every enemy player (is an Agent). Only a very few of them are and you need to get an assist or kill for it to count.

I am not sure, if your whole group gets the kill or not.

My only concern is, that I might not be able to complete PvP missions in time!

PvE. I think that those agents are so extremely rare or they are either bugged, since not all of them carry Agent symbol.

It would be nice, if you would double or triple the numbers of Agents in PvE or fix that potential bug.

When will those missions expire?

 

Sure, they are available in Open Space. I would not object to that, but the loot is RNG (randomly generated - luck factor) and this is what I dislike.

Holo still needs to be nerfed hard. When you’ve got three identical Recons all flying at 600+ toward the beacon and only one of them is actually the bomb carrier, there’s no way in hell you can defend.

 

Activating holo should drop the bomb. Simple as that.

Holo still needs to be nerfed hard. When you’ve got three identical Recons all flying at 600+ toward the beacon and only one of them is actually the bomb carrier, there’s no way in hell you can defend.

 

Activating holo should drop the bomb. Simple as that.

Microlocator is your friend.

And once again, we need a recon to counter the enemy recon… not how it should be.

And once again, we need a recon to counter the enemy recon… not how it should be.

Recons are the specialists on uncloaking. What I would do is give the holo to covert ops.

I agree with a slight change in holo mechanics, it should be changed so that if you activate the holo whilst carrying the bomb you drop it. There needs to be another class of ship that can counter it too.

 

In regards to Agents, I find that the PvE ones are the rarest, and it seems that will be the biggest grind. PvP is about right, you will get the required amount of kills by just playing. Open space also not so bad, just fly to a sector populate with a lot of cybers/pirates/cartel. But PvE they are extremely rare, even T4/5 PvE where there are hundreds of enemies you may get 3 or 4 for a session.

 

Apart from that, the Nyx is very nice and I’m liking the Mass Driver :slight_smile:

(2) About grindiness. I’ve played 2 PVE missions for one of the new weapon quests and got only 7 agents from a total of 30 and that’s only for just one weapon. That’s after I’ve wasted my time in open space, barely finding any agents there.

Just because some players play a whole lot more than others and progress faster does not mean your game isn’t grindy.

I get per round(T5 pve ice belt or captured dreadnought) 9-11 agents. And in open world you get quite fast the agents when you have long sensor range(15000).

Simply put, you should not be able to employ misdirection tactics while carrying the bomb - no cloaks, no camo, no invincibility, no holo. It’s bad enough that the speed tacklers and recon builds can already outrun most ships even when they’re carrying the bomb. They don’t need it made any easier to cloak.

 

In fact, given how virtually every detonation game is won by rushing, I’d like to see more done to make slower pushes a valid tactic.

All invasion missions can be done in 3h or so(best to play in squads - everyone have different agent but when you deal dmg to one you don’t see it still counts)

PvE in capture dread you can farm ~50 agents in 30min so 7runs to get T5 ~3h - 1st mission can be done in 10-15min.

 

PvP is worst - 6 was max amount of agents in one game for me… on average it’s 3. So to get T5 with pvp we need ~240 agents aka ~80 games with ques which are at least 50% of the time gettin this mission done will take ~12h of gameplay

I agree about the Holo problem, Aliskosan.

ECM would be the best to counter it, but people would most likely complain that it is OP as it is.

It just makes sense, that ECM is perfect for such job. It can disable Pulsar on Guards and stop almost all active modules, right?

 

I know that this is more like a suggestion, but I still wish to know some feedback right here.

 

 

I got a few scenarios, how to balance it without nerfing it.

 

ECM - “Ion Diffuser” only (immediately disrupt or destroy all holographic projections)

Recon - Spy Drone (you can check if the activation icon for Spy Drone is available, when such target is locked - if it isn’t, it means that is a Hologram and not a real target, so you cannot waste it)

Recon - Micro-Locator (all holographic projections are dispersed, if inside of range of a Micro-locator and you are also unable to activate holographic module)