Star Conflict v.1.1.3 Discussion

Recharge time for drones should start counting, when they are destroyed, not deployed.

 

YES! Do the same for engie heal stations!

Agreed to both!

I’m annoyed just spamming right click thinking “Oh, I have 2 drones! I guess the other two died (can’t see them on radar or in view)…” [DRONE CONTROL LIMIT REACHED] “… What.”

 

It gets worse since it is exploitable, if you have 2 drones ready in the slot and 2 deployed, as soon as one dies another can be spawned to replace it (almost) immediately. The repair stations I’ve seen just poofing as another is spawned of the same type, but people use this as a way to get a near constant heal buff, along with a way to “drag” the small repair station around without having to actually nudge it.

Agreed to both!

I’m annoyed just spamming right click thinking “Oh, I have 2 drones! I guess the other two died (can’t see them on radar or in view)…” [DRONE CONTROL LIMIT REACHED] “… What.”

 

It gets worse since it is exploitable, if you have 2 drones ready in the slot and 2 deployed, as soon as one dies another can be spawned to replace it (almost) immediately. The repair stations I’ve seen just poofing as another is spawned of the same type, but people use this as a way to get a near constant heal buff, along with a way to “drag” the small repair station around without having to actually nudge it.

Okay. I am not against changing the recharge mechanic for Repair or Recharge Deployable Station, after it expires or gets destroyed.

Recharge time for drones should start counting, when they are destroyed, not deployed.

 

 

YES! Do the same for engie heal stations!

 

Do the same for Micro-locator 

Do the same for Micro-locator 

Do the same for Tackler’s cloak!

Do the same for Tackler’s cloak!

You came from active module to Special module. but some active modules doesn’t have cool down.

 

How about add cool down time for Mass shield, Nano-drone cloud, coating polarize … ?

You came from active module to Special module. but some active modules doesn’t have cool down.

 

How about add cool down time for Mass shield, Nano-drone cloud, coating polarize … ?

Those have one-second cooldowns.

So basically everyone wants every module including those on your favourite ship! To only cool down after it’s “finished” or else make the recharge time extra long! I don’t see anyone complaining about command shield 15s recharge…

1 more day and the developers are back to work.

Dreadnoughts needs to get fixed badly.

Forget the rest for now.

Oh, we should nerf Coil Mortars!

So basically everyone wants every module including those on your favourite ship! To only cool down after it’s “finished” or else make the recharge time extra long! I don’t see anyone complaining about command shield 15s recharge…

I think I can see the pattern now, too

 

but pls do not generalize. i don’t want any “cooldown delay”, because it’s a cooldown, supposed to be that way, which it is. So not everyone, not everonye.

 

But I suspect, some of those suggestions were not completely and honestly ernest, the air smells somewhat irony.

But I suspect, some of those suggestions were not completely and honestly ernest, the air smells somewhat irony.

Irony?!

Noooo… That cannot be possible!

While you’re at it, swap Orion complex to LRF for IR Pulsar ;p

While you’re at it, swap Orion complex to LRF for IR Pulsar ;p

and put overdrive to LRF’s. And also give them 250% main weapon range bonus just because thay are LONG rango frigates. XDD

Now than we are wishing weird stuff, I would like to have captain like sensors in recons. They are recons after all, they should have the best sensors of all the ships.

 

So unlimited view range, and cloak reveal all the time for recons!

Deploy Tachyon Detection Grid!

 

Federation should be able to do that!

 

seriously though, it sounds actually interesting, if recons could see stuff like that with a module; of course only LOS based, and not transmitted to their peers, so they can uncloak ships by pewpew.

For Admins: information is taken from SC Community Manager’s (Lezort) blog.

 

Пишу блог про 2 новых штурмовика третьего тира и три новых модуля, которые будут на основных игровых серверах к следующему обновлению.

Стоковая покраска у данных кораблей мне понравилась больше, чем многие платные шаблоны :slight_smile:

Модули:
1-ый: для всех кораблей, в слот корпуса
2-ой: для разведа
3-ий: для РЭБа.

"

Working on a Dev’s blog about 2 new T3 fighters and 3 new modules, that should be in next patch.

I like default colorscheme for new fighters more than most of $$ schemes out there.

 

Modules:

1st - for all ships (hull slot)

2d - for Reacons

3rd - for ECM

"

Now than we are wishing weird stuff, I would like to have captain like sensors in recons. They are recons after all, they should have the best sensors of all the ships.

 

So unlimited view range, and cloak reveal all the time for recons!

would kinda break the game and make recons OP…

Also micro-locator already does that, along with spy drones.

(Micro detects ships in [x] area and denies any hiding ability such as cloak, active camo and EM scattering field, spy drone prevents cloaking, em scatter and active camo)

would kinda break the game and make recons OP…

Also micro-locator already does that, along with spy drones.

(Micro detects ships in [x] area and denies any hiding ability such as cloak, active camo and EM scattering field, spy drone prevents cloaking, em scatter and active camo)

Maybe you didn’t noticed, but it was sarcasm, because everyone was requesting weird stuff that would make their favourite ships OP and broken.

Maybe you didn’t noticed, but it was sarcasm, because everyone was requesting weird stuff that would make their favourite ships OP and broken.

 

Why saying weird when you could say stupid

No patch today again? They have to preparing somethin big

Really nice to see that there is still no endgame content for dreads congratulations for that first we all expected it since the weekly stage building of the dreads that you guys are not even close to finishing the dreads.

 

I gave the dread battles 1 try after one of our groups really needed another member and holy cow what is this crap…

Cant these dreads just have a nice stationary battle in a good nice looking environment? It would be much better if the dread would stand in place and be placed inside the map you are attacking/defending not this plain kind of dust tunnel, i’ve seen 2D Rpg games with nicer battle backgrounds.

Then there is close to 0 cover on this maps cant we get some cover for tactical approaches? As soon as this goes into T5, take longrange laser and you win, you cant even come close to an enemy ships without being in permanent open space give us something to work with damit…

I was quite suprised about the exelent idea of spawning mountain sized asteroids out of nothing in the players faces this is defenitly well made…

Then there are many bugs for example we cant build the torpedo launcher or something like that (i dont now to much about dreads and what is build on them) and now we cant build anything on the dread anymore…

 

Tell me what reason do i have to still play this game if there is no endgame content besides T5 and that is a joke always the same players and i can just rambo mode inside their whole team in there and i win 19/20 battles. The only fun is in 1/20 matches where you get matched against a good player or a well playing team.

 

Work on the Dreads fix the bugs and finally do some advertisement in the best case get it on the steam list in the shop or something the need of new good players in high Tier is real.