Alright, so Rennie and I did some testing. Basically being hit by the ECM active modules stasis, ion, or metastable will make you drop the bomb. Locking onto a LRF and then being debuffed with IR Pulsar will make you drop the bomb. Same with being locked onto a Recon and then having them use the new Holo active module. Also being hit by White Noise from a Covops.
So on the surface, locking onto a LRF or Recon is very risky in Detonation as the bomb carrier, and ECM’s (and to a lesser degree Covops) can easily prevent a team from planting the bomb simply by hitting them with a debuff.
Edit: “Metastable,” not “metastatic.” Guess I’ve been calling it the wrong name all this time.
That’s stupid. Blocking beacon capture is one thing. Totally destroy detonation game is another… And it make no sense… This need to be reverted back to the old mechanic. But as devastator and doomsday are still in the game untouched… I have low hope on this…
TBH it is difficult to find more than 1 or 2 objects in the sphere of influence. All I have seen are lonely drones or heal stations being captured. Also, if you are close enough to capture them, you are close enough to kill them with a single rocket.
All in all I think it is a good module.
Say that to the storm wiking that can often get 2 ingi station + 2 tacklers drones + some lrf mines in one hit… (Ok, it only happen twice to me… In what… 5 games in t5?)
No, it’s not good right now. It’s OP. Targetting an object to get it, with a reduced cooldown (30 or 45 sec) would be perfectly balanced…
@ Koromac : the grained letters warning might be on purpose : it’s a “rusted future” vibe that fit the lore (a concept created by star wars franchise). It doesn’t bother me.
There is one more thing. I have noticed, that some graphical texture or overall quality looks a bit worse, but performance is a bit better, when it comes to textures, because they load much faster now, when you undock or warp.
are you definitely sure? for me the textures still load up with low LOD textures, as always; did you look if there was a change in your graphic settings?
because i was rather seeing small improvements, as if some of the models had slight refurbishing, like the kite/eagle-b nose, and on high all looks pretty usual
are you definitely sure? for me the textures still load up with low LOD textures, as always; did you look if there was a change in your graphic settings?
because i was rather seeing small improvements, as if some of the models had slight refurbishing, like the kite/eagle-b nose, and on high all looks pretty usual
All settings are on set to High and x4 and x8 by default for me.
I also tried x8 and 16 options.
Textures load faster for me, that means they either improved the performance or toned them down a bit.
The result is the same, an unballanced game. And I will tell u a few things should been reworked/removed.
Taklers Drones : I cant be killing drones all the game couse every game has a lot of taklers. I play to kill ships, no drones. Same with interceptors with drones (from invasion, can u tell me on an hipotetic case that thouse ships could been build, where the hell would they carry the drones??? In an spacial bag?), and engi ones.
Doomsday missils: This abobination must been out of this game. Playing slow ships: Why the heck I must lose 10.000 or 11.000 (previous resist) HP points? without any skills?Or playing ECM+stasis+DD?? Doomsday m. are even worst in combat recon. People has a ship in his hangar only to play this game mode, shooting his DD, and try to fast finish.
Cruise Engine: Where did u see that a fighter is faster than and interceptor?
Weapons Bonuses: The bonus of ships like Nodachi A, that has EM bonus, where EM weapons has supernova, makes this ship unballanced.
Match maker: Never seen in my life like game player a worst MM than this one.
Nerf amd Buffs : When u do a nerf or buff u must think u are indirectily nerfing or buffing the rest of the game. And u ussually do big buffs/nerfs. Instead go litle by litle, u can buff/nerf a 10% something, if this is not enought, next patch another 10%. Reecently u nerfed iridium sulgs, in shrapnel results in a +100% spread on this weapon, that means that now killing drones needs more shots. So now taklers are even more powerful, and annoying with their drones.
To begin, for now you have a few things to work in. But there are a few more things to work in.
See u around mate.
Thank u for constructive opinion. And we’d like to comment ur points.
- Taklers Drones : yes, but we don’t want to keep our game only in shooting limits. Appearance of drones adds the strategic element in the game, that’s why so far we r not planning to change them, although we r collecting the feedback.
- Doomsday missils: we agree with u about that, and for our future we r planning to tranfer them only to T5.
- Cruise Engine: yes while using it the fighter becomes faster BUT it significantly loses its ability to maneuver. and in fight with interceptor it most certainly will lose.
Weapons Bonuses: from our point of view these bonuses make this ship unique but we will continue monitoring the comments of our players.
- Match maker: we currently trying to make MM as ideal as possible. If u have any suggestions we will consider them.
- Nerf amd Buffs :yes we made this dramatic change but this decision was based on opinion of our testers and this kind of change is not typical for us. In the future our changes will be much more moderate.
Limiting Doomsday to only 1 tiers is not a correct solution.
This missile is actually a great tool to couter frigates starting in T3, Inferior Tiers don’t have the correct tools to prevent this missile to be too punitive.
Missile Shields, Flares and now Holograms are offering a great defense against missiles.
Remove doomsday. Or make it available to frigates only… It’s on ecm / tackler / cov ops that they are a pain in the xxxx, how can nobody see this? Maybe remove the crafting component and make it a command / ingi feature only (with a bit more speed to make them more reliable). It’s the same issue that we encounter with attacks drones on taclker. This “crafting” and generic missile slot weapon ruins balance coz it allows combo that shouldn’t be available for some ships… You even have a same kind of balancing issue by allowing older players to keep passive modules that are not obtainable in a tier (like the t3 anti-matter shield). If there is no means to have it for all players, it needs to be removed, coz it can screw balance at some point.
