My main complaint is how coils are so bad vs inties now. My inty weapons also feel lacklustre, and to be honest I only feel threatened by inties now when they hunt in packs or have bigger ships backing them up.
The Guard spam tactics really do feel strong atm. I’m wondering if that class hasn’t been the problem all along…
The Guard spam tactics really do feel strong atm. I’m wondering if that class hasn’t been the problem all along…
I know this is going to sound silly, but the Coil Mortar should be revamped into a large radius flack gun with insane projectile speed. It’s damage against heavilly armored targets (frigates) should be almost nothing, while it’s explosive cloud damage should scale with the speed of the ship flying through it. So a 700m/s cruise Tackler flying through an exploding cloud would die almost instantly vs the same ship flying at only 200m/s would survive.
But yes, T4 is almost entirely Destructor Guards at the moment.
Coil as flak seems perfect to me. Big aoe means it doesn’t need to be as accurate, making it the bane of interceptors, but a lower dps would make it less suited to cracking tougher ships.
Coil as flak seems perfect to me. Big aoe means it doesn’t need to be as accurate, making it the bane of interceptors, but a lower dps would make it less suited to cracking tougher ships.
Do you want to write the suggestion post, or should I?
The nuke’s blast radius is a lot bigger than the fireball. Don’t know if that was always the case, but it makes flying my Eagle-B a nightmare.
Yes, if you look at the nuke description, the blast radious is 1.200 m, while the cloud is the original 300 m. And by the way, if you are flying with adaptives, nuke will only do 3500 dmg with two purple adaptives. So you can survive your own nuke if you have enough health.
After 3 weeks, we should get something new and improved at least, like those bugged visual indicators HUD icons for rank 14 implants and emergency barrier.
They ignore rank 13 Empire implant and the issue was already reported.
After 3 weeks, we should get something new and improved at least, like those bugged visual indicators HUD icons for rank 14 implants and emergency barrier.
They ignore rank 13 Empire implant and the issue was already reported.
Patch is incoming tomorrow, according to my source. Hopefully we’ll get some much-needed tweaks.