All hail my new wallpaper!
Thank you very much Aliskosan.
Now, on the patch new features:
Holograms idea and implementation is really good. When you are in the middle of a dogfight with a recon and he uses the holos it is a good way to scape, and it is very deceiving. Of course if you are 5000 m away sniping you will see who is the real ship, but in close combat it is a nice addition to the recon. I won’t be using though, I still think that the cloak is better, but it has its uses.
System hack is really good. But with good I mean interesting, cool and fits with the ECM. Maybe some tweaks on range have to be made, like reducing it to 1200 m radious, because range bonus ECM have a huge area of effect for the module. Even in the current iteration it looks good. Also it gives the ECM an opportunity cost. You switch one of the “triad” ecm modules in order to be more team oriented.
Extended hull, well, it is a premium reinforced beams, with more cargo space. A cheap way of making a standard ship “premium like” in invasion, at a reduced cost. For invasion players it will be a nice addition.
- New beacon interrupt abilities: I think they are good, and it is a good fix to the rushing tactics we were finding in the previous SQ and the current one.
- Torpedoes and bomb changes in SQ: I’m still dubious about this. In one side, now people have to commit to destroy torpedoes, instead of just pushing a button in a guard, but the lack of alert on the bomb is a pain. But I think is nice because it will reward people with more battle awareness. And since any ability applied to the bomb carrier will destroy the bomb, I think it is balanced that way.
Now the two new ships:
Achilles: It is a great addition to the empire fleet. Finally we have a rank 9 ship which can compete with the current premiums. And it does it great! The native bonuses are great, and the cap slots make it able to dish a good amount of fire, while still being able to tank a lot thanks to the two hulls and one shield. It lacks some speed, but you can’t have it all.
Hyena: Good as a support ship. Not as tanky as the paralax on the move, and slower, but the strength bonuses are great for the use of drones and target painter. It is a team work ship.
PS: Just fix the new ship textures!! It is a pity that the new skins are low res. Come on guys, you can do better!
thank you!!! great to hear.
And about textures, it should be fine.

