There was never any simulation to this game. And never will be.
[Fanfulla](< base_url >/index.php?/user/30106-fanfulla/)
We respect ur opinion about the game, but we can’t agree about absence of strategical element and cruise engine. Speaking about the development of our game we would appreciate some specific suggestions.
but… but cruise tackler with slow bubbles work only vs average or below-average pilots with some random builds
[Fanfulla](< base_url >/index.php?/user/30106-fanfulla/)
We respect ur opinion about the game, but we can’t agree about absence of strategical element and cruise engine. Speaking about the development of our game we would appreciate some specific suggestions.
People post loads and loads of suggestions all the time and same did I.
Most important thing to me is removing the cruise engine if i had to go for one but fundamental suggestion. That module completely screw the game imho.
B4 this module you had to think about positioning very carefully while flying a fighter (that’s simulation!)…
Now those ships can run everywhere better than ceptors. Before that module drones spam didn’t exist, tacklers spam didn’t exist. I’m sick of running among the beacons myself looking afters these headless cickens all the time preventing them form capturing…U wouldn’t need new recon and ecm modules now wich ppl are already complaining about… (and this is an arcade mess!)
Is it fun? Not for me at least 
The whole point of cruise engines was skipping through open space as quickly as possible. Maybe if that mode wasn’t dead space we could ditch the cruise engines?
havent played or testet any thing havent been able to even see a dreadnough, been looking thow. its seams to me that if u are not in a good corp you wont ever battel one or even see one… how about making a pvp pvw mode were theres a dreadnought peeps could fly with or agenst?! sadly there is still nothing for me to do in this game any more. id sickens/sadens me how much this game is trying to lure players with new dread vidio when the truth is they wont see a dread for a loong time…iv been wishing for big ship battels since day one, when it finaly comes its only for the eliete few…thats rly no way to make a game mode. devs why u keep adding stuff nobody asks about? the “new” ships emm u mean paint job its a old ship redone and it sucks thats all u can come op with. i wanna join a que for dread battel with my friends is thats so hard?!
why even bother rly…
The whole point of cruise engines was skipping through open space as quickly as possible. Maybe if that mode wasn’t dead space we could ditch the cruise engines?
Cruise should be reworked… I don’t dislike the idea of the module tbh, but i think it’s really broken the way it is now, not coz it’s OP but because it screwed the game!
To me 20% increase on the AB speed wold be perfect for the module still allowing faster fighters to get nearly 500 speed… I would also increase the energy drain a bit.
Imho that module should just help faster and better positioning of fighters in battle and nothing more. Hope that would be enough to fix the beacons capturing games, and not only those 
EDIT: another suggestion… looks like i’m inspired today
Using Cruise engine on tacklers speed up the decloacking process by 60%
havent played or testet any thing havent been able to even see a dreadnough, been looking thow. its seams to me that if u are not in a good corp you wont ever battel one or even see one… how about making a pvp pvw mode were theres a dreadnought peeps could fly with or agenst?! sadly there is still nothing for me to do in this game any more. id sickens/sadens me how much this game is trying to lure players with new dread vidio when the truth is they wont see a dread for a loong time…iv been wishing for big ship battels since day one, when it finaly comes its only for the eliete few…thats rly no way to make a game mode. devs why u keep adding stuff nobody asks about? the “new” ships emm u mean paint job its a old ship redone and it sucks thats all u can come op with. i wanna join a que for dread battel with my friends is thats so hard?!
why even bother rly…
This.
I tihnk it has been already suggested something like this but i try again.
That would be great to have some training missions with dreadnoughts or even better couple of pve with dreadnoughts in them so ppl can easily understand and get to used to the dread battle dynamic…
Another suggestion… yes another one 
Obviously the more locations to capture the more chance to get a dread battle for every corp 
This is what I call adding contents in game :012j:
Cruise should be reworked… I don’t dislike the idea of the module tbh, but i think it’s really broken the way it is now, not coz it’s OP but because it screwed the game!
To me 20% increase on the AB speed wold be perfect for the module still allowing faster fighters to get nearly 500 speed… I would also increase the energy drain a bit.
