[JasanQuinn](< base_url >/index.php?/user/240349-jasanquinn/)
The radius is not the same. The radius of capturing the beacon is 750m and Destructor is 600m. Also now the time of additional effect duration is now 2 secs instead of original 3. And the statistics shows that now it is used the way less than it was before.
That radius is FAR to big!
No other beacon denial weapon is anywhere close to that!
Torpedoes have around 400m blast radius - even if it hits the same side as you, a Frigate can potentially hide in the sweet spot and continue capping despite the torp attack!
Coil Mortars have lost a lot of their AoE, to the point where firing directly at a beacon is now next to useless for stopping enemy ships capping.
Minefields are a fairly strong anti-cap mechanism with a 500m radius, but even they are quite easy to avoid and rely on the frigate getting right on top of the beacon in the first place, meaning their placement on offense is often less than ideal.
Nukes have sufficient blast radius to deny an entire beacon with the initial blast, but the fireball is easily avoided.
All of these “anti cap” measures have one thing in common - none of them are good enough alone. The Destructor, on the other hand, IS good enough alone. You don’t need any other countermeasures, and a properly build Destructor Guard can deny a beacon from six or seven thousand metres away, making it impossible for any of the opposing team to capture it and buying plenty of time for the stronger, close-quarter ships to get involved.
Worst of all, the Destructor can be adjusted. If you aim a torp too high, or drop a minefield too low, the enemy can go above / below your weaponry as well as simply moving back. A Destructor can instantly shift to counter vertical movement, again making it a far more powerful countermeasure.
I have no idea why you think this mechanic is fine, but I think it’s widely accepted by the player base that it is not.