Star Conflict v.1.1.4 Discussion

You can’t be serious. ANOTHER GS-only module??? And it’s the one we’ve all be requesting? Thanks, you just kicked the community in the nuts.

 

*snip*

Not to mention why would i buy a new GS module for Invasion when they haven’t even done anything yet about the trophies themselves, i mean look at Spatial Scanner which is practically a waste of money now.

Make the trophies worth more again and then we can talk about new GS modules for Invasion.

Not totally. A skilled pilot can fly to ~725m, stop, and stay there to cap the beacon. The new shutdowns _completely _block beacon capture.

A skilled pilot can kill the ecm that need to be under 3 000 m to use its module. And it prevent caping from only 1 ship. Not all ships in beacon range.

Hyena is awesome, speed of Parallax combined with durability of Katana AE. Still less damage potential than Bear, but very good alternative with “stop right there son” slowdowns.

A skilled pilot can kill the ecm that need to be under 3 000 m to use its module. And it prevent caping from only 1 ship. Not all ships in beacon range.

A skilled pilot can kill the guard that is being a nuisance with its destructor. And the destructor has that blind spot that can be abused. Not hard.

 

Also, Storm Viking.

Yup, I prefer the Storm too (and with the new module, it’s even nastier).

You might have a hard time killing the sitting frigball on the center beacon with the 6 - 7 km ranged destructor that cover every beacon of the map.

But it’s not the topic of this thread anyway.

Can we have the patch first page image in a 1920 X 1080 resolution? It will be an awesome wallpaper.

I am confused, disappointed, angry, wanting a full refund of all money spent to date, etc., etc.  I cannot believe that the greatly overpowered ECM’s that are already ruining the game have not been balanced, but boosted.  Now we have the pleasure of being dead in space and our stuff hacked.  I cannot imagine a bigger waste of time then boosting an already overpowered ship class.

 

Please remove this outrageous hack ability and re-balance the ECM’s abilities before even more people abandon this game.

 

Rhino5678

Hyena is awesome, speed of Parallax combined with durability of Katana AE. Still less damage potential than Bear, but very good alternative with “stop right there son” slowdowns.

It’s slower than Parallax for me, 321m/s with afterburners…

Yeah, even with a Mk.IV Cruise Engine and max synergy, I’ve found that Hyena can only hit about 650m/s.

It doesn’t seem to mention it in the patch notes, but the new ships are slower than their faction counterparts. Hyena has a base 33 m/s slower than other fed fighters, and Achilles has base 24 m/s slower than other empire fighters, iirc. Numbers might be off, but they’re absolutely slower.

Not to mention why would i buy a new GS module for Invasion when they haven’t even done anything yet about the trophies themselves, i mean look at Spatial Scanner which is practically a waste of money now.

Make the trophies worth more again and then we can talk about new GS modules for Invasion.

I don’t see anything inherently wrong with paying for non-combat boosts to your ship. Textures, invasion boosts (we already pay for premium ships with increased cargo), and similar all cost GS and aren’t so bad.

The game does have to make money, these are great ways to avoid pay2win and honestly I’m glad it’s being done.

 

Just save up for it or, you know, support its creation and the creation of future content. Once you have it, it’s yours forever.

 

But yes, invasion loot needs to get fixed. Honestly I think they ninjanerfed it again, we barely got 100 iridium with 6 pilots farming treasure hunters for 2 hours earlier today. Also, Light Cells are 1mil if you spatial scanner them but only 160k if you find them normally. That’s bull.

 

And I’m still bummed about torpedoes and bombs in dread fights not working the same post-patch. That had real interesting considerations that I believe improved the gameplay.

It doesn’t seem to mention it in the patch notes, but the new ships are slower than their faction counterparts. Hyena has a base 33 m/s slower than other fed fighters, and Achilles has base 24 m/s slower than other empire fighters, iirc. Numbers might be off, but they’re absolutely slower.

 

That’s probably the cost for the extra armor and shield resist.

 

 

Versions of the ships built with these technologies have slightly lower top speed, but have better survivability on the battlefield.