Imho that module should just help faster and better positioning of fighters in battle and nothing more. Hope that would be enough to fix the beacons capturing games, and not only those
I’m sorry, but even if your suggestions and opinions are considered, that doesn’t mean the game will be reworked according to your tastes.
Most people in the game see the cruise engine as what it is, a trade off for fighters. Speed for maneuverability and afterburning use. It opens a lot of strategies and ways to play fighters, and also it is a great addition for open space players.
I don’t think it will be changed or balanced soon.
Most people in the game see the cruise engine as what it is, a trade off for fighters. Speed for maneuverability and afterburning use. It opens a lot of strategies and ways to play fighters, and also it is a great addition for open space players.
Yup. It’s what it should be.
The point is : after 10 minutes learning how to fly with it, you suddenly understand that the high speed come with no trade off. Making it mandatory for command / tacklers on objectives based map, or just as an escape / chasing tool. And combined with other tools of the tackler, cov ops and recon start to have a really hard time. Their mobility come from their 20 sec invisibility. Not from native speed boost.
I’m sorry, but even if your suggestions and opinions are considered, that doesn’t mean the game will be reworked according to your tastes.
Most people in the game see the cruise engine as what it is, a trade off for fighters. Speed for maneuverability and afterburning use. It opens a lot of strategies and ways to play fighters, and also it is a great addition for open space players.
I don’t think it will be changed or balanced soon.
Well it’s not a problem of tastes evi. As far as i know theer are many people complaining about the cruise engines, and not because it’s OP but just because of the changes it brought to the game.
Anyway it’s not a trade off for fighters really. The way it affects maneuvrability atm it’s still very easy to cope with. But I’m sure know it 
Well it’s not a problem of tastes evi. As far as i know theer are many people complaining about the cruise engines, and not because it’s OP but just because of the changes it brought to the game.
Anyway it’s not a trade off for fighters really. The way it affects maneuvrability atm it’s still very easy to cope with. But I’m sure know it
Then why is that you don’t see that many cruise engine pilots? Why is that in all the high tier games against most of the best players in the game, none of them (aside NERW) is using cruise engine on their fits?
If the module was so good, and had no trade offs… everyone should be using it. But aside from certain builds (mostly Sword and Rockwell builds, with 3 engines to counter the malus) and some really strange, although some times effective, builds like the Cyberfly Aura, nobody other than the typical drone popper tacklers are using cruise engines.
And we all know that those are just useless to the team, and can be shut down easily.
Then why is that you don’t see that many cruise engine pilots?
Because they trust the tooltip and don’t try it themselves? when a recon at 600+ speed, meaning he give away a lot or survivability / firing power, can’t escape a tackler in a cover heavy envoironment, there is something wrong.
Because they trust the tooltip and don’t try it themselves? when a recon at 600+ speed, meaning he give away a lot or survivability / firing power, can’t escape a tackler in a cover heavy envoironment, there is something wrong.
My recon has 408 m/s speed and I don’t need to escape from a tackler. I just kick his xxxx until he either dies or leaves (in case I’m out of slowing missiles that is…)
Also, did you try to evade instead of just running out? if he is using the cruise engine, he is almost locked in a straight flight path. You can just turn back and avoid him.
The point is : the straight fly path is an illusion… I was evading in a cover heavy asteroid field and still the tackler pilots could stay at my back for nearly 30 sec… Now I’m more coutious with it, but it’s really annoying when you are meant to be the fastest ship in the game (fede recon). Anyway, the fast caping objectives start to be remove from the game… I thought it was the most interesting counter to frigballs or “slow” kill squad… but it appears I might be wrong.
Then why is that you don’t see that many cruise engine pilots? Why is that in all the high tier games against most of the best players in the game, none of them (aside NERW) is using cruise engine on their fits?
Oh well, i wouldn’t say that at all evi. T5 is plenty of 700 speed tacklers… I repost this in case it went unnoticed anyway:
another suggestion… looks like i’m inspired today
Using Cruise engine on tacklers speed up the decloacking process by 60%
Anyway it’s not just about fed fighters
Now they added 2 new modules (wich ppl are already complaining) to face a drones spam that dind’t exist before the cruise engine. That’s the point to me! I would focus devs efforts somewhere else. See above.
