The stats, at least in the ship’s profile didn’t change at all. Did you feel this in-game? Can you be more specific? if you gave more info before shitposting we could even detect a potential bug…
He was with me.
His LRF or some other ship, like a Tackler, had big problems and he never had them before. Energy consumption suddenly became the problem with the same setup.
I noticed that at least 1-2 patches ago, but I wasn’t sure. The energy consumption with the same implant setup feels like that it’s been changed, increased a bit and maybe regeneration rate is slower, like not every second.
I think something is not right. And those changes were not mentioned. When it comes to loot economy in PVP/PVE or Invasion, I can say the same. We are never notified about any changes. Population count has declined because of it. I think that they might be even aiming to decrease server’s population, to avoid issues with connectivity. Who knows…
We should test multiple known builds, that we knew were energy efficient. Then we may spot a problem.
I hope that we can find a problem, if it exists. I am pretty much certain that it does.
Did he have proper crew setup?
I fly all sorts of ships and builds in T3 and T5, i have not seen or felt any “differences”.
Did he have proper crew setup?
I will ask him again.
I asked him the same question and he said yes.
Well, try to use some familiar build, if you see or notice any difference in energy consumption or regeneration, especially, if you use afterburners.
He was with me.
His LRF or some other ship, like a Tackler, had big problems and he never had them before. Energy consumption suddenly became the problem with the same setup.
I noticed that at least 1-2 patches ago, but I wasn’t sure. The energy consumption with the same implant setup feels like that it’s been changed, increased a bit and maybe regeneration rate is slower, like not every second.
I think something is not right. And those changes were not mentioned. When it comes to loot economy in PVP/PVE or Invasion, I can say the same. We are never notified about any changes. Population count has declined because of it. I think that they might be even aiming to decrease server’s population, to avoid issues with connectivity. Who knows…
That’s not enough info, you still didn’t mention any ship name so we can’t even test it ourselves with such ships.
That’s not enough info, you still didn’t mention any ship name so we can’t even test it ourselves with such ships.
Kris,the energy regen on it is decreased
As Ezio stated, i wasnt around much lately, also due to that fact, i wasnt changing any setups and any builds. Now if ships used a month ago, now have energy loss… wich didnt have before, well… what could that mean… hm? Possibly that im sucha potato i feel on my keyboard when i was asleep and somehow managed to mess up my setups and builds…
Well i dont know what kind of into you want… ships? Sword AE. What are you going to test? A build that looses energy? Cruise egnine, power conduit, and pulse discharger. It was a very tight charge/drain ratio but it worked. Now it drains. Well im stupid anyways, what do i know.
I will just adapt my ships, as always… But notes about changes could really be more clear
ay?
Cruise Engine uses up a lot of energy at each tap of the ab-key.
if you got packet loss, or even an overloaded server, which occurs a bit lately, it can happen that you loose the energy because of that.
but on the other hand, i do have to say, i do not completely rule out the possibility, the capacitor stuff has changed a bit, just sayin.
Ravendark, tell them more info. Take a screenshot of your build and crews and post it here.
Do we still get energy regeneration per 1 second exactly? Maybe I am wrong, but it feels like it’s not 1 second anymore, but a bit more.
Russian players on their forums also reported the same issue.
We need to find it together. It’s there and it’s not a false rumor!
Russian players on their forums also reported the same issue.
We need to find it together. It’s there and it’s not a false rumor!
You got that epic deal you were waiting for!
Where? I don’t see it.
Link or did not happen.
I will try to dig around.
People who fly +30 energy points noticed nothing… 
It’s there and it’s not a false rumor!
My Lion Mk2 cruise engine Invasion build. Used to be I could maintain cruise speed and use Target Painter and Sentry Drone at the same time with no problem.
I logged back in after the update to find I could no longer do so. I had to swap out the implant that boosts module effects for the one that decreased their energy consumption! That wasn’t a problem before.
Not so bad then… I wish so much a brutal nerf on the cruise engine. So sick of the drones poopers 700 speed tacklers spam runnig everywhere like headless chickens!
Not so bad then… I wish so much a brutal nerf on the cruise engine. So sick of the drones poopers 700 speed tacklers spam runnig everywhere like headless chickens!
Unlike most ‘drone poopers’ I actually stick around to finish the job myself. I only use the 1 sentry drone, and I don’t cloak up as soon as it’s released.
I abhor pilots who fly in with 2 turret drones, drop them off behind a frigate, and then cloak and run as if they are helping the team. That to me, is stupid.
The problem isn’t the cruise engine. It’s the ability for drones to be spammed en-masse.
Unlike most ‘drone poopers’ I actually stick around to finish the job myself. I only use the 1 sentry drone, and I don’t cloak up as soon as it’s released.
I abhor pilots who fly in with 2 turret drones, drop them off behind a frigate, and then cloak and run as if they are helping the team. That to me, is stupid.
The problem isn’t the cruise engine. It’s the ability for drones to be spammed en-masse.
Recharge time for drones should start counting, when they are destroyed, not deployed.
Recharge time for drones should start counting, when they are destroyed, not deployed.
YES! Do the same for engie heal stations!