In the last Devblog.

Can we have the patch first page image in a 1920 X 1080 resolution? It will be an awesome wallpaper.

Here is a good quality one!

I am confused, disappointed, angry, wanting a full refund of all money spent to date, etc., etc.  I cannot believe that the greatly overpowered ECM’s that are already ruining the game have not been balanced, but boosted.  Now we have the pleasure of being dead in space and our stuff hacked.  I cannot imagine a bigger waste of time then boosting an already overpowered ship class.

 

Please remove this outrageous hack ability and re-balance the ECM’s abilities before even more people abandon this game.

 

Rhino5678

Good day. ECM has been balanced. from now on the strafe speed boost is lower, plus now they can’t capture beacons while using metastable field module.

Speaking about hacking. Yes it’s new but we will collect feedback about it, consider all suggest and if needed provide adjustments.

Here is a good quality one!

All hail my new wallpaper!

 

Thank you very much Aliskosan.

 

Now, on the patch new features:

 

  • Holograms idea and implementation is really good. When you are in the middle of a dogfight with a recon and he uses the holos it is a good way to scape, and it is very deceiving. Of course if you are 5000 m away sniping you will see who is the real ship, but in close combat it is a nice addition to the recon. I won’t be using though, I still think that the cloak is better, but it has its uses.

  • System hack is really good. But with good I mean interesting, cool and fits with the ECM. Maybe some tweaks on range have to be made, like reducing it to 1200 m radious, because range bonus ECM have a huge area of effect for the module. Even in the current iteration it looks good. Also it gives the ECM an opportunity cost. You switch one of the “triad” ecm modules in order to be more team oriented.

  • Extended hull, well, it is a premium reinforced beams, with more cargo space. A cheap way of making a standard ship “premium like” in invasion, at a reduced cost. For invasion players it will be a nice addition.

 

  • New beacon interrupt abilities: I think they are good, and it is a good fix to the rushing tactics we were finding in the previous SQ and the current one.

 

  • Torpedoes and bomb changes in SQ: I’m still dubious about this. In one side, now people have to commit to destroy torpedoes, instead of just pushing a button in a guard, but the lack of alert on the bomb is a pain. But I think is nice because it will reward people with more battle awareness. And since any ability applied to the bomb carrier will destroy the bomb, I think it is balanced that way.

 

Now the two new ships:

  • Achilles: It is a great addition to the empire fleet. Finally we have a rank 9 ship which can compete with the current premiums. And it does it great! The native bonuses are great, and the cap slots make it able to dish a good amount of fire, while still being able to tank a lot thanks to the two hulls and one shield. It lacks some speed, but you can’t have it all.

  • Hyena: Good as a support ship. Not as tanky as the paralax on the move, and slower, but the strength bonuses are great for the use of drones and target painter. It is a team work ship.

 

PS: Just fix the new ship textures!! It is a pity that the new skins are low res. Come on guys, you can do better!

 

PS: Just fix the new ship textures!! It is a pity that the new skins are low res. Come on guys, you can do better!

Developers, my 6 years old rig can handle this just fine.

Increase the resolution!

One more question, Aliskosan.

 

Do dreadnoughts differ visually from T3, T4 and T5? I hope that we do not get only changed statistics, but that they actually look bigger, with additional sections or equipment on them.

If you compare T3 dreadnought to T5, there must be a big difference. More quipment on it, additional sections on dreadnoughts, bigger dreadnought (increased size), maybe even changed textures to resemble more resilient materials.

servers are under maintenance :stuck_out_tongue:

One more question, Aliskosan.

 

Do dreadnoughts differ visually from T3, T4 and T5? I hope that we do not get only changed statistics, but that they actually look bigger, with additional sections or equipment on them.

If you compare T3 dreadnought to T5, there must be a big difference. More quipment on it, additional sections on dreadnoughts, bigger dreadnought (increased size), maybe even changed textures to resemble more resilient materials.

Good day!

No they do not change visually because yes you level it and use more advance modules but the ship itself the hull, the slots, etc stays the same.