Star Conflict v.1.1.6 Discussion

[JasanQuinn](< base_url >/index.php?/user/240349-jasanquinn/)

Guys, all of your suggestions were in the agenda including decreasing the area, changing the role of the ship for this weapon, cancelling the whole effect when it’s aimed on the non-ship elemnets etc. But in order to keep the unique characteristics of the module we decided to make these changes. Plus the diameter was already decreased before. We pay attention to your opinion guys but please don’t forget that it is a discussion not only you telling us what to do and we just blindly do that. Our team believes that it’s the best step for now. So regarding your concerns. Have tried these changes out? Is the problem with destructor still on? 

 

Increasing beacon capture radius will help alot, it’s a pain in PvP and PvE.

Also the destructor I think really deserves a (small) buff to initial damage so it’s viable against predators.

[JasanQuinn](< base_url >/index.php?/user/240349-jasanquinn/)

The radius is not the same. The radius of capturing the beacon is 750m and Destructor is 600m. Also now the time of additional effect duration is now 2 secs instead of original 3. And the statistics shows that now it is used the way less than it was before.

Aliskosan, next patch update version 1.1.7 will be released this week, right?

Actually we will need some time for the next patch. So there won’t be patches in the next 3 weeks(((

Actually we will need some time for the next patch. So there won’t be patches in the next 3 weeks(((

So no patch notes to translate?  :007j:

[Eviscerador](< base_url >/index.php?/user/243311-eviscerador/)

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Don’t make the pikachu sad(

Don’t make the pikachu sad(

But actually he is saying the truth, i play lot of T5 and it almost remained the same.

 

Cutest_pikachu_gif_ever.0.gif

Increasing beacon capture radius will help alot, it’s a pain in PvP and PvE.

Also the destructor I think really deserves a (small) buff to initial damage so it’s viable against predators.

Destructor meant to take out predators? hahaha xDDD Drones are by far the less caring of a predator/hunter (when they could spawn 10-30 drones that was an issue, that is no more)…if you cant survive those drones then the missiles/pulsar will take you out in a few seconds. The best weapon by far most effective to take a predator is the heavy blaster (long overheat, highest dps, can be fitted with high crit chance and dmg); predators are fat and slow so hitting them is not the problem, dealing dmg is what matters. On the other hand destructor is a weapon meant to deny capture/cloack mostly, not to deal much damage, specially if a guard uses it.

[Eviscerador](< base_url >/index.php?/user/243311-eviscerador/)

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Don’t make the pikachu sad(

 

Don’t worry I won’t complain about destructor anymore.

[OmegaFighter](< base_url >/index.php?/user/243905-omegafighter/)

i love chocolate!)))

Guys honestly let’s make it like that. You will test this issue with the current changes more, and if/when we all see that it still needs to be redone we will again collect the whole team to discuss the feedback related only to Destructor.

[JasanQuinn](< base_url >/index.php?/user/240349-jasanquinn/)

The radius is not the same. The radius of capturing the beacon is 750m and Destructor is 600m. Also now the time of additional effect duration is now 2 secs instead of original 3. And the statistics shows that now it is used the way less than it was before.

 

That radius is FAR to big!

 

No other beacon denial weapon is anywhere close to that!

 

Torpedoes have around 400m blast radius - even if it hits the same side as you, a Frigate can potentially hide in the sweet spot and continue capping despite the torp attack!

Coil Mortars have lost a lot of their AoE, to the point where firing directly at a beacon is now next to useless for stopping enemy ships capping.

Minefields are a fairly strong anti-cap mechanism with a 500m radius, but even they are quite easy to avoid and rely on the frigate getting right on top of the beacon in the first place, meaning their placement on offense is often less than ideal.

Nukes have sufficient blast radius to deny an entire beacon with the initial blast, but the fireball is easily avoided.

 

All of these “anti cap” measures have one thing in common - none of them are good enough alone. The Destructor, on the other hand, IS good enough alone. You don’t need any other countermeasures, and a properly build Destructor Guard can deny a beacon from six or seven thousand metres away, making it impossible for any of the opposing team to capture it and buying plenty of time for the stronger, close-quarter ships to get involved.

 

Worst of all, the Destructor can be adjusted. If you aim a torp too high, or drop a minefield too low, the enemy can go above / below your weaponry as well as simply moving back. A Destructor can instantly shift to counter vertical movement, again making it a far more powerful countermeasure.

 

I have no idea why you think this mechanic is fine, but I think it’s widely accepted by the player base that it is not.