Star Conflict v.1.1.5 Discussion

My main complaint is how coils are so bad vs inties now. My inty weapons also feel lacklustre, and to be honest I only feel threatened by inties now when they hunt in packs or have bigger ships backing them up.

The Guard spam tactics really do feel strong atm. I’m wondering if that class hasn’t been the problem all along…

The Guard spam tactics really do feel strong atm. I’m wondering if that class hasn’t been the problem all along…

I know this is going to sound silly, but the Coil Mortar should be revamped into a large radius flack gun with insane projectile speed. It’s damage against heavilly armored targets (frigates) should be almost nothing, while it’s explosive cloud damage should scale with the speed of the ship flying through it. So a 700m/s cruise Tackler flying through an exploding cloud would die almost instantly vs the same ship flying at only 200m/s would survive.

But yes, T4 is almost entirely Destructor Guards at the moment.

Coil as flak seems perfect to me. Big aoe means it doesn’t need to be as accurate, making it the bane of interceptors, but a lower dps would make it less suited to cracking tougher ships.

Coil as flak seems perfect to me. Big aoe means it doesn’t need to be as accurate, making it the bane of interceptors, but a lower dps would make it less suited to cracking tougher ships.

Do you want to write the suggestion post, or should I? :stuck_out_tongue:

Speed related damage aoe field…lol now there’s something. 

The nuke’s blast radius is a lot bigger than the fireball. Don’t know if that was always the case, but it makes flying my Eagle-B a nightmare.

Yes, if you look at the nuke description, the blast radious is 1.200 m, while the cloud is the original 300 m. And by the way, if you are flying with adaptives, nuke will only do 3500 dmg with two purple adaptives. So you can survive your own nuke if you have enough health.

We get a big patch - update tomorrow, right?

After 3 weeks, we should get something new and improved at least, like those bugged visual indicators HUD icons for rank 14 implants and emergency barrier.

They ignore rank 13 Empire implant and the issue was already reported.

We get a big patch - update tomorrow, right?

After 3 weeks, we should get something new and improved at least, like those bugged visual indicators HUD icons for rank 14 implants and emergency barrier.

They ignore rank 13 Empire implant and the issue was already reported.

Patch is incoming tomorrow, according to my source. Hopefully we’ll get some much-needed tweaks.

Patch is incoming tomorrow, according to my source. Hopefully we’ll get some much-needed tweaks.

1st Koromac had a “source”

Now Mecron has a “source”

I too want a “source”!!!

1st Koromac had a “source”

Now Mecron has a “source”

I too want a “source”!!!

Perhaps Mecron’s source is actually Koromac? in that case, your source will be Mecron~ Muahaha!

Perhaps Mecron’s source is actually Koromac? in that case, your source will be Mecron~ Muahaha!

sourception!

This is getting sourcey, what sourcery is this?

 

I wonder if they have “reviewed” anything yet and if there will be changes…

Perhaps Mecron’s source is actually Koromac?

It’s Jeebus.

Guys, may i be your source?)) we are not going to present the patch this week, but today we’ve announced the massive testing.

Guys, may i be your source?)) we are not going to present the patch this week, but today we’ve announced the massive testing.

I hope you wont implement stuff you puttin on test server :012j:

1st Koromac had a “source”

Now Mecron has a “source”

I too want a “source”!!!

 

mine is mayonnaise

 

 

ha ha ha im so funny

mine is mayonnaise

 

 

ha ha ha im so funny

U from UK, u same as germanz. fun doesnt apply to you

No patch today.

We will get patches/updates once per month, it seems.

I really hope, that they will contain 4-5 times more fixes, than usual.

We need new content soon. Secret Projects, modules, maps and modes.

No patch today.

We will get patches/updates once per month, it seems.

I really hope, that they will contain 4-5 times more fixes, than usual.

We need new content soon. Secret Projects, modules, maps and modes.

There is no fixed shedule for patches.

Did you not notice there are parts of the next patch up for beta testing over the next 2-3 days?