If your system doesn’t allow you to do somehting like what was suggested, the system might need to be modified…
Cruise engine : no, it doesn’t reduce maneuverability. At all. You just need to learn how to fly with it and don’t keep afterburner activated at all time like a moron. If the rotation / strafe penalty was prolongated like 2 or 3 sec after the release of afterburner, yes, it would be balanced and a reduce maneuverability. In it’s current iteration, it isn’t. Edit : and it won’t lose to interceptor. With higher speed, it can escape and come back to engage when the situation will favor it. Ceptors have no way to deal with that. They can’t even run themselves.
The idea of drones is great. I like the concept of tackler’s drones (and I think a lot of player agree with that). There durability is good (maybe a bit too low to my taste, and even worse with the hacking module…). It’s the damage and / or precision that is a bit too high, and only on the sentry one… The guard drones might even need a bit of higher rotation speed
On the other points, I agree, the team do a great job :012j:
I think it’s more that we, the player community, found that Star Conflict is fantastic (and we’ll never thank you enough for that gift :D)! It just lacks little tweaks on mechanics that are REALLY frustrating, in order to be more balanced and really fun at all time.
Thank u for constructive opinion. And we’d like to comment ur points.
- Taklers Drones : yes, but we don’t want to keep our game only in shooting limits. Appearance of drones adds the strategic element in the game , that’s why so far we r not planning to change them, although we r collecting the feedback.
- Cruise Engine: yes while using it the fighter becomes faster BUT it significantly loses its ability to maneuver. and in fight with interceptor it most certainly will lose.
Have a fantastic day)
Absolutely nope to both statements!
There’s nothing strategic in spamming droes running everywhere like a headless chicken at 700 speed waiting for them to collect casual kills with zero skill!!
FALSE again. Just add couple of vernier, drones and bubbles with insanely high area of damage to kill every ceptors… Skill and aim required… nearly zero i’m afraid…
YOu are really really doing wrong with the game recentely!!!
There’s some stuff that it’s clearly broken and fighting ruining (destructor, drones spam, cruise engine, excess of ecm disabling modules) and instead of removing or fixing it you keep adding some new broken stuff trying to compensate the previous mess!!!
Game is turning in a complete arcade laggy mess!!! It’s definetely losing all of the residual simulation aspect!!! Remove the broken stuff and stop wasting time, developing on this crap (sorry for being rude) but really focus on advertising and adding contents!!! Please before it’s too late
I have never seen the game like a simulation myself. It has always been an arcade space shooter to me (and that’s why I have fun with it )
@Error : I guess we are on topic, discussing the effect of module hack on tackler’s drones, how it affects balance of the game. Hence we need to talk about cruise engine as it’s a huge part of this issue. Those thing are all related to me.
Star Conflict is not a simulator. And they just did add a load of content. Two new ships and three new modules, one of which actually helps to counter both the drone spam (by stealing them) and the ECM “stun” module spam (since the ECM are given a new role to play in battle, and a larger choice of modules means people will have to think twice about which module will be the most useful for their team and help them to win).
There’s nothing strategic in spamming droes running everywhere like a headless chicken at 700 speed waiting for them to collect casual kills with zero skill!!
FALSE again. Just add couple of vernier, drones and bubbles with insanely high area of damage to kill every ceptors… Skill and aim required… nearly zero i’m afraid…
YOu are really really doing wrong with the game recentely!!!
There’s some stuff that it’s clearly broken and fighting ruining (destructor, drones spam, cruise engine, excess of ecm disabling modules) and instead of removing or fixing it you keep adding some new broken stuff trying to compensate the previous mess!!!
Game is turning in a complete arcade laggy mess!!! It’s definetely losing all of the residual simulation aspect!!! Remove the broken stuff and stop wasting time, developing on this crap (sorry for being rude) but really focus on advertising and adding contents!!! Please before it’s too late
Drone spam is not game breaking. In fact, the only thing I hate about drone spam is when they are IN MY TEAM! Because they are useless.
Cruise engine is ok. Learn to counter it. Also, try to fit one and show us that you don’t need skill to use it.
Bubbles and cruise tackler doesn’t need skill?? Ask NERW about that… he is the only one good enough to make that work. All the other guys I have seen fail trying that.
ECM modules have been the same for years. With the new hacking one, ECM have to choose which modules they want to fit. I think it is great.
So far all those modules has introduced new layers of strategic options in games, which are making this richer every day.
I’d like to know how you counter the cruise engine… That would help me A LOT. Something that doesn’t involve ECM or tackler I mean…
On drones, yup they are not gamebreaking. Sentry drone is just way too much punishing for recon and cov ops. To the point that you don’t want to go close to one (or you need to start close to turn around), or you just want to have plasma gun coz it’s the only weapon that can deal with them. Yup, drones put randomly on the open are useless. But well placed they are great aera denial weapons. I agree that it need some skill to use them to their full potential.
I’ve been in this game for so long and i’m stll in by the way. But what really caught me was the mix between simulation and arcade… Now that the game is completely losing the simulation part, for the first time i find it less appealing to me… And i think i’m not the only one…
By the way whan I talk about contents i mean new mission, game modes, advertising, econonomy and startegical simulative contents coz i find the game lacks a lot there. But for sure not speaking about small stuff (to me at least) like repainted ships or sopme new arcade modules to add to teh hundreds we already have
And by the way for bubble tackler strafe circle a bit in and out of the AB. It worked for me at least.
How can a game being wrong on so many levels of basic physics to the point that there is sound in SPACE can be labelled a simulation? (I’m totally fine with it myself…)