Revert the game to 0.74 patch everything will be fine.
Thank u for constructive opinion. And we’d like to comment ur points.
- Taklers Drones : yes, but we don’t want to keep our game only in shooting limits. Appearance of drones adds the strategic element in the game, that’s why so far we r not planning to change them, although we r collecting the feedback.
- Doomsday missils: we agree with u about that, and for our future we r planning to tranfer them only to T5.
- Cruise Engine: yes while using it the fighter becomes faster BUT it significantly loses its ability to maneuver. and in fight with interceptor it most certainly will lose.
- Weapons Bonuses: from our point of view these bonuses make this ship unique but we will continue monitoring the comments of our players.
- Match maker: we currently trying to make MM as ideal as possible. If u have any suggestions we will consider them.
- Nerf amd Buffs :yes we made this dramatic change but this decision was based on opinion of our testers and this kind of change is not typical for us. In the future our changes will be much more moderate.
Have a fantastic day)
- Taklers Drones: I dont dislike at all drones, but it really needs a rework. And I will give u my opinion, the cooldown of the new drone, shouldnt begin until the previous deployed drone disapears or got killeed.
- Doomsday Missils: Good to know.
- Cruise engine: It doenst lose much, and win a lot.
- Weapon Bonuses: Of course they are unique, unique and Over Powered.
- Match Maker: I would make a sugestion if I knew how it works, becouse every week or two weeks, it changes. Now to play a 4 players sqaded… is it possible? How?
- Nerf and Buffs: Did u noticed that Shrapnel begins to be forgoten? Even players that used that stopped using inteceptors?
Another sugestion: Engineer GARM, T4, Empire : The Bonus of +100% durability of modules, now is useless, since long long time before the stations duration changed from 60secs to 30 secs, with a cooldown of 39.3 secs. I think its time to change it.
Even other sugestion more: For an ecm, I would make a module that restart the cooldown of all modules of target ship.
Have a nice day you too.
Absolutely nope to both statements!
There’s nothing strategic in spamming droes running everywhere like a headless chicken at 700 speed waiting for them to collect casual kills with zero skill!!
FALSE again. Just add couple of vernier, drones and bubbles with insanely high area of damage to kill every ceptors… Skill and aim required… nearly zero i’m afraid…
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“There’s nothing strategic in spamming droes running everywhere like a headless chicken at 700 speed waiting for them to collect casual kills with zero skill!!” wating eternally while the entire team is getting killed…nice team support xD
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“- FALSE again. Just add couple of vernier, drones and bubbles with insanely high area of damage to kill every ceptors… Skill and aim required… nearly zero i’m afraid…” You do realise that those 131º pitch go to about half while using AF? with 0 strafe and so much speed it is impossible to dogfight well an interceptor, specially with supernova bubbles xD Cruise works for running away and chasing, but not dogfighting.
Btw, BlueSea, stop being selfish and land a little bit your statements.
PD: i dont usually use ceptors cos i have high ping. I NEVER use shrapnell cannon because…i have high ping!! so as many other weapons that suck with high ping. Do you want to get rid of drones? use pulse laser or a faster proyectile weapon like plasma gun. Shrapnell canon is a very specific weapon tipe: shotgun style. In most shooters the shotgun has about 20% of effective range compared to assault rifles, and takes a reaaally close distance to effectively fully hit the target. Same applies here.
- “- FALSE again. Just add couple of vernier, drones and bubbles with insanely high area of damage to kill every ceptors… Skill and aim required… nearly zero i’m afraid…” You do realise that those 131º pitch go to about half while using AF? with 0 strafe and so much speed it is impossible to dogfight well an interceptor, specially with supernova bubbles xD Cruise works for running away and chasing, but not dogfighting.
Do i really got to answer this…? No one dogfight at 700 speed, not even ceptors…Result would be :015:
But you can still use the cruise engine inertia for a while after switching off the AB and without any nerf on maneuvrability
By the way in dogdight u wouldn’t use the cruise engine at all, just in and out of it if needed, and that rotation is still insanely high in close combat coupled with bubbles. The picture i posted really shows that the negative effects of cruise engines r not a trade off at